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Sandra Romero

Facts about Islam: Cyber Jihad - 0 views

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    This article is super interesting. Its completely about how the Jihad are using the internet as well as other terrorist groups. It also gives info on Yahoo! and how its working with them that i was unable to find in the other articles I've looked at.
Brittany McElroy

Cheating In Schools: Are High Stake Tests to Blame - 2 views

"We're sending the message to kids that success at any cost is more important than character." This is a theme throughout the article titled Cheating in Schools: Are High Stake Tests to Blame writt...

http:__library.cqpress.com.mantis.csuchico.edu_cqresearcher_document.php?id=cqresrre2000092200&type=hitlist&num=0 schools

started by Brittany McElroy on 28 Sep 10 no follow-up yet
Ryan Fairley

Debate of the use of laptops in the classroom - 0 views

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    Professors at Harvard university discuss their opinion on whether they think laptops in the classroom is a better learning utility or if it is just distracting the student and others in the classroom.
Marci Sanchez

Technology a Key Tool in Writing Instruction - 0 views

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    In Technology a Key Tool in Writing Instruction the author, Maya Prabhu, explains how a report done by the National Writing Project and College Board shows that "teachers play a critical role in driving the use of technology, to teach writing." For this report nine teachers, who were selected for various reasons, were observed by a writer for a day and then interviewed. Results showed that the use of such things like blogs, podcasts, and other software can actually increase students' engagement and improve their writing and thinking skills in all grade levels and in all subjects. These results help fuel the argument that more teaching needs to be done with technology in this new digital age. The NWP and College Board claims that there are ". . . three things [that need to] be done to meet the challenges of teaching and learning in the digital age at all levels of education." A child cannot learn or be impacted by technology if they do not have access, so therefore it is suggested that a child have one-on-one interactions with a computer or some time type of similar technology.
Marisa Furtado

Technology v. No Technology- Test Scores in Elementary Schools - 0 views

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    The article "Using Instructional Technology in Transformed Learning Environments: An Evaluation of Project CHILD," by Sarah Butzin, claims that students are able to learn more and are more motivated when they are able to use technology and implement the Computers Helping Instruction and Learning Development (CHILD) project. Butzin studied the effects of technology by comparing two schools that were both technology-rich. One school implemented project CHILD and the other school implemented a more traditional design. According to the author, the CHILD method involves a cluster of three grades that are broken into smaller groups and remain with the same teachers throughout those three grades (K-2 and 3-5.) The more traditional learning style still involved the use of technology in day to day learning, but every year the students changed teachers and only worked within their grade level. The CHILD implementation makes it so that children can learn at their own pace and switch stations that include bookwork, one on one or small group time with the teacher, working with technology, and hands-on experience. Butzin claims that this style of learning showed positive outcomes for testing scores, classroom motivation, improvement in behavior, and increased parent involvement.
anonymous

Why Schools Should Learn To Online Services - 2 views

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    In the article, "Why Schools Should Learn To Use Online Services Like Facebook & YouTube Rather Than Banning Them," Mike Masnick argues that incorporating Facebook and other social networking sites, would be beneficial to both students and teachers. He says that by trying to fuse these social media sites with the teacher's curriculum, it will make education and school work more relevant to the students lives.
Mary Landaker

Serious Games: Incorporating Video Games in the Classroom - 1 views

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    In the article "Serious Games: Incorporating Video Games in the Classroom", Leonard A. Annetta (and other writers) write about Generation N, "N" standing for "net". Annetta claims that this generation has grown up with computers, technology, and the Internet to the point were its just normal to have it around; they have never known a time without it. This creates a generation gap between student and teacher. The students (especially k-12) are becoming more and more interactive with computers and can relate to learning better through the use of technology. However, the teachers often lack this technological knowledge that the students share, leaving the teachers in a game of catch-up. But according to Annetta this is a game well worth playing.
Brie Phillips

When digital bullying goes too far - 4 views

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    Cyber bullying is becoming an increased problem with kids. Kids are bullying each other through text messaging and instant messaging. When kids are constantly connected to the world through their electronic devices they seem to not be able to get away.
Kim Jaxon

Classroom Uses of Social Network Sites: Traditional Practices or New Literacies? - 3 views

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    From the authors' abstract: "The purpose of this study was to examine the practices of two teachers who had chosen to use the social network site (SNS) Ning to create online classrooms as supplements to their physical classrooms in order to bridge the self and school-selected literacies of adolescents. The study further aimed to identify whether the ways in which the teachers were using the SNS constituted a new literacy practice and if so in what ways. It supports and adds to the new literacies theory in four ways: 1. by revisiting the notion of what constitutes literacy, 2. by identifying attributes that do and do not constitute new literacies, 3. by supporting the view that new technologies do not automatically correspond to new literacies, and 4. by showing that new technologies may end up devaluing other modes of learning."
Brie Phillips

Chapter 5 of What video games have to teach us about learning and literacy by James Pau... - 0 views

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    In chapter five of this book, Gee, the author, explains that humans have a difficult time processing information that they cannot relate to other contexts. When students sit in lecture for a long period of time and then told to go apply what they just learned, it's almost impossible for them to do so. Information learned this way is only stored in the brain for a short period of time.
Ryan Fairley

Imaging, Keyboarding, and Posting Identities:Young People and New Media technologies - 1 views

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    This article talks about how young adolescents are constantly trying to find their own identity. They are always trying new roles to find out who they are. In this day and age many people are doing this by the use of technology. It talks about how people shape their image through myspace and other social networks. One girl named Isabella makes her site very elaborate and full of colors while boys of her age usually base their site around sports heros and masculine things. It further goes on to describe how adolescents shape their identities through technology.
Ryen Walter

Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting C... - 1 views

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    In the chapter "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" from Marina Umaschi Bers book, Civic Life Online: Learning How Digital Media Can Engage Youth, the author claims that online games, such as Zora, help our youth engage in community and civics. Zora allows it's players to create their own individual avatar, with physical, mental, and emotional traits that the players choose. Bers argues that Zora is a great way for children to think about their identity and civic life by making choices that will show them how to acquire certain sills and attitudes to become good citizens. Like many other researchers, Bers agrees that it is easiest to learn by doing, and games like Zora are helping to improve the youths social awareness. This chapter describes engagement in society not only by voting and being political, but by forming communities and volunteering.
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    In "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" by Marina Umaschi Bers, Bers discusses a scenario that is being used all across the country. Zora is a three dimensional multiuser environment that students use to think about identity and civic life. Students make avatars and are in charge of everything going on in the city or summer camp. This came to life after identity construction environments (ICEs) were found that creative things to do on the computer make children learn better. The students work mostly with different civic identities like police, Jewish people, etc. along with real life, controversial community related issues which the students try to solve. Many of the tools used in Zora can then beused in real life and the moral values can be used both on the computer and in real life. Zora is different than traditional learning because "Children are put in the role of producers, instead of consumers, of information, knowledge, and habits of mind."
Bronte Spaulding

Mixing the Digital, Social, and Cultural: Learning, Identity, and Agency in Youth Parti... - 0 views

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    This talks about how social medias such as Facebook, texting, and other social networking technologies are used to bridge the gap between formal and informal learning. Students collaborate or "meet" to discuss issues in the "adult world"
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    This article is about how students are using digital medias as apart of their learning. The authors also define what they believe to be social and cultural tools of technology and how they are used.
mary Radford

Digital media, youth, and credibility - 0 views

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    In the book "Digital media, youth, and credibility" by Miriam J. Metzger and Andrew J. Flanagin, they discuss the impact of standardized testing in classrooms. Through their perspective the two main subjects of standardized testing are math and English, leaving other subjects neglected. The passing of "No Child Left Behind" is brought up as the beginning of the standardized testing phenomena.
Rachel Ferneau

multiple intelligences - 1 views

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    In 1983, Howard Gardner developed the multiple intelligences theory. There are supposedly eight different styles of learning and they are all independent of each other. It is said that the theory "has never been empirically tested" but this raises the question as to how you can possibly test such a thing. Another part of this article talks about IQ tests.
Marisa Furtado

Integrating Technology into The Classroom: Lessons from The Project CHILD Experience - 1 views

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    Sarah M. Butzins article, Integrating Technology into The Classroom: Lessons from The Project CHILD Experience, claims that Project CHILD helps students learn to be independent workers and how to work effectively in groups by developing skills to help themselves and each other when the teacher is unavailable. Butzin realizes that it is uncommon for teachers to want to learn how to implement technology into the classroom and curriculum, but by having three main teachers who each specialize in one subject- reading, math, and language arts- they are able to become experts in utilizing technology and software into their area of expertise.
Palie Lor

Art & Technology - 1 views

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    This exhibition included over 20 artists of various ages and races, but all looking at black masculinity from a very particular point of view. What was significant about this exhibition is the way in which it engaged me in my role as a curator, as a catalyst, for this dialogue. One of the things that happened very distinctly in the course of this exhibition is I was confronted with idea of how powerful images can be and people's understanding of themselves and each other.
Corina Martinez

Music is medicine, Music is Sanity - 1 views

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    Robert Gupta talks about music playing a healing role in everyday lives, and what the connection can teach others. He ends with an awesome violin performance. Must See!
vang lor

How web video powers global innovation - 0 views

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    chris anderson talk about how people are learning through stuff that are post on the internet. an example he gave at the beginning is a young child learn how to do these tricks from watching other doing it on youtube.
tanya Douglas

Social Media & Mobile Internet Use Among Teens and Young Adults - 2 views

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    This article talks about the increase in usage of the internet, cell phone technology, game tech, wireless by age, internet usage by age, ethnicity, class, year, twitter, and other social networks. This article is very useful for anyone who needs information on how teens today have become the majority of tench users in todays's world. Very interesting
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