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Stephen Dale

BJ Fogg's Behavior Grid #km #kmers - 0 views

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    Each of the 15 behaviors types uses different psychology strategies and persuasive techniques. For example, the methods for persuading people to buy a book online (BlueDot Behavior) are different than getting people to quit smoking forever (BlackPath Behavior
Stephen Dale

Manipulate Me: The Booming Business in Behavioral Finance - Bloomberg Business - 0 views

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    "The biggest problem that businesses -- and governments -- must solve is one that rarely comes up in a behavioral psych lab: how to get people's attention in a world filled with more distractions by the day."
Gary Colet

Leadership and behavior: Mastering the mechanics of reason and emotion | McKinsey & Com... - 0 views

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    Leadership and behavioural economics - McKinsey article
Gary Colet

Daniel Kahneman: The riddle of experience vs. memory | Video on TED.com - 0 views

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    This TED talk from Daniel Kahneman has huge relevance for anyone involved in Knowledge Transfer or Knowledge Elicitation work. We know that an individual's recall and their actual experience may be quite different. This excellent talk shows just how different the 'remembering self' can be from the 'experiencing self'.  Using examples from vacations to colonoscopies, Nobel laureate and founder of behavioral economics Daniel Kahneman reveals how our "experiencing selves" and our "remembering selves" perceive happiness differently. This new insight has profound implications for economics, public policy -- and our own self-awareness.
Stephen Dale

Gamification: Engagement Strategies for Business and IT | Gartner - 0 views

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    "Gamification has emerged as a significant trend in recent years. Gamification uses game mechanics and game design techniques in non-gaming context - it's a powerful tool to engage employees, customers and the public to change behaviors, develop skills and drive innovation. Our Special Report evaluates the trends, how gamification is being applied in various industries and explores its future opportunities."
Stephen Dale

4 Ways Gamification Can Help Your Business - InformationWeek - 0 views

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    "Gamification, as research firm Forrester defines it, is "the insertion of game dynamics and mechanics into non-game activities to drive a desired behavior." To be successful, businesses need to engage their communities in ways that match business goals, whether that's by increasing communication with employees and customers, reducing support costs, or promoting a greater sense of community and recognition."
Stephen Dale

Beyond Badges: Why Gamify? | Edutopia - 0 views

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    "Amy Jo Kim, Ph.D. is a leading consultant on gamification as a business model to increase customer engagement. She also holds a Ph.D. in behavioral psychology. In 2010, Kim reworked Bartle's Player Types Model. She replaced the "Killer" type with "Express" -- a much more business- and school-friendly descriptor! Completing the axis, "Compete" took the place of "Achiever," "Explore" replaced "Explorer," and "Collaborate" replaced "Cooperate.""
Stephen Dale

Are you ready to decide? | McKinsey & Company - 1 views

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    Good managers-even great ones-can make spectacularly bad choices. Some of them result from bad luck or poor timing, but a large body of research suggests that many are caused by cognitive and behavioral biases.
Phil Ridout

The Easiest Way to Change People's Behavior - Peter Bregman - HarvardBusiness.org - 0 views

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    Excellent Article on how to accomplish behavioural change
Gavin Folland

BBC News - Creating serendipity: Using knowledge transfer networks - 2 views

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    Gavin, KIN has had conversations in the past about knowledge transfer with the Technology Strategy Board . They seem to be predominantly about facilitating commerce between universities and industry. They don't seem to be interested in the subtleties of communities of practice, or the behavioral aspects of collaboration. We seemed to be talking different languages. Maybe we haven't engaged with the right people yet!
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