Otaku market size 2007 - 0 views
2008 オタク市場徹底研究 - 矢野経済研究所 - 0 views
Otaku Markets 2007: Over $4 billion? - 0 views
Japan's Pop Culture in the digital era - 0 views
A defense of moe - 0 views
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Making broad statements about a culture that produces a particular type of popular niche media is a very, very dangerous game to play.
Pandemonium and Parade - 0 views
manga murder mention - 0 views
Drama in Akiba Walker's Paradise | Akibanana - 0 views
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The pressure on Akiba Walker's Paradise has been heating up, and the media has also joined in the game by adding more spice to the weekly Sunday drama. Today at Akiba, an interesting phenomenon has happened; a group of policemen whom the otaku calls the 'blue people' were followed by groups of reporters from TV stations and behind them is an even bigger group of curious crowd.
Cry for help from comic book killer - World - smh.com.au - 0 views
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Cultural commentators such as Keiichi Kashiwabara, a professor of philosophy at The Open University of Japan, blame the growth of otaku culture for the widening chasm between youth and mainstream society.
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Sunday's attack has prompted politicians and health care professionals to lament again the country's high rate of depression and anxiety, especially among stressed school children.
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Experts warn separately that the virtual world inhabited by Japanese youth has caused many to become too comfortable with the idea of seeing dead characters return to life. As Ukyo Murakami, a 14-year-old boy, told the AFP wire service yesterday: "I'm afraid [Kato] did this because he played video games. But he should have known that, in life, you can't hit the restart button."
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Dōjin - Wikipedia, the free encyclopedia - 0 views
'Anyone' was a target | The Japan Times Online - 0 views
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which includes comic books, animation and game software.
Frenchy Lunning: Japan Journey! - 0 views
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the distinctive characteristics…reflect the Japanese subconscience and can be identified only by stripping away the influences of the modern history of manga as an imported style…Yet highlighting only those characteristics would slant the debate toward a closed argument…an echo of Orientalism.
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Toys, animation, gaming, and western comics all show the influence of manga and anime, but evidence of this aesthetic can also be found in fashion, graphic design, industrial design, and fine art. Though initially this was considered a trend that would peak and be replaced, this movement, has steadily expanded since it emerged in the late 1980’s (in the US), and has established itself as a substantial and sustaining aesthetic, one that has transformed western design and consumer culture.
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the continuing steady growth of manga and anime around the world in markets like France and Italy, which embraced manga years before the U.S. did, would appear to indicate that interest in anime and manga is not a flash-in-the-pan fad, but a trend that will continue on the upswing for some time to come. (www.icv2.com/articles/news/2953.html)
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Report: 2007 Japanese Otaku Market is 187 Billion Yen - 0 views
Korean Firm Fined for Copying Advent Children in Video - 0 views
綾波レイ・アスカに似たエロゲ、権利者からツッコミ→発売見合わせ - 0 views
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