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Steve Yuen

Brainstorming 2.0: Making Ideas That Really Happen - 0 views

  • Disney’s rigorous creative process involves 3 distinct phases of idea development, each of which is designed to unfold in a separate room.
  • Step 1 asks “WHAT are we going to do?” It’s all about dreaming big. Any idea, no matter how absurd, can and should be suggested. Here, you are defining the big, bold objectives that will shape your project. Room Setup: Airy rooms with high-ceilings are the best locations for thinking big. The team should sit in a circle facing each other to promote collaboration and creative flow.Mentality: Any idea is fair game. This step is not about feasibility, it's about surprise. Set aside your assumptions and push yourself to think in new ways.
  • tep 2 asks “HOW are we going to do it?” Now the focus is on creative execution. How will the idea be implemented? Who’s doing which tasks? What’s the timeline? In Disney’s case, this stage would involve sketching out characters, discussing plot, and ultimately building out storyboards. Room Setup: A practical room with a large dry-erase board or wall facilitates strategic planning. The team should sit in a semi-circle facing the board as everyone participates in the execution planning process.Mentality: This is the step where you role up your sleeves and fill in the blanks. You may find a gem of an idea from the first step that needs to be fleshed out. During this phase, seek to resolve every uncertainty around timing, logistics, and feasibility. When something doesn't make sense, question it.
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  • Step 3 asks “WHY are we doing this?” And, “Is this the right approach?” In this final phase, the critic enters the fray, asking hard questions. Is the plan really gelling? Are their unwieldy aspects that need to get cut? Are you meeting the overall project objective? Room Setup: Analytical thinking is best done in smaller, more constrained spaces. (The Disney crew used a small room under the stairs.) The team sits in a single row facing the project plan, which promotes criticism of the project, but not individual people.Mentality: Pose the difficult questions and share the earth-shattering doubts. In step two, you're likely to get lost in the weeds. The third step provides the perspective from the balcony as opposed to the dance floor. In this phase, consider your plan in the context of your business and your long-term mission.  
Leslie Rasmussen

Free Presentation Software - Prezi - 0 views

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    Prezi is a free online tool and creates really neat presentations. Presentations are stored online. Makes PPT look old fashioned.
Linda Wynn

Teaching with Technology - Web 2.0 and Instruction - 0 views

  • You should also review some of the concerns that will likely arise as you incorporate new Web 2.0 tools in your instructional practice, especially regarding student privacy, intellectual property rights, and student etiquette.
  • Freedom of Information and Protection of Privacy Act (FOIPOP).
  • To learn more about FOIPOP as well as the considerations faculty should make when selecting a Web 2.0 tool, please see the following resources
Gallayanee Yaoyuneyong

Are Undergrads Learning Much in College? - The College Solution (usnews.com) - 0 views

  • Why are so many students seemingly sleepwalking through school? Because they can. The authors argued that among the culprits is an educational system that doesn't expect much from its undergraduates.
  • Many students can graduate from college without spending much time reading or writing. According to the researchers, 37 percent of students reported spending fewer than five hours a week on homework!
  • Professors are rewarded for their research and not for their teaching skills. Tenure, pay, and awards are typically linked to research grants and published papers, not on whether professors can make organic chemistry understandable to a lecture hall full of 20-year-olds. Too often professors mistakenly think that everything must be hunky dory if they get good teacher evaluations at the end of each semester.
Steve Yuen

comScore Spotlights 2010 Mobile Growth 02/14/2011 - 0 views

  • Smartphone adoption accelerated in both the U.S. and Europe. U.S. smartphone adoption reached 27% of mobile subscribers as of December, up 10 percentage points from the prior year, while European adoption reached 31%, also up nearly 10 points.
  • Network quality and cost of monthly plan were the top two purchase consideration factors for mobile subscribers in the U.S. and U.K.
  • Nokia was the top manufacturer in the U.K., Germany, Italy and Spain. Samsung took the top spot in the U.S. and France, and also ranked in the top three in the U.K., Germany, Italy and Spain.
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  • The number of mobile users that accessed a social networking site at least once a month via their mobile device in 2010 grew 56%, to nearly 58 million in the U.S., and 75% in Europe, to 42 million.
  • More than 75% of mobile subscribers in Japan are connected media users (identified as those who used their browser, accessed applications or downloaded content), far exceeding their U.S. and European counterparts. Japan also saw nearly 10% of its mobile audience make a purchase with their mobile wallet in December 2010.
  • More than a third (36%) of mobile Americans and 29%  of Europeans browsed the mobile Web in December, with access through an application reaching 34% of Americans and 28% of Europeans. Across regions, mobile browsing and application usage is growing in the range of seven to nine percentage points per year.
  • uptake of the mobile Web and apps (34.5%) in the U.S. is roughly on par. It will be interesting to see in 2011 if the mobile Web outpaces app growth as HTML5 gains ground as a platform for building mobile Web sites and creating a more user-friendly experience.
Steve Yuen

Study Finds the Internet Makes Youth More Engaged Citizens - 0 views

  • recent findings from a longitudinal study of high school-age students challenges these notions, suggesting that youth who pursue their interests online are more likely to be engaged in civic issues.
  • The study found that spending time in online communities appears to promote engagement with broader society.
  • It also found that youth are not simply participating in online political discussions that become simply echo chambers that fail to expose them to diverse perspectives. Only 5% of youth reported that they were exposed only to political views they agreed with online. More damning, perhaps - 34% said they didn't encounter any political perspectives online at all.
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  • The findings from the study echo recent research from the Pew Internet and American Life Project that found that among adults as well, Internet users were more civically-engaged.
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