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Steve Yuen

Brainstorming 2.0: Making Ideas That Really Happen - 0 views

  • Disney’s rigorous creative process involves 3 distinct phases of idea development, each of which is designed to unfold in a separate room.
  • Step 1 asks “WHAT are we going to do?” It’s all about dreaming big. Any idea, no matter how absurd, can and should be suggested. Here, you are defining the big, bold objectives that will shape your project. Room Setup: Airy rooms with high-ceilings are the best locations for thinking big. The team should sit in a circle facing each other to promote collaboration and creative flow.Mentality: Any idea is fair game. This step is not about feasibility, it's about surprise. Set aside your assumptions and push yourself to think in new ways.
  • tep 2 asks “HOW are we going to do it?” Now the focus is on creative execution. How will the idea be implemented? Who’s doing which tasks? What’s the timeline? In Disney’s case, this stage would involve sketching out characters, discussing plot, and ultimately building out storyboards. Room Setup: A practical room with a large dry-erase board or wall facilitates strategic planning. The team should sit in a semi-circle facing the board as everyone participates in the execution planning process.Mentality: This is the step where you role up your sleeves and fill in the blanks. You may find a gem of an idea from the first step that needs to be fleshed out. During this phase, seek to resolve every uncertainty around timing, logistics, and feasibility. When something doesn't make sense, question it.
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  • Step 3 asks “WHY are we doing this?” And, “Is this the right approach?” In this final phase, the critic enters the fray, asking hard questions. Is the plan really gelling? Are their unwieldy aspects that need to get cut? Are you meeting the overall project objective? Room Setup: Analytical thinking is best done in smaller, more constrained spaces. (The Disney crew used a small room under the stairs.) The team sits in a single row facing the project plan, which promotes criticism of the project, but not individual people.Mentality: Pose the difficult questions and share the earth-shattering doubts. In step two, you're likely to get lost in the weeds. The third step provides the perspective from the balcony as opposed to the dance floor. In this phase, consider your plan in the context of your business and your long-term mission.  
sirui wang

Learning a Second Language with Multimedia Materials - 0 views

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    According to the National Center for Education Statistics, the number of students in the U.S. who live in homes where the first language is not English has doubled over the last 20 years. For these language-minority students and their peers who are learning a second language, the goal is to develop several core competencies that allow them to develop and maintain social relationships and communicate ideas.
Steve Yuen

New Cengage Learning: Instructors and Students: Technology Use, Engagement and Learning... - 0 views

  • Today’s college students are juggling multiple demands and are also entering school lacking essential skills, which is significantly impacting their ability to study and focus, according to a survey released by Cengage Learning.
  • more than 25 percent of their students enter the classroom without basic skills in reading, writing, math and other areas.
  • nearly half of today’s college students hold jobs and 30 percent report being distracted by external responsibilities,
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  • Tech Effect: Technology Positively Impacts Student Engagement
  • • A majority (58 percent) of instructors believe that technology in courses positively impacts student engagement. • Seventy-one percent of instructors that rated student engagement levels as “high” report seeing a great benefit to learning outcomes as a result of using technology in courses. • Seventy-one percent of students who are employed full-time and seventy-seven percent of students who are employed part-time prefer more technology-based tools in the classroom.
  • Survey Says: Increased Need and Support for Educational Technology According to the survey, students and instructors have seen technology improve engagement in the past 12 months. • In fact, 79 percent of instructors and 86 percent of students have seen the average level of engagement improve over the last year as they have increased their use of digital educational tools. • Additionally, 67 percent of students reported they preferred courses that use a great deal of technology, a nine percent increase from the previous year. • Similarly, 58 percent of instructors said they prefer teaching courses that use a great deal of technology, a 10 percent increase from 2009.
  • What type of impact have the following technologies had on your overall learning? ■ 87% of students believe online libraries and databases have had the most significant impact on their overall learning. ■ 62% identify blogs, wikis, and other online authoring tools while 59% identify YouTube and recorded lectures. ■ E-books and e-textbooks impact overall learning among 50% of students surveyed, while 42% of students identify online portals.Which of the following technologies will have the greatest impact on student engagement? ■ 44% of instructors believe that online libraries and databases will have the greatest impact on student engagement. ■ 32% of instructors identify e-textbooks and 30% identify interactive homework solutions as having the potential to improve engagement and learning outcomes. (ereaders was 11%) ■ 49% of students believe that online libraries and databases will have the greatest impact on student engagement. ■ 31% identify e-textbooks and 27% identify interactive homework solutions as having the potential to improve engagement and learning outcomes. (ereaders was 11%) Students are more optimistic.
Leslie Rasmussen

Using multimedia to increase student engagement - 0 views

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    Article containing many ways to incorporate multimedia technologies into classroom to engage and involve students. Also contains several links to pages with usage ideas, technology as the new face of the classroom, new teaching environments, etc.
Steve Yuen

Study Finds the Internet Makes Youth More Engaged Citizens - 0 views

  • recent findings from a longitudinal study of high school-age students challenges these notions, suggesting that youth who pursue their interests online are more likely to be engaged in civic issues.
  • The study found that spending time in online communities appears to promote engagement with broader society.
  • It also found that youth are not simply participating in online political discussions that become simply echo chambers that fail to expose them to diverse perspectives. Only 5% of youth reported that they were exposed only to political views they agreed with online. More damning, perhaps - 34% said they didn't encounter any political perspectives online at all.
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  • The findings from the study echo recent research from the Pew Internet and American Life Project that found that among adults as well, Internet users were more civically-engaged.
Leslie Rasmussen

Miis and Avatars- Fun ideas and tools for classroom lessons - 0 views

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    Blog about how to create and use miis or avatars on interactive white boards (IWBs) to improve delivery. Best for K-12 educators. Contains several free ideas and many creative ways to integrate avatars.
sirui wang

10 Things I've Learned about Teaching Online - 0 views

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    This article is from eLearn Magazine which is related with education and technology in perspective, talking about the most important things that teachers online need to pay attention to.
sirui wang

10 ways Facebook strengthens the students-teacher connection - 0 views

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    This blog provides 10 ways of how to connect Facebook to education
Steve Yuen

comScore Spotlights 2010 Mobile Growth 02/14/2011 - 0 views

  • Smartphone adoption accelerated in both the U.S. and Europe. U.S. smartphone adoption reached 27% of mobile subscribers as of December, up 10 percentage points from the prior year, while European adoption reached 31%, also up nearly 10 points.
  • Network quality and cost of monthly plan were the top two purchase consideration factors for mobile subscribers in the U.S. and U.K.
  • Nokia was the top manufacturer in the U.K., Germany, Italy and Spain. Samsung took the top spot in the U.S. and France, and also ranked in the top three in the U.K., Germany, Italy and Spain.
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  • The number of mobile users that accessed a social networking site at least once a month via their mobile device in 2010 grew 56%, to nearly 58 million in the U.S., and 75% in Europe, to 42 million.
  • More than 75% of mobile subscribers in Japan are connected media users (identified as those who used their browser, accessed applications or downloaded content), far exceeding their U.S. and European counterparts. Japan also saw nearly 10% of its mobile audience make a purchase with their mobile wallet in December 2010.
  • More than a third (36%) of mobile Americans and 29%  of Europeans browsed the mobile Web in December, with access through an application reaching 34% of Americans and 28% of Europeans. Across regions, mobile browsing and application usage is growing in the range of seven to nine percentage points per year.
  • uptake of the mobile Web and apps (34.5%) in the U.S. is roughly on par. It will be interesting to see in 2011 if the mobile Web outpaces app growth as HTML5 gains ground as a platform for building mobile Web sites and creating a more user-friendly experience.
Gallayanee Yaoyuneyong

Feeling 'All Boxed-Out?' Prezi Offers an Alternative to PowerPoint -- Campus Technology - 0 views

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    "Feeling 'All Boxed-Out?' Prezi Offers an Alternative to PowerPoint"
Leslie Rasmussen

Schools Conflicted over Web 2.0 Districts (Sept. 2010) - 0 views

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    Interesting article about the concerns educators and administrators still feel about Web 2.0 technologies. It also contains to links to a case study of six school districts forced to incorporate Web 2.0 technologies.
Keenon Wynn

How to Use Web 2.0 Applications in Class - TheApple.com - 1 views

    • Keenon Wynn
       
      Good tips for a mac lab.
  • Be Funky is a web 2.0 application that lets students take any picture and transform it into a cartoon or a sketch. How to integrate Be Funky into the classroom:
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    I thought this article gave good advice for mac labs.
Michael Trest

Instructional Design: On the road to learning - 0 views

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    A blog written to and about Instructional Design.
Linda Wynn

Copyright Infringement: The Darkside of Web 2.0 - 0 views

  • One issue with web 2.0 copyright infringement is that most of the offenders do not even realize what they are doing or that it is wrong.
  • Creative Commons allows the copyright holder to choose from multiple licenses that describe what rights are being offered in very simple language that is easy to understand.
  • Web 2.0 Etiquette for Using an Article or Picture
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    Most people do not even realize they are violating copyright licenses!
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    It's always good to have some refresher sources on copyright issues.
Gallayanee Yaoyuneyong

Are Undergrads Learning Much in College? - The College Solution (usnews.com) - 0 views

  • Why are so many students seemingly sleepwalking through school? Because they can. The authors argued that among the culprits is an educational system that doesn't expect much from its undergraduates.
  • Many students can graduate from college without spending much time reading or writing. According to the researchers, 37 percent of students reported spending fewer than five hours a week on homework!
  • Professors are rewarded for their research and not for their teaching skills. Tenure, pay, and awards are typically linked to research grants and published papers, not on whether professors can make organic chemistry understandable to a lecture hall full of 20-year-olds. Too often professors mistakenly think that everything must be hunky dory if they get good teacher evaluations at the end of each semester.
sirui wang

Guide to Online Schools - 0 views

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    Online education is an exciting and increasingly popular option for universities, but it's still quite new and there's a lot to learn.
sirui wang

Critical Issue: Using Technology to Improve Student Achievement - 0 views

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    educators need to look at the research on technology and student achievement and the contextual factors that affect learning goals.
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