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Ariane Beldi

Underground Manga Find A Home in France - 2 views

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    The Ankama Group has announced their plans to move deeper into comics publishing, specifically manga publishing, with an initiative to kick off January 2011. Ankama, the Roubaix, France-based developer and publisher of comics, games, and cartoons in the DOFUS and Wakfu universes, has always maintained a sensitive if not sentimental connection to the visual and narrative disposition of manga artwork. Now, the group will put their passions for underground Japanese comics and art to healthy use by publishing a manga anthology, Akiba. The monthly collection presently aims to print the works of young or new Japanese manga-ka for consumption by French-speaking comics enthusiasts.
Ariane Beldi

A glimpse of the future: Robots aid Japan's elderly residents - USATODAY.com - 0 views

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    "He says the "Holy Grail" of Japanese developers has long been "to produce AstroBoy - a humanoid, companion robot." Hornyak says such a robot is likely possible in the long run, but he worries that pursuit of a Jetsons-style "servant robot in the household. .. has blinded (Japanese companies) to more common, useful possibilities.""
Nele Noppe

China: "Destroy Japanese Anime!" - 1 views

  • A recent comment by Chinese Premier Wen Jiabao decrying the lack of Chinese anime has incited a flurry of online support, with Chinese net users vigorously denouncing Japanese anime. The Premier started the fracas by publically lamenting the current poverty of Chinese visual culture: “There are times when I watch TV anime with my grandchild, but they’re always foreign works like Ultraman and so on, and few are domestically produced. We should be cultivating a domestic anime industry.”
Claudia Márquez

U.S., Japanese Publishers Unite Against Manga Scan Sites - Anime News Network - 1 views

  • The Japanese Digital Comic Association is reportedly threatening legal action against 30 scanlation sites, whose names were not revealed.
Ariane Beldi

AnimeResearch.com | Academic Study of Anime, Manga, and Japanese Popular Culture - 1 views

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    AnimeResearch.com is your starting point for academic research about anime, manga and other aspects of Japanese popular culture. In addition to original content, you will find links to articles and news reports that can be found on the web, as well as an extensive bibliography of books, journals and articles that are potential sources for academic or journalistic writing.
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    I'm not sure if it is already listed in the Let's Manga Diigo list, but I have just realized that the AnimeResearch.com website has undergone a complete revamp and has been updated too.
Nele Noppe

Comic Market: How the World's Biggest Amateur Comic Fair Shaped Japanese Dōji... - 0 views

  • the world's largest regular gathering of comic fans today is Tokyo's biannual Comic Market
  • dōjinshi phenomenon did not start with Comic Market, Comike and dōjinshi are inextricably linked, having shaped each other's history for three decades.
  • Comike convention has shaped the most important trends defining the development of dōjinshi in Japan today
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  • In 1975, a woman who had made critical remarks about the Manga Taikai was excluded from that convention, and [End Page 234] subsequently a firestorm of anger among fans produced a movement against the Manga Taikai led by the famous circle Meikyū (Labyrinth), which resulted in the conception of a new alternative convention. On December 21, 1975, the first Comic Market—"a fan event from fans for fans"—was held in Tokyo.6
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  • Comike's underlying vision was of an open and unrestricted dōjinshi fair, offering a marketplace without limitations on content or access.
  • With the advent of these fan-consumers (as opposed to fan-creators), dōjinshi became demand-driven publications. Greater competition gradually fostered rising standards of quality, which in turn attracted more circles and buyers. Higher sales shrank production costs and boosted profits, which could then be reinvested in the dōjinshi themselves. Small printing companies, many of which had begun in the minikomi (microcommunication) boom of the early 1970s, were able to use the profits derived from greater demand for their services to modernize their equipment, lowering production costs further and enabling them to construct their production schedules around each Comike.8 Additionally, lower printing costs freed smaller groups from the dependence on bigger groups, which often had strict rules on content and style to avoid conflict among their many members. Having lost their raison d'être, these big clubs and circles gradually faded away, leaving dōjinshi creators to produce stories they liked, in the manner they liked.9
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  • aniparo parodied popular anime series, and in doing so, attracted a new type of fan to Comike, beyond its core group of 2000 or so attendees. These were female fans, mostly middle and high school students strongly influenced by the 1970s florescence of shōjo manga. They began to create and consume dōjinshi in which the (bishōnen or "pretty boy") male protagonists of popular anime and manga were transposed into a very particular sort of erotic story typified by the phrase: "without tension" (yama nashi), "without punchline" (ochi nashi), and "without meaning" (imi nashi)—and hence the contemporary genre title, yaoi.10
  • The eleventh Comic Market in spring 1979 saw the popularity of the cute and pure bishōjo or "pretty girl" (strongly influenced by 1970s shōjo manga) skyrocket among men's dōjinshi circles, attracting many new male participants.
  • The Comic Market was dominated by women from the beginning (90 percent of its first participants were female), but in 1981, thanks to lolicon, male participants numbered the same as female participants for the first time in Comike's history.13
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  • Internal conflicts on the Comike planning committee underlay some of these developments: they marked the ascendancy of the faction led by Yonezawa Yoshihiro, who favored Comike's unlimited expansion.15 Though he was criticized for purportedly selling dōjinshi out to commercialism, Yonezawa couched his plans for Comike in terms of a collective organization of the convention by all participants, including staff, circles, and visitors.16 Whatever the underlying reality, these public principles remain little changed today.17
  • Faced with this loss of identity, talent, and space, every other large fan convention except Comike dissolved. Yaoi Boom But in the middle of the decade, one manga and its anime not only saved dōjinshi fandom from near extinction but was responsible for its biggest boom yet. Takahashi Yōichi's Captain Tsubasa (1981–88, Kyaputen tsubasa),
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  • New dōjinshi conventions appeared, and manga shops began selling dōjinshi on commission. Comparatively lush, custom-made, oversized dōjinshi with more than one hundred pages became common, and popular circles could now live on their fanworks' profits
  • professional creators like Toriyama Akira of Dragonball fame participating,
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  • Despite the self-censorship brought on by the mass media's criticism, Comike nevertheless continued to thrive. Young men tired of new, tighter restrictions on professional manga turned to Comike, and attendance once again swelled to 230,000 in the summer of 1990.23 Hardcore lolicon was now passé, and erotic dōjinshi for men had greatly changed. New genres were introduced with such aspects as fetishism and a new style of softcore eroticism enjoyed by men and women alike; in particular, yuri (lily), or lesbian stories, emerged.24Dōjinshi also became smaller and shorter due to professional publishers recruiting talented dōjinshi creators en masse: the bulk of dōjinshi were the works of the less talented creators left behind.25
  • Other factors contributing to the increased interest in dōjinshi and in fanworks were the development of fixed otaku landmarks and the spread of computers. Almost everyone could now afford to make digital dōjinshi as well as audiovisual or even interactive dōjinshi (i.e. dōjin music and dōjin games).
  • The personal technology revolution meant [End Page 239] simplification of fanworks' production processes as well as completely new possibilities for communication and new digital genres. With the growth of dōjinshi in other media, the term "dōjin products" (dōjin seihin) has gradually come into use to describe fanworks of all genres.
  • Further, the conversion of Tokyo's Akihabara "Electric Town" into a district full of shops selling otaku-related goods, as well as the nationwide expansion of otaku-goods retailers and the establishment of Internet communities and message boards in the late 1990s, enabled otaku to live out their interests and to communicate nonstop with like-minded people everywhere. Their interests and culture were easily shared, and consequently information on Comic Market and dōjin culture spread around the world.
  • The rise of the Internet also meant that Comike lost its monopoly as the center of otaku and dōjinshi culture. Nevertheless, Comike remained the most important event for Japanese fans, especially after companies with otaku-related products started to exploit it.28 Firms had been interested in Comic Market for decades as a never-ending pool of promising new talent and as a place to exploit them commercially, and they were willing to pay much money for direct access to these masses of otaku.29 Starting with NEC in the summer of 1995, companies were granted exhibition space to market or to sell their newest products. This was the birth of the dealer booth at Comike, and, as with dōjinshi circles, the number of applicant companies was much higher than that of available spaces: a self-sustaining event with such high attendance was too important for any related company to ignore.30 Companies accepted the existence of unlicensed parody dōjinshi using copyrighted material (albeit in a transformative and thus arguably fair-use manner) since they could now sell exclusive goods at Comike (Figure 3) or use it as a marketing place, attracting to the convention people who were not interested in dōjinshi.
  • In the summer of 2004, 5 percent of all circles participating in Comike were headed by a professional mangaka or illustrator, while another 10 percent had some professional experience.
  • Despite its relative newness, Higurashi became one of Japan's biggest media phenomena, and at the seventy-sixth Comic Market in summer 2009, Tōhō Project became the first dōjin title ever to receive the honor of being considered its own genre.
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  • It seems that dōjinshi circles are not switching entirely to the Internet but rather are using it as an informational and marketing platform for themselves and their creations, spreading the knowledge of and fascination with Comic Market to new spheres.
  • With high attendance, positive media attention, and industry support, Comike's position seems invulnerable. Even the deaths of important figures such as Iwata Tsuguo in 2004 and Yonezawa Yoshihiro—who was the face of Comike for decades—in 2006 did not harm its position. But unresolved problems, such as the use of copyrighted material in parody dōjinshi and the child pornography questions inherent in lolicon and shotakon, remain.
  • Comike was neither the first nor the biggest dōjinshi fair when it was established; its main purpose was to provide the freest market possible, and that freedom has come at a price. The dream of a Comic Market open to every one and everything was never realized, as there were too many physical, financial, and legal restrictions. Even today, the Comic Market suffers from a lack of space, a lack of money, and a lack of legal security. Only two-thirds of applicant circles can participate due to constraints, since, as a small independent operator Comike's financial resources are limited and most of the work is done by volunteers.
  • s the center of attention, with its size and its links to the industry, it is undeniable that Comike possesses the power and the means to influence social, market, and even political developments. In [End Page 244]
  • recent years it has not been reluctant to use this power. Whether through conferences on copyright issues or on the establishment of a "National dōjinshi fair liaison group" (Zenkoku dōjinshi sokubaikai renrakukai) in 2000, it has taken on the responsibility of representing and of regulating Japanese dōjinshi culture.
Nele Noppe

Pop culture, power and politics inspire Leheny's teaching about East Asia - 0 views

  • His writing has touched on leisure policy, the restriction of teenagers' sexual activities, counterterrorism and popular culture's impact abroad.
  • "The Japanese leisure industry and child pornography and prostitution are not typical objects of analysis for a political scientist," Beissinger said. "But David brilliantly uses these as windows into Japanese political culture and into the ways in which norms and identities shape behavior. His work is some of the most important on contemporary Japanese society."
Ariane Beldi

Motion Picture Producers Association of Japan , Inc - 0 views

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    The Motion Picture Producers Association of Japan has released the statistics for this year's revenues from movie screening. It is interesting to notice that since 2005, Japanese Box Office productions are doing better than movies imported from Hollywood.
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    The official website of the Motion Picture Producers Associations of Japan, with yearly statistics of film screening across the country and brief history of Japanese cinema in figures.
Nele Noppe

Manga/ Film: Japanese Culture and History through Mass Media (ASCJ 2003 program) - 0 views

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    Chair: Yulia Mikhailova, Hiroshima City University Organizer: Lee Makela, Cleveland State University 1) Yulia Mikhailova, Hiroshima City University. "Intellectuals, Cartoons and Traditions in Meiji Japan" 2) Karen Nakamura, Macalester College. "Asexuality and Polygenderism: Shôjo Shônen Manga at the fin de siècle" 3) Lee Makela, Cleveland State University. "From Metropolis to Metropolis: Initiating a Search for the Soul in the Machine in Japanese and Western Film" 4) Deborah Shamoon, University of California, Berkeley. "Situating the Shôjo in Shôjo Manga"
Nele Noppe

Popularity of manga/anime buoys Japanese Studies in Romania - 0 views

  • Helped by the popularity of Japanese "manga" and "anime" among youths, the number of Japanese-language students in Romania totals about 1,600 today
Nele Noppe

Pass a Test and Become Maid in Japan | Akibanana - 0 views

  • Most agree that Japanese maids are not direct imports from Europe but that they have come to embody 'moe' elements to become an original concept.  This concept may not comply with the kind of maids that the Japan Maid Association is preaching for. Indeed, it is the diversity of maids that makes it interesting. The variety and types of maid is probably exactly what is needed to cater to the diverse clientele. Despite these activities in the maid industry, the peak of the maid boom has been long over. Two or three years ago there were once about 70 maid cafes in Akiba. Prospects for the maid cafe industry are bleak as many in the scene predict maid establishments to decrease to a third of their number by next year. One only wonders how that would change the energy and liveliness of Akiba.
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    Most agree that Japanese maids are not direct imports from Europe but that they have come to embody 'moe' elements to become an original concept. This concept may not comply with the kind of maids that the Japan Maid Association is preaching for. Indeed, it is the diversity of maids that makes it interesting. The variety and types of maid is probably exactly what is needed to cater to the diverse clientele. Despite these activities in the maid industry, the peak of the maid boom has been long over. Two or three years ago there were once about 70 maid cafes in Akiba. Prospects for the maid cafe industry are bleak as many in the scene predict maid establishments to decrease to a third of their number by next year. One only wonders how that would change the energy and liveliness of Akiba.
Nele Noppe

Grand Traverse Herald, Traverse City, MI - Manga fans drawn to Japanese comics - 0 views

  • The Traverse Area District Library launched a bi-weekly Manga Book Club last Thursday evening, drawing a dozen enthusiasts of the Japanese illustrated novel.
  • Manga fans drawn to Japanese comics
Nele Noppe

UNIQLO to Boost Sales of Manga T-Shirts Overseas - 0 views

  • Fast Retailing hopes to boost sales of the manga and anime T-shirts by luring more overseas customers who seek after Japanese pop culture as "Japan Cool."
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    Fast Retailing hopes to boost sales of the manga and anime T-shirts by luring more overseas customers who seek after Japanese pop culture as "Japan Cool."
Nele Noppe

Number of eroge released per year 1983 - 2007 - 0 views

  • Also, in comparison, I went to vgchartz and counted the total number of Japanese console game releases across all consoles for 2007 and there were only 360 games released for the year of 2007, proving that the eroge industry is indeed superior to normal games (!?) This is of course ignoring the fact that a single title like Monster Hunter 2 for the PSP easily sells more than the total combined sales of the 549 eroge titles that were released in 2007.
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    Also, in comparison, I went to vgchartz and counted the total number of Japanese console game releases across all consoles for 2007 and there were only 360 games released for the year of 2007, proving that the eroge industry is indeed superior to normal games (!?) This is of course ignoring the fact that a single title like Monster Hunter 2 for the PSP easily sells more than the total combined sales of the 549 eroge titles that were released in 2007.
Nele Noppe

Industry urged to utilize 'Japan cool' : DY Weekend : Features : DAILY YOMIURI ONLINE (... - 0 views

  • Japanese pop culture, such as fashion, manga and anime, has been considered "cool" overseas for a while, but the government and domestic business community are not making the most of such popularity.
  • It has been 10 years since Japan cool became popular, but Japanese industry is not doing a good job of making the most of it, as it is often mocked: The biggest gainer from Japanese anime is Hollywood.
  • The Economy, Trade and Industry Minister' Industrial Structure Council recently released a report that devoted a great deal of space to the Japan cool issue. Following is an extract from the report.
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  • Japan cool is not only limited to manga, anime and fashion, but also food and traditional handicrafts.
  • How to use Japan cool is not only the responsibility of the government, but also private enterprise and the nation as a whole.
Nele Noppe

Watch Korean, Japanese, Taiwanese Drama and Movies - 0 views

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    For those in the pop culture class who want some more samples of Japanese dorama
Ariane Beldi

AnimeResearch.com - Anime, Manga, and Japanese Popular Culture Research Homepage - 0 views

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    "AnimeResearch.com is your starting point for academic research about anime, manga and other aspects of Japanese popular culture. In addition to original content, you will find links to articles and news reports that can be found on the web, as well as an extensive bibliography of books, journals and articles that are potential sources for academic or journalistic writing. "
Nele Noppe

Local meanings in global space: a case study of women's 'Boy love' web sites in Japanes... - 0 views

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    "Local meanings in global space: a case study of women's 'Boy love' web sites in Japanese and English"
Nele Noppe

Japanese to build £80m 'shrine' to manga cartoons - 0 views

  • From video games to pop art, the government reportedly plans to establish a major collection of modern Japanese media arts to showcase and promote internationally at the new centre.The government plans to collaborate with regional museums, galleries and institutions such as the Kyoto International Manga Museum and the NTT InterCommunication Centre in Tokyo in the establishment of the new centre.
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