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Azucena Carrillo

Using the Technology of Today, in the Classroom Today - 1 views

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    In "using the technology of today, in the classroom of today" authors Eric Klopfer, Scot Osterweil, Jennifer Groff, Jason Haas start to give basis to the argument that technologies such as videogames and social networking sites help shape learning. They focus on how they are learning outside of school but in completely different ways than teachers focus on. They argue, "Nearly all institutions- business, industry, medicine, science and government - have harnessed aspects of these technologies for decades. Games and simulations have been a key component of training doctors and military personnel, but even businesses like PricewaterhouseCoopers used a game about a mining company in outer space to teach its employees about derivatives. Although that may seem a bit "off the wall," the fact is major corporations, the Department of Defense, and the medical community would not use these tools if they were not highly effective" to illustrate how corporations use videogames so the educational system shouldn't reject it them as a learning tool. They point out how videogames can serve as a simulation for real life just as mining in outer space can teach about derivatives. Videogames are also a highly interactive learning environment. Instead of being told information, students are right in the middle of the action and the learning. They also discuss how social networking is a new way of collaborating with other about a wide variety of subjects including school work. The authors write, "Of course, educators have long been aware that learning is a social activity, where learners construct their understanding not just through interaction with the material, but also through collaboratively constructing new knowledge with their peers" but teachers reject the use of social networking as means of learning because of the other aspects included safety or privacy. But what teachers can learn from social sites is that "'knowledge cultures' assembled in these o
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    This article is very rich with information that has to do with how digital games, social networks, and simulations can be involved in classrooms. With the involvement of them is more than just entertainment that children or people actually learn stuff from them.
Grant Keller

Digital Media, Youth and Credibility http://mitpress.mit.edu/catalog/item/default.asp?... - 0 views

Annotation: Digital Media, Youth and Credibility For the past six weeks, we have been studying a new form of education and how we can incorporate new ways into schools today. New ways include te...

digital Literacy education technology schools

started by Grant Keller on 07 Oct 10 no follow-up yet
rebecca pennington

Beyond Classroom Boundaries: Constructivist Teaching with the Internet - 0 views

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    This article talks about how children are changing their own literacy experiences in chat rooms, blogs, and emails. It is saying that now a days children sit in these structured classrooms and correct teachers and listen to lectures when their world they are living in is more technologically updated and high speed and better for their learning than these structured classrooms. It is based on how we can now have these things called "constructivist classrooms" which are classrooms with different levels of learning so that every child can learn this new world in all kinds of different ways says the article. It ties in how the internet can changes ways of teaching and can help teachers from everywhere learn more about their own teaching. This article hits all the highlights of how the internet affects us in daily lives and it talks about all the uses of it that can be used.
Marisa Furtado

Technology v. No Technology- Test Scores in Elementary Schools - 0 views

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    The article "Using Instructional Technology in Transformed Learning Environments: An Evaluation of Project CHILD," by Sarah Butzin, claims that students are able to learn more and are more motivated when they are able to use technology and implement the Computers Helping Instruction and Learning Development (CHILD) project. Butzin studied the effects of technology by comparing two schools that were both technology-rich. One school implemented project CHILD and the other school implemented a more traditional design. According to the author, the CHILD method involves a cluster of three grades that are broken into smaller groups and remain with the same teachers throughout those three grades (K-2 and 3-5.) The more traditional learning style still involved the use of technology in day to day learning, but every year the students changed teachers and only worked within their grade level. The CHILD implementation makes it so that children can learn at their own pace and switch stations that include bookwork, one on one or small group time with the teacher, working with technology, and hands-on experience. Butzin claims that this style of learning showed positive outcomes for testing scores, classroom motivation, improvement in behavior, and increased parent involvement.
ailsa smith

The Virtual Classroom - 0 views

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    The chapter "The Computer and Active Learning" from the book The Vitrual Classroom by Starr Hiltz really grasps the use of computers in the classroom. "Whether in CIA or in the Virtual Classroom, the student is forced to actively participate" this is one of the main ideas to this book and especially this chapter. Students who use the computer to learn are actively participating by answering questions after they are on the computer. The chapter also develops the idea that computer education works, but teacher and student communication is important, "it appears to be effective only if there is also significant communication between teacher and student". The article holds computer to a high standard by defining computer use as "an active learning situation", instead of taking a quiz later on what a student learned, they get to take a quiz right after they read it online. They response as they go, making computer use active learning. It also develops the idea of the computer as a social process; "this social process of developing shared understanding through interaction is the "natural" way for people to learn". The author believes that responding to peers work creates a process of learning that is never seen in the classroom. All of the ideas are great examples of why technology in the classroom works, and can be used to our advantage as teachers.
Kim Jaxon

Part I: Answers to Questions About Video Games and Learning - 1 views

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    From the NYTimes: "Last week we asked readers to submit questions to James Paul Gee, an expert on how video games fit within an overall theory of learning and literacy, in response to The New York Times Magazine article "Learning by Playing." It featured a public middle school where every aspect of learning is designed to be game-like."
Brittini Walker

Barriers to Learning in Distance Education - 2 views

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    In this article, distance learning is viewed as a great way to reach adult learners and give students flexibility never before experienced with traditional learning. The main focus though is the obstacles and barriers present in this new method of higher education. Galusha names five areas of concern for student learning, responsibilities of faculty members for facilitating this new method, and possible organizational and course complications. Along with these are explanations of the motivations certain students and teachers have towards taking on distance education, and what institutions can do to provide the most successful online education experience for students.
Brie Phillips

Connecting the Digital Dots: Literacy of the 21st Century - 0 views

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    The article, Connecting the Digital Dots: Literacy of the 21st Century, is arguing the point that the types of literacies are expanding every day, and people need to be kept up on them. The authors, Barbara Jones-Kavalier and Suzanne Flannigan, state that to be a fully functioning member of society, you must acquire and understand a new literacy; a digital one. They also state, "Today, we still seek better communication methods, only now we have myriad more choices, along with new tools and strategies and greater knowledge of effective communication". Technologies will not just be used to communicate though anymore, it is being to "create, to manipulate, to design, to self-actualize". In the New Literacy and Education paragraphs, it is stated that classrooms today are less advanced for the students who are being put in them. Almost all of these students are digitally literate, but teachers are presenting ideas in the ways they always have. Maybe, it is not just the classrooms that need remodeling, but the teachers need to attend workshops and become more accustomed to dealing with these new types of literacies. Schools who are looking to hire teachers need to look at what background the interviewees have, or require a pre-requisite for computer literacy. The authors also state that today, students are "digitally savvy". They don't believe that teachers should be re-typing overheads into PowerPoint's. There are so many different technological ways to teach things to students. It just isn't the same anymore to just use a whiteboard and an overhead projector. "As an example, now teachers can do a PowerPoint presentation with streaming video, instant Internet access, and real-time audio-video interaction, and they can do it with relative speed and ease".
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    Barbara Jones-Kavalier and Suzanne Flannigan in their article "Connecting the Digital Dots: Literacy of the 21st Century" state the reason the definition of literacy has gradually changed through time, will always be changed, and that the history behind why it has changed leads to the definition itself. They assert that through the technological advancements the thought processes in the humans mind have drastically changed; and in order for literacy to keep up with this rapidly changing "E-generation" Jones-Kavalier and Flannigan express that our minds need to be open to this change. They state that "vision combined with practical, recognizable goals and incentives that encourage people to embrace new digital and visual literacy skills individually and collectively" will allow there to actually be a change universally.
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    This article discusses how literate once meant a person's ability to read and write. Now that technology is rapidly changing, our society is learning to adjust to it. Now, literacy has a new definition. According to the authors, "Literacy includes the ability to read and interpret media (text, sound, images), to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments." Older generations are having a more difficult time adjusting to it than the teenage generation. Learning technology is starting to seem like learning a new language. Although, it's a priority for society to learn to acclimate to these changes in order to learn and communicate effectively.
Sean Perkins

Learning by Playing - 1 views

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    Sara Corbett's New York Times article Learning by Playing, focuses on a New York City non-charter public school that uses an educational program called Quest to Learn. The school uses video games to help teach kids and sometimes the kids make video games. Quest to Learn was created by a game designer named Katie Salen with the intention of making schools more appealing and relevant to kids today. Classes often combine multiple subjects into quests, "where the quests blend skills from different subject areas" (Corbett). Teachers do not do as much instruction as they do guidance. The article talks about how most kids who drop out of high school simply found it too boring. Schools today do not permit the use of cell phones and internet use is only allowed to do school related work, which cuts students off from the world. According to Katie Salen, "there's been this assumption that school is the only place that learning is happening, that everything a kid is supposed to know is delivered between 8 a.m. and 3 p.m., and it happens in the confines of a building" (Corbett). Kids today do so much more interesting things outside of school.
Nikki Panek

Myspace, Facebook promotes literacy - 1 views

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    In the article Myspace, Facebook promote Literacy, Debra Lau Whelan talks about how social networking sites can help you gain more than just friends. Social networking sites offer e-safety, "Staying safe, keeping personal information safe, protecting yourself and your belongings, making sure that we don't participate in bullying or other antisocial behavior, and helping out other people who might be affected by these issues, is a key part of digital citizenship." Responsibility becomes a central role on these sites because their safety is at risk. Kids are able to control childish behaviors or prevent themselves from making rash decisions by using safe tactics on the internet. These sites broaden horizons for the users, letting them talk to people they may not have talked to otherwise, creating a variety and diverse web culture, driving away from cliques on school playgrounds. "Collaboration, discovery, and becoming a team player are all encouraged because these sites promote working, thinking, and acting together." Social networking sites allow users to create groups online to help find other people with the same interest as you. This allows communication on a topic that many people all over the world share a common interest in. Diversity brings new ideas and helps these users see things in a different point of view. These teens are not trapped in just with their classroom but they can't interact with people all over the world. Teens messing around on the computer on social networking sites is not just leisure time wasted, "Being able to quickly adapt to new technologies, services, and environments is already regarded as a highly valuable skill by employers, and can facilitate both formal and informal learning," Computer skills are adapted from using these sites, making it easier for teens to perform computer tasks in the future at work. This article gave me a new outlook on Facebook and social networking sites. I always thought that these sites w
karina michel

Technology in today's classroom - 0 views

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    The article I chose talks about how our learning strategies developed, and how there was more of a need for "hands on" learning. It goes on to say how one of the first objects that were used for more visual learning was the chalkboard; the chalkboard was one of the only technological advancements in classrooms for over 100 years. Because our technology has advanced so much in the last decade, things like Ipods and mobile phones are now being useful tools in the learning process also.
Brie Phillips

Chapter 5 of What video games have to teach us about learning and literacy by James Pau... - 0 views

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    In chapter five of this book, Gee, the author, explains that humans have a difficult time processing information that they cannot relate to other contexts. When students sit in lecture for a long period of time and then told to go apply what they just learned, it's almost impossible for them to do so. Information learned this way is only stored in the brain for a short period of time.
halljaneal

A boy behaving badly: Investigating teachers' assumptions about gender, behaviour, mobi... - 2 views

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    This article explores the influence of teacher's assumptions and attitudes about boys and their learning practices. The introduction of this article begins explaining "overwhelming evidence that boys are falling behind in our education system"(74). It further explains that this problem is crucial to boys everywhere because boys with low literacy skills are less likely to engage, complete and advance their education. Henderson argues that there are multiple factors that are contributing to boy's low level or underachievement in learning. Teachers, students, parents, siblings and friends play a vital role in shaping children's literacy practices outside of school that are then instilled inside of school. Henderson asks an interesting question, why do the literacy practices at school, home and in the community have to be different? Why can't all of these practices be viewed equally important and valuable? Henderson questions whether boy's bad behavior in school is a result of underachievement or is it the cause of it? Do teacher's play the most important role in shaping children, especially boys, learning identity in school?
Christie Allen

The Future of Thinking - 0 views

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    In The Future of Thinking, Cathy N. Davidson and David Theo Goldberg question the typical learning practices that we've grown accustomed to today. Before delving into the chapter I planned on writing about, I read a bit of the books introduction and overview, titled The Future of Learning Institutions in a Digital Age. One particular line that stuck me was "How do laptops change the way we learn? And how should they change the way we teach?"(2). Their main focus here was to discuss how technology, and our sources of information has changed drastically, but that our education system hasn't.
Brittini Walker

"EDUCATION GOES DIGITAL: The Evolution of Online Learning and the Revolution in Higher ... - 0 views

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    In an article co-authored by Starr Roxanne Hiltz and Murray Turoff, distance learning is viewed as a revolution in education where if you do not adapt, you will become extinct. Universities nationwide must substitute "face-to-face interaction and teacher-centered pedagogy" with "hybrid courses using student-centered pedagogy"(2) Emphasizing the fact that a good percentage of students prefer distance learning, the authors call for new and innovative developments for the online course systems offered today. Hiltz and Turoff end with a very appropriate quote from Charles Darwin about the importance of flexibility and ability to adjust to changing times, ""It's not the strongest of the species that survives, not the most intelligent, but the one most responsive to change."
Laurin LaRocca

Future of Thinking - 0 views

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    The Future of Thinking, Cathy Davidson argues our world is no longer taking learning seriously. Teachers are teaching so that students are passing tests. She argues the No Child Left behind Act leaves old forms of learning behind. How is it improving the way children are learning if the focus of learning is changing?
Ryen Walter

Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting C... - 1 views

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    In the chapter "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" from Marina Umaschi Bers book, Civic Life Online: Learning How Digital Media Can Engage Youth, the author claims that online games, such as Zora, help our youth engage in community and civics. Zora allows it's players to create their own individual avatar, with physical, mental, and emotional traits that the players choose. Bers argues that Zora is a great way for children to think about their identity and civic life by making choices that will show them how to acquire certain sills and attitudes to become good citizens. Like many other researchers, Bers agrees that it is easiest to learn by doing, and games like Zora are helping to improve the youths social awareness. This chapter describes engagement in society not only by voting and being political, but by forming communities and volunteering.
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    In "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" by Marina Umaschi Bers, Bers discusses a scenario that is being used all across the country. Zora is a three dimensional multiuser environment that students use to think about identity and civic life. Students make avatars and are in charge of everything going on in the city or summer camp. This came to life after identity construction environments (ICEs) were found that creative things to do on the computer make children learn better. The students work mostly with different civic identities like police, Jewish people, etc. along with real life, controversial community related issues which the students try to solve. Many of the tools used in Zora can then beused in real life and the moral values can be used both on the computer and in real life. Zora is different than traditional learning because "Children are put in the role of producers, instead of consumers, of information, knowledge, and habits of mind."
anonymous

The realtion between Music and Learning - 0 views

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    This aritcle examines the realtionship between music and learning in the classroom. Shows the benefits of integrating music with students learning.
Bronte Spaulding

Mixing the Digital, Social, and Cultural: Learning, Identity, and Agency in Youth Parti... - 0 views

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    This talks about how social medias such as Facebook, texting, and other social networking technologies are used to bridge the gap between formal and informal learning. Students collaborate or "meet" to discuss issues in the "adult world"
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    This article is about how students are using digital medias as apart of their learning. The authors also define what they believe to be social and cultural tools of technology and how they are used.
Daniel Ramirez Lara

Good Video Games and Good Learning - 0 views

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    The thing that this article is about is it explores the learning principles in good video games. Overview of how good video games promote learning and how they do that. The interaction between the game and the player in ways by which games encourage risk-taking during the game.
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