For readers interested in learning more about gamification from the pros, check out these links, too:
Avant Game: gaming for a better world with Jane McGonigal.
Bruce on Games: Bruce Everiss’s industry-analysis blog, useful for thinking about how games are distributed all around, but seldom through, school.
coding conduct: research and presentations on “persuasive design” and gamification from Sebastian Deterding.
Design for Learning: Dean Groom’s blog on games, virtual environments, and learning.
Epic Win and Mindbloom: two examples of gamified life-management apps.
Foursquare and Gowalla: two examples of location-based gamification apps.
Game Dev Story: a fun little app that captures a very rough sketch of the gaming industry, it’s decision-making, costs, and career paths.
“Gamification Needs to Level Up — Here’s How”: an article about next steps in gamification (and maybe learning design).
“Happy 2011: Celebrating frontiers in Game Design”: a great post from the awesome Lost Garden blog about where we are in gaming.
Gamepocalypse Now: quick posts about gamification examples and resources from Jesse Schell.
iCivics: an example of blended, game-based learning mixing civics games and traditional curriculum; Do I Have a Right? is a student favorite.
Progress Wars: a satire of gaming – and role-playing games in particular – that sums up arguments against gaming.
Tom Barrett’s games-based learning posts on his edte.ch blog.
Wikipedia entries on Flow and Gamificiation
Digital curation - Wikipedia, the free encyclopedia - 0 views
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Digital curation is the selection, preservation, maintenance, collection and archiving of digital assets[1][2].
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