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anonymous

The Effects of Praiseworthy Grading on Students and Teachers | Dragga | Journal of Teac... - 0 views

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    A journal article discussing what praiseworthy grading is, how it works, student and teacher responses to the technique and the overall results of the method.
Jessica Hill

The Surprising Truth About Writing Auto-Graders -- THE Journal - 0 views

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    This journal article talks about how auto graders grade similarly to human graders as well as eliminate the teachers need to teach the errors. Is that really a good thing?
anonymous

http://www.tandfonline.com.ezproxy.library.wwu.edu/doi/pdf/10.1080/00094056.1999.10521999 - 0 views

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    A journal article explaining why there is a need for change in the way students are graded, ideas for forms of alternative assessment and what it would look like, and how it contributes to children's learning.
Stephanie Haynes

Using an iPad in Inclusive Preschool Classrooms to Introduce STEM Concepts (medium: Sch... - 1 views

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    This article is about iPad use in preschool classrooms to introduce science, technology, engineering and mathematics (STEM) concepts to students. Their use in inclusive preschool classrooms has improved the learning of children with disabilities. (Complete URL: http://web.ebscohost.com/ehost/detail?vid=3&sid=1966206b-a2f1-4270-a222-21e64184b134%40sessionmgr110&hid=103&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=a9h&AN=85691772)
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    This article is about iPad use in preschool classrooms to introduce science, technology, engineering and mathematics (STEM) concepts to students. Their use in inclusive preschool classrooms has improved the learning of children with disabilities. (Complete URL: http://web.ebscohost.com/ehost/detail?vid=3&sid=1966206b-a2f1-4270-a222-21e64184b134%40sessionmgr110&hid=103&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=a9h&AN=85691772)
Alyssa Deaton

Unexpected Learning Opportunities Through Games | Grand Canyon University - 2 views

  • When a student can be so engaged and motivated, this type of learning tool becomes an important part of the curriculum. Clegg (1991) pointed out the most important predictor of learning is the instructional context and not necessarily the actual game, but the collaborative and cooperative learning built into the overall experience, offering an engaging environment for information assimilation.
  • Games create competitive and collaborative situations making learning fun and engaging; meeting the many needs of the students (Weiss & Loebbeck, 2008). During the early grades, teachers spend up to eight hours with their students each day; they could utilize the interactive and social aspects in games in order to realize additional learning in the classroom and use it to support other subjects (Klopfer, Osterweil, & Salen, 2009).
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    An article about the benefits of games in the classroom. Provides statistics and examples on how effective they are. Search Criteria-Bing: Learning through games research
Jenny Van de Putte

iPads, Digital Play and Pre-schoolers - 2 views

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    This is a study done to see the effects of using iPads with preschoolers. It talks about the effect that technology has on children's development and how to positively use technology to help children learn.
Morgan Estep

Report: Online Learning Nearly Doubles Among High School Students -- THE Journal - 0 views

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    Talks about a report of online education among high school students. States how the growth of this method is not enough to keep up with all the students that want to enroll.
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