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Herbert Bell

Take Your Favorite Videos With You No Matter Wherever You Go - scribd - 0 views

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    If you love watching videos over the Internet, you must already be familiar with some of the video sharing sites. You probably have a list of your favorite sites and most likely a playlist filled with videos you love watching over and over again.
Ali Safe

Most Important Types Of Ladder Platform To Look For - Imgur - 0 views

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    Business Referral Network tools, by Referral Key, lets small business owners easily share leads with trusted business associates
paypal hack

100% PAYPAL MONEY HACK WITH LIVE PROOF - 0 views

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    Guyz checkout what people are saying on my Blogger about free paypal money hack http://tinyurl.com/q7p8w6e how to make $3500 per a day with free software..DOWNLOAD IT NOW FOR FREE http://tinyurl.com/kh4kgwy This guy just found a loophole in the financial markets that's forcing cash into his bank accounts. $10,000, $20,000 and even $25,000 http://gsnipers.webstarts.com get free twitter followers, free youtube views, free subscribe, likes, pinterest, soundcloud, stumbleupon, vkontakte free website Hits, free bonuses, Get 11000 Credits absolutely FREE!!! Coupon Code : 6021-8601-9443-7219 http://tinyurl.com/lfzaue2 Unlimited free Paypal money on your Paypal account. Buy anything you want, withdraw as much as you want!. http://freehacker.webstarts.com how to make $3500 per a day with free software..DOWNLOAD IT NOW FOR FREE http://tinyurl.com/kh4kgwy Good news! We created a new way for you to become a millionaire just pushing 3 buttons! >> Push 3 buttons to make millions This is just insane! You have to act now or you'll hate yourself later http://larrycashmachine.webstarts.com Insider's secret: this money system has quietly made over 83 millionaires in the last 9 months http://freecashmoney.webstarts.com I woke up to see another $915.35 in my bank account that I've earned over-night. Today you have a chance to join us! This FREE video will show you exactly how we legally earn so much money with no risk! Watch this video now! http://plus500.webstarts.com Use the same Swiss "Advantage" that this inside millionaire's club use and you'll be walking away with up to $32,435 week-after-week! http://pushbuttonmillionaire.webstarts.com Congratulations! I'm about to reveal to you a SECRET mass traffic software to earn up to $4000 in one day. Get ready to be SHOCKED! http://masstraffics.webstarts.com if you are looking for girlfriend or boyfriend or friends join this new facebook apps now http://justbecauseittested.com The best
anonymous

My second machinima: YouTube - Epic Journey - Travel forms in WoW - 11 views

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    Have you ever wanted to fly? This is just one more thing you can do in a synthetic world that you can't do in reality. This is a montage of my Night Elf druid taking various travel forms in World of Warcraft. I created it in order to share a glimpse of the world through my eyes for those who haven't spent any time there. I created it over the course of a couple of hours using Wegame and Windows Movie Maker. The music is an open license track from CC Mixter (see credits).
Jessica Ice

Anonymity on the Internet: Why the Price May be Too High by David Davenport, Communicat... - 0 views

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    Anonymous communication is seen as the cornerstone of an Internet culture that promotes sharing and free speech and is overtly anti-establishment. Anonymity, so the argument goes, ensures governments cannot spy on citizens and thus guarantees privacy and free speech. The recommendations of the American Association for the Advancement of Science's conference on "Anonymous Communication Policies for the Internet" [1] support this view. Among the findings were that "online anonymous communication is morally neutral" and that "it should be considered a strong human and constitutional right." This view is fundamentally mistaken; by allowing anonymous communication we actually risk an incremental breakdown of the fabric of our society. The price of our freedoms is not, I believe, anonymity, but accountability. Unless individuals and, more importantly, governments can be held accountable, we lose all recourse to the law and hence risk our very freedom. The following sections argue this in more detail and suggest the only real solution is more openness, not less.
Mike Wesch

Anshe Chung - Wikipedia, the free encyclopedia - 0 views

  • In December 2006, while conducting an interview for CNET with Daniel Terdiman on her economic assets, the virtual studio in which the interview took place was bombarded by flying animated penises and copies of a photo of Graef modified to show her holding a giant penis in her arms. The griefers managed to disrupt the interview sufficiently that Chung was forced to move to another location and ultimately crashed the simulator entirely.[18] Video and images of the incident were posted to the "Second Life Safari" section of Something Awful, and the incident received international notice via blogs including Boing Boing and the online edition of the Sydney Morning Herald. Two weeks later, Anshe's husband, Guntram Graef, issued takedown notices under the DMCA, demanding that newspapers and websites remove photos and videos of the incident and claiming that they violated Graef's copyright in her avatar and other virtual creations. YouTube pulled the videos of the incident as a DMCA violation and banned the account of Second Life Safari, bringing objections from legal experts who considered the work "fair use".[19] A Linden Labs spokesperson suggested that the taking of videos and photos in Second Life should be governed by the same rules as in real life,[20] and an attorney for the Electronic Frontier Foundation compared it "to Armani attempting to restrict news photos of a car crash where one of the drivers was wearing an Armani suit."[21]
  • After news of these events and the legal objections spread across a number of sites including Slashdot, YouTube changed its rationale for removing copies of the video to terms of use violation, and in an interview Guntram Graef said that issuing the takedown notices had been a mistake. He referred to the images as 'pornographic material' and said The video and pictures are clearly defaming and constitute a sexual assault. He stated that he had originally tried to have the videos removed as a personal attack and infringement on rights, but later changed to a copyright claim when that didn't produce a response. When he realized the issues of censorship, he dropped the copyright claim.[19] In 2008 Russian opposition leader Gary Kasparov was attacked at a real public event with a flying penis helicopter and what appeared as a real life adaption of the flying penis attack on Anshe Chung. The Kasparov attack was ended within seconds by a guard who destroyed the flying penis aparatus. In contrast CNet and the company Millions of Us who were responsible for securing the event in Second Life had failed to remove the virtual objects for an extended period of time
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    In December 2006, while conducting an interview for CNET with Daniel Terdiman on her economic assets, the virtual studio in which the interview took place was bombarded by flying animated penises and copies of a photo of Graef modified to show her holding a giant penis in her arms. The griefers managed to disrupt the interview sufficiently that Chung was forced to move to another location and ultimately crashed the simulator entirely.[18] Video and images of the incident were posted to the "Second Life Safari" section of Something Awful, and the incident received international notice via blogs including Boing Boing and the online edition of the Sydney Morning Herald. Two weeks later, Anshe's husband, Guntram Graef, issued takedown notices under the DMCA, demanding that newspapers and websites remove photos and videos of the incident and claiming that they violated Graef's copyright in her avatar and other virtual creations. YouTube pulled the videos of the incident as a DMCA violation and banned the account of Second Life Safari, bringing objections from legal experts who considered the work "fair use".[19] A Linden Labs spokesperson suggested that the taking of videos and photos in Second Life should be governed by the same rules as in real life,[20] and an attorney for the Electronic Frontier Foundation compared it "to Armani attempting to restrict news photos of a car crash where one of the drivers was wearing an Armani suit."[21] After news of these events and the legal objections spread across a number of sites including Slashdot, YouTube changed its rationale for removing copies of the video to terms of use violation, and in an interview Guntram Graef said that issuing the takedown notices had been a mistake. He referred to the images as 'pornographic material' and said The video and pictures are clearly defaming and constitute a sexual assault. He stated that he had originally tried to have the videos removed as a personal attack and infringement on rights,
Adam Bohannon

20 Websites That Made Me A Better Web Developer | Six Revisions : Web Development and D... - 0 views

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    I'd like to share 20 websites that have broadened my knowledge, expanded my skill set, and improved the quality and efficiency of my web development projects. Most of these (hopefully) you've already encountered, but if you come out with just one or two links you've never heard of or you end up bookmarking a link or two, I would've accomplished my goal.
Adam Bohannon

Gin, Television, and Social Surplus - Here Comes Everybody - 0 views

  • Desperate Housewives essentially functioned as a kind of cognitive heat sink, dissipating thinking that might otherwise have built up and caused society to overheat.
  • And it's only now, as we're waking up from that collective bender, that we're starting to see the cognitive surplus as an asset rather than as a crisis. We're seeing things being designed to take advantage of that surplus, to deploy it in ways more engaging than just having a TV in everybody's basement.
  • So how big is that surplus? So if you take Wikipedia as a kind of unit, all of Wikipedia, the whole project--every page, every edit, every talk page, every line of code, in every language that Wikipedia exists in--that represents something like the cumulation of 100 million hours of human thought. I worked this out with Martin Wattenberg at IBM; it's a back-of-the-envelope calculation, but it's the right order of magnitude, about 100 million hours of thought.
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  • And I said, "No one who works in TV gets to ask that question. You know where the time comes from. It comes from the cognitive surplus you've been masking for 50 years."
  • It's precisely when no one has any idea how to deploy something that people have to start experimenting with it, in order for the surplus to get integrated, and the course of that integration can transform society.
  • At least they're doing something. Did you ever see that episode of Gilligan's Island where they almost get off the island and then Gilligan messes up and then they don't? I saw that one. I saw that one a lot when I was growing up. And every half-hour that I watched that was a half an hour I wasn't posting at my blog or editing Wikipedia or contributing to a mailing list. Now I had an ironclad excuse for not doing those things, which is none of those things existed then. I was forced into the channel of media the way it was because it was the only option. Now it's not, and that's the big surprise. However lousy it is to sit in your basement and pretend to be an elf, I can tell you from personal experience it's worse to sit in your basement and try to figure if Ginger or Mary Ann is cuter.
  • But media is actually a triathlon, it 's three different events. People like to consume, but they also like to produce, and they like to share.
  • One per cent of that  is 100 Wikipedia projects per year worth of participation.
  • I think that's going to be a big deal. Don't you? Well, the TV producer did not think this was going to be a big deal; she was not digging this line of thought. And her final question to me was essentially, "Isn't this all just a fad?" You know, sort of the flagpole-sitting of the early early 21st century? It's fun to go out and produce and share a little bit, but then people are going to eventually realize, "This isn't as good as doing what I was doing before," and settle down. And I made a spirited argument that no, this wasn't the case, that this was in fact a big one-time shift, more analogous to the industrial revolution than to flagpole-sitting.
Mike Wesch

Fluid Learning | the human network - 0 views

  • The lesson is simple: control is over. This is not about control anymore. This is about finding a way to survive and thrive in chaos.
  • trend toward sharing lecture material online
  • what role, if any, the educational institution plays in coordinating any of these components
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  • In this near future world, students are the administrators. All of the administrative functions have been โ€œpushed downโ€ into a substrate of software. Education has evolved into something like a marketplace, where instructors โ€œbidโ€ to work with students. Now since most education is funded by the government, there will obviously be other forces at play; it may be that โ€œadministrationโ€, such as it is, represents the government oversight function which ensures standards are being met. In any case, this does not look much like the educational institution of the 20th century โ€“ though it does look quite a bit like the university of the 13th century, where students would find and hire instructors to teach them subjects.
  • The instructor facilitates and mentors, as they have always done, but they are no longer the gatekeepers, because there are no gatekeepers, anywhere
  • The classroom will both implode โ€“ vanishing online โ€“ and explode โ€“ the world will become the classroom.
  • Opening education up to market forces is a good thing when the market is a collection of people who want their children to get a great education (parents/guardians). Market forces are not a good thing when the market is a collection of people who want shorter, easier classes and more time to hang out (students).
  • If it can be rated, graded, or judged it will be. If that information can be archived it will be. If it can be accessed it will be. If it can be shared it will be. That is, as you point out, disruptive.
  • I read Georgeโ€™s comment with sadness. It does kids an injustice. Most kids donโ€™t like a โ€œsoftโ€ teacher. They want a fair deal. Think of your own school days- who were the teachers who inspired you - it wasnโ€™t the guy who wanted to be your friend - it was the the guy who taught you with enthusiasm, knowledge and above all could communicate his ideas to you.
Mike Wesch

Symbian OS mobile smartphone operating system - News, articles, wireless developer tool... - 0 views

shared by Mike Wesch on 10 May 07 - Cached
  • PocketCasterโ„ข GPS application which took top honors in the competition and walked away with $50K in cash (and $10k for winning the Business Application category) +$100k in Navteq data licenses. The application is designed to take advantage of camera phones (video) with integrated GPS capabilities (like the new Nokia N95). Simply put, the app enables simple, one-button mobile web casting where the user can stream video live to a web server while the application also embeds data, time, and geopositioning information into the video stream. The userโ€™s location can be tracked and viewed dynamically on a mashup (like a Google map) or with Navteq data while the video is streaming and the user location is continually updated. Comvue is the developer of the popular Comvue PocketCaster application, enabling users to stream live video to websites, blogs, or other web apps. See http://www.comvu.com/
  • Consumer usage of LBS-enabled apps is growing rapidly, with the most popular use being maps and directions, location search, nearby entertainment location, and perhaps the most highly anticipated segment (as seen and heard at the CTIA conference) LBS gaming. Driving the uptake of Location services are the growing number of GPS-enabled phones, with GSM devices like the Nokia N95 and 6610 โ€œnavigatorโ€ now penetrating the space (finally). The ever increasing important of local search (i.e. whatโ€™s near me) as well ass community and content sharing is also propelling the demand and usage of location in the mobile arena โ€“ think about it. Just imagine what you can do when your cell phone knows exactly where you are and then shares that location with applications and services!
David Toews

Confessions of an Aca/Fan: Critical Information Studies For a Participatory Culture (Pa... - 0 views

  • we need to look at both agency and structure and so we need to end the theoretical conflict in favor of identifying shared goals
  • we need to develop strategies for decreasing the role of ignorance and fear in public debates about new media
  • The participation gap refers to these other social, cultural, and educational concerns which block full participation.
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  • he new "hidden curriculum" is shaping who feels empowered and entitled to participate
  • the model of expressive citizenship suggested by the MacArthur Foundation's emphasis on New Media Literacies
  • we need
  • While schools and libraries may represent the best sites for overcoming the participation gap, they are often the most limited in their ability to access some of the key platforms -- from Flickr and YouTube to Ning and Wikipedia-- where these new cultural practices are emerging.
  • We need to continue to push for alternative platforms and practices which embrace and explore the potential of collective intelligence
  • As John McMurria has noted, the most visible content of many media-sharing sites tends to come from members of dominant groups
  • danah boyd and S. Craig Watkins are arguing that social networks act like gated communities, cementing existing social ties rather than broadening them
  • social divisions in the real world are being mapped onto cyberspace, reinforcing cultural segregation along class and race lines
  • the segregation of cyberspace may be difficult to overcome
  • While corporations are asserting a "crisis of copyright", seeking to police "digital "piracy," citizen groups are seeking to combat a "crisis of fair use" as the mechanisms of corporate copyright protection erode the ability of citizens to meaningfully quote from their culture.
  • the debates over "free labor" represent the most visible part of a larger effort of consumers and citizens to reassert some of their rights in the face of web 2.0 companies
  • In his recent book, Dream:Re-Imagining Progressive Politics in an Age of Fantasy, Stephen Duncombe makes the case for a new model of social change which is playful and utopian, channels what we know as consumers as well as what we know as citizens, and embraces a more widely accessible language for discussing public policy.
  • there is a need for critical theory which asks hard questions of emerging cultural practices
  • There is also a need for critical utopianism which explores the value of emerging models and proposes alternatives to current practices.
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    What follows might be described as a partial agenda for media reform from the perspective of participatory culture, one which looks at those factors which block the full achievement of my ideals of a more participatory society.
Trapper Callender

Doug Engelbart 1968 Demo - 2 views

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    On December 9, 1968, Douglas C. Engelbart and the group of 17 researchers working with him in the Augmentation Research Center at Stanford Research Institute in Menlo Park, CA, presented a 90-minute live public demonstration of the online system, NLS, they had been working on since 1962. The public presentation was a session of the Fall Joint Computer Conference held at the Convention Center in San Francisco, and it was attended by about 1,000 computer professionals. This was the public debut of the computer mouse. But the mouse was only one of many innovations demonstrated that day, including hypertext, object addressing and dynamic file linking, as well as shared-screen collaboration involving two persons at different sites communicating over a network with audio and video interface.
Mike Wesch

Measuring Classroom Progress: 21st Century Assessment Project Wants Your Inpu... - 8 views

  • โ€œ21st Century Literaciesโ€ compiled by Cathy N. Davidson Media theorist and practitioner Howard Rheingold has talked about four โ€œTwenty-first Century Literaciesโ€โ€”attention, participation, collaboration, and network awarenessโ€”that must to be addressed, understood and cultivated in the digital age. (see, http://www.sfgate.com/cgi-bin/blogs/rheingold/category?blogid=108&cat=2538). Futurist Alvin Toffler argues that, in the 21st century, we need to know not only the three Rโ€™s, but also how to learn, unlearn, and relearn.  Expanding on these, here are ten โ€œliteraciesโ€ that seem crucial for our discussion of โ€œThis Is Your Brain on the Internet.โ€ โ€ข  Attention:  What are the new ways that we pay attention in a digital era?  How do we need to change our concepts and practices of attention for a new era?  How do we learn and practice new forms of attention in a digital age? โ€ข  Participation:  Only a small percentage of those who use new โ€œparticipatoryโ€ media really contribute.  How do we encourage meaningful interaction and participation?  What is its purpose on a cultural, social, or civic level? โ€ข  Collaboration:  How do we encourage meaningful and innovative forms of collaboration?  Studies show that collaboration can simply reconfirm consensus, acting more as peer pressure than a lever to truly original thinking.  HASTAC has cultivated the methodology of โ€œcollaboration by differenceโ€ to address the most meaningful and effective way that disparate groups can contribute. โ€ข  Network awareness:  What can we do to understand how we both thrive as creative individuals and understand our contribution within a network of others?  How do you gain a sense of what that extended network is and what it can do? โ€ข  Design:  How is information conveyed differently in diverse digital forms?  How do we understand and practice the elements of good design as part of our communication and interactive practices? โ€ข  Narrative, Storytelling:  How do narrative elements shape the information we wish to convey, helping it to have force in a world of competing information? โ€ข  Critical consumption of information:  Without a filter (such as editors, experts, and professionals), much information on the Internet can be inaccurate, deceptive, or inadequate.  Old media, of course, share these faults that are exacerbated by digital dissemination.  How do we learn to be critical?  What are the standards of credibility? โ€ข  Digital Divides, Digital Participation:  What divisions still remain in digital culture?  Who is included and who is excluded and how do basic aspects of economics, culture, and literacy levels dictate not only who participates in the digital age but how we participate? โ€ข  Ethics and Advocacy:  What responsibilities and possibilities exist to move from participation, interchange, collaboration, and communication to actually working towards the greater good of society by digital means in an ethical and responsible manner? โ€ข  Learning, Unlearning, and Relearning:  Alvin Toffler has said that, in the rapidly changing world of the twenty-first century, the most important skill anyone can have is the ability to stop in oneโ€™s tracks, see what isnโ€™t working, and then find ways to unlearn old patterns and relearn how to learn.  This requires all of the other skills in this program but is perhaps the most important single skill we will teach.  It means that, whenever one thinks nostalgically, wondering if the โ€œgood old daysโ€ will ever return, that oneโ€™s โ€œunlearningโ€ reflex kicks in to force us to think about what we really mean with such a comparison, what good it does us, and what good it does to reverse it.  What can the โ€œgood new daysโ€ bring?  Even as a thought experimentโ€”gedanken experimentโ€”trying to unlearn oneโ€™s reflexive responses to change situation is the only way to become reflective about oneโ€™s habits of resistance.
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    ""21st Century Literacies" compiled by Cathy N. Davidson Media theorist and practitioner Howard Rheingold has talked about four "Twenty-first Century Literacies"-attention, participation, collaboration, and network awareness-that must to be addressed, understood and cultivated in the digital age. (see, http://www.sfgate.com/cgi-bin/blogs/rheingold/category?blogid=108&cat=2538). Futurist Alvin Toffler argues that, in the 21st century, we need to know not only the three R's, but also how to learn, unlearn, and relearn. Expanding on these, here are ten "literacies" that seem crucial for our discussion of "This Is Your Brain on the Internet." * Attention: What are the new ways that we pay attention in a digital era? How do we need to change our concepts and practices of attention for a new era? How do we learn and practice new forms of attention in a digital age? * Participation: Only a small percentage of those who use new "participatory" media really contribute. How do we encourage meaningful interaction and participation? What is its purpose on a cultural, social, or civic level? * Collaboration: How do we encourage meaningful and innovative forms of collaboration? Studies show that collaboration can simply reconfirm consensus, acting more as peer pressure than a lever to truly original thinking. HASTAC has cultivated the methodology of "collaboration by difference" to address the most meaningful and effective way that disparate groups can contribute. * Network awareness: What can we do to understand how we both thrive as creative individuals and understand our contribution within a network of others? How do you gain a sense of what that extended network is and what it can do? * Design: How is information conveyed differently in diverse digital forms? How do we understand and practice the elements of good design as part of our communication and interactive practices? * Narrative, Storytelling: How do na
Herbert Bell

How to Download Best Vimeo Downloader For Mac - 0 views

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    Vimeo Downloader as exclusive video sharing site. Its main targeted on professional filmmakers, video enthusiasts & movie fans. Vimeo Downloader for Mac is one of the best Vimeo downloading software. It helps you to save Vimeo videos to your Mac's hard drive in few minutes, and original quality.
michol lasti

BitTorrent 7.9.2 Build 36804 Free Download | librosdigitalescs software - 0 views

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    BitTorrent 7.9.2 Build 36804 Free Download - BitTorrent 7.9.2 Build 36804 can be a torrent client for sharing data via the BitTorrent 7.9.2 protocol
michol lasti

Dropbox 3.0.4 Free Download | librosdigitalescs software - 0 views

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    Dropbox 3.0.4 Free Download - Dropbox 3.0.4 can be a personal cloud storage service (sometimes referred to as an online backup service) that is frequently used for file sharing and collaboration.
michol lasti

Torch Browser 33.0.0.7188 Free Download | librosdigitalescs software - 0 views

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    Torch Browser 33.0.0.7188 is a freeware Chromium-based web browser and Internet suite developed by Torch Media. And the browser handles common Internet-related tasks such as displaying websites, downloading torrents, sharing websites via social networks, grabbing online media and accelerating downloads, all directly from the browser
Herbert Bell

How to Download Video from YouTube,Metacafe,Vimeo and Facebook - 0 views

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    How to Download Video from YouTube,Metacafe,Vimeo and Facebook. Vimeo is currently one of the most popular video sharing portals over the Internet. While it still has a long way to go in order to become a front runner, it does have a few...
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