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Nele Noppe

A defense of moe - 0 views

  • Making broad statements about a culture that produces a particular type of popular niche media is a very, very dangerous game to play.
Nele Noppe

Drama in Akiba Walker's Paradise | Akibanana - 0 views

  • The pressure on Akiba Walker's Paradise has been heating up, and the media has also joined in the game by adding more spice to the weekly Sunday drama. Today at Akiba, an interesting phenomenon has happened; a group of policemen whom the otaku calls the 'blue people' were followed by groups of reporters from TV stations and behind them is an even bigger group of curious crowd.
Nele Noppe

Cry for help from comic book killer - World - smh.com.au - 0 views

  • Cultural commentators such as Keiichi Kashiwabara, a professor of philosophy at The Open University of Japan, blame the growth of otaku culture for the widening chasm between youth and mainstream society.
  • Sunday's attack has prompted politicians and health care professionals to lament again the country's high rate of depression and anxiety, especially among stressed school children.
  • Experts warn separately that the virtual world inhabited by Japanese youth has caused many to become too comfortable with the idea of seeing dead characters return to life. As Ukyo Murakami, a 14-year-old boy, told the AFP wire service yesterday: "I'm afraid [Kato] did this because he played video games. But he should have known that, in life, you can't hit the restart button."
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  • Japanese media reported yesterday that Kato had a strong interest in manga comic-books and anime cartoons
Nele Noppe

'Anyone' was a target | The Japan Times Online - 0 views

  • which includes comic books, animation and game software.
Nele Noppe

Frenchy Lunning: Japan Journey! - 0 views

  • the distinctive characteristics…reflect the Japanese subconscience and can be identified only by stripping away the influences of the modern history of manga as an imported style…Yet highlighting only those characteristics would slant the debate toward a closed argument…an echo of Orientalism.
  • Toys, animation, gaming, and western comics all show the influence of manga and anime, but evidence of this aesthetic can also be found in fashion, graphic design, industrial design, and fine art. Though initially this was considered a trend that would peak and be replaced, this movement, has steadily expanded since it emerged in the late 1980’s (in the US), and has established itself as a substantial and sustaining aesthetic, one that has transformed western design and consumer culture.
  • the continuing steady growth of manga and anime around the world in markets like France and Italy, which embraced manga years before the U.S. did, would appear to indicate that interest in anime and manga is not a flash-in-the-pan fad, but a trend that will continue on the upswing for some time to come. (www.icv2.com/articles/news/2953.html)
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  • demonstrates the potential for new transnational aesthetics that become the uniting factor in such movements. Such an account of manga is crucial to understanding the ways in which transnational markets continue to expand and differentiate themselves, and begins to project how utopian images of the global village might become a reality.
  • I propose to look at manga graphics through an historical perspective, to trace lineages and flows of the art within Japan and from Japan to the world. Both from the standpoint of the images themselves, but also with an eye to other influential graphic objects whose national, commercial and popular cultural position in Japan meant that they have been overlooked as contributing influences on manga styles.
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