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Lucas Gillispie

Suffern Middle School in Virtual Worlds - A running account of the process of the propo... - 0 views

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    Peggy Sheehy's blog about her experiences with students in Teen Second Life.
Kristina Thoennes

Mining Minecraft Part 1 of 3 - 1 views

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    Series of blog posts by Marianne Malmstrom (aka Knowclue) about connecting and learning with students in the virtual spaces that attract them, especially Minecraft.
Katy Vance

School Library Monthly Blog » Blog Archive » Badging for Learning - 0 views

    • Katy Vance
       
      I like the parallel to standards based grading.
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    What do I want the badge-earner to know or be able to do? (Objective) How will I know that the badge-earner knows it or can do it? (Evidence) What kinds of learning activities (face-to-face, virtual, formal, informal, self-paced, teacher-paced, etc.) does the badge-earner need in order to achieve the knowledge or skill? (Learning activities)
Lucas Gillispie

The WoW Factor -- THE Journal - 0 views

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    Virtual Communities The WoW Factor For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
Lucas Gillispie

MinecraftinSchool Project - 0 views

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    This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning.
Katy Vance

Avatars Teach Teens About Self-Image | Edutopia - 3 views

  • Each time the students created a new avatar, Whiting would assign them to a different pod, or small group, within Teen Second Life. Pods of four or five students would virtually fly to a private space where they used chat tools to discuss a set of questions posed by Whiting.
    • Katy Vance
       
      I LOVE this! What a great way to get students talking about a difficult concept.  
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    Eighth graders type furiously on the keyboards in a middle school computer lab. Their spirited online chat is all about appearances: Who looks gross? Who wants a makeover? Most teachers would ban this kind of digital discussion, but not health teacher Diane Whiting...
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    "I immediately understood the potential," Sheehy says. "In creating an avatar, students would have so many opportunities to reflect on the choices they make." The site allows teens to modify every aspect of their avatar's appearance, including body type, hair color, skin tone, and wardrobe. Talking about the choices the students were making was the logical next step for learning.
Lucas Gillispie

PARC PlayOn 2.0 | Exploring the Social Dimensions of Virtual Worlds - 0 views

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    PlayOn 2.0 is a continuation of a research project started at the Palo Alto Research Center in late 2003. The project pioneered the use of large scale, automated data collection to investigate the social dynamics of a variety of massively multiplayer online games, foremost among them World of Warcraft.
Lucas Gillispie

Educational Innovator - 0 views

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    Lisa Dawley's (Boise State University) blog on games, virtual worlds, instructional design, gamification, and learning.
Lucas Gillispie

MorrowCraft - home - 0 views

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    Morrowcraft is a Wiki designed to document a Minecraft Multiplayer Server hosted by The Elisabeth Morrow School in Englewood, NJ. It's a virtual world built and inhabited by EMS students and faculty.
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