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António Teixeira

Amplified Organization - 2020 Forecast: Creating the Future of Learning - 0 views

  • Digital natives and technologies of cooperation are combining to create a generation of amplified individuals. These organizational “superheroes” will remake organizational models through their highly social, collective, improvisational practices and their augmented human capacities. These new models will thrive in a world of social networks; information proliferation, transparency, and saturation; and rapid change. As digital natives enter learning professions, and as existing educators and students become amplified, their extended human capacities will challenge traditional ways of organizing learning and will amplify schools, districts, and other learning organizations. 
  •  These individuals are highly social, collective, improvisational and augmented. 
  • Together, these attributes enable several amplified organizational practices - open leadership and sociability, beta building, collective sensemaking, and transliteracy - that support more flexible responses to change and stimulate innovation
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  • In many ways, amplified individuals, organizations and their practices are enabling pedagogies born in the early 20th century that have not been able to find expression in the current educational system.
  • Many educators venturing into the amplified world find that modes of learning using social and collaborative platforms are downright inspiring - encouraging the reasons that they chose to teach.
  • However, education decision-makers must work to close not just the digital divide - access and familiarity with digital technologies - but also the participation gap - comfort engaging in a culture of contribution, connectivity, sharing, and massive collaboration.
  • Open collaborative platforms enable distributed teams and loosely connected networks to self organize and form ad hoc structures to solve problems and implement strategies.  By circulating resources openly and broadly through social networks, information tends to find the right people at the right place at the right time that allows ad hoc leaders to emerge and apply relevant expertise more quickly.  Such an open, flexible structure facilitates collective sensemaking - a practice by which knowledge and expertise that may not have been visible can rise in response to critical issues. Tools ranging from Plazes (a system that lets your social contacts know where you are, what you’re doing and when) to Moodle (an open source courseware management system) allow knowledge workers, educators, learners to form their own smart mobs and self-led teams.  The transparency of these systems also helps support a culture of beta building - rapid innovation, in which participants of a social network, distributed team, or smart mob can see information, offer critique, and help iterate solutions and strategies.  Amplified organizations will be transliterate - capable of communicating across multiple media in ways that use specific media platforms and non mediated, face-to-face interactions to develop effective and creative messages.
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    Organizações "expandidas" serão criadas por indivíduos "sociais, colectivos, improvisadores e conectados..."
António Teixeira

Pattern Recognition - 2020 Forecast: Creating the Future of Learning - 0 views

  • How do ubiquitous, visible data impact teaching, learning, and the assessment of learning experiences?  How can we use data to enhance human decisions rather than automate them?
    • António Teixeira
       
      Dua perguntas extremamente pertinentes...
  • How do ubiquitous, visible data impact teaching, learning, and the assessment of learning experiences?
  • The challenge is no longer finding information but making it meaningful.
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  •   Open-source assessment will prove much more powerful, incorporating multiple forms of capital and leveraging collective assessment platforms, such as reputation profiles and other forms of peer assessment and recognition of mastery. 
    • António Teixeira
       
      Conceito interessante.
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    Um mundo de extrema visibilidade exige novos modos de produção de sentido.
António Teixeira

New virtual bank for teachers to share ideas | Education | The Guardian - 0 views

  • Will a virtual bank for teachers to share ideas revolutionise lesson planning or stifle creativity?
    • António Teixeira
       
      Limita a criatividade?! Ler um livro alguma vez limita a imaginação?...
  • At present, most teachers wince at the very mention of virtual learning platforms. Most VLPs are a horrific combination of required - the government has declared that all schools must have one - and useless. Unconnected and underdeveloped, many VLPs are devoid of content: empty cathedrals, monuments to technological failure.
  • "The students we teach come from a media age; they are visually bombarded from every angle. As teachers we have to compete against their entertainment. A worksheet is not enough to engage them any more."
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  • Fears have been expressed that the bank will encourage teachers to skimp on planning, encouraging them to copy and paste material at the last minute like their more irresponsible students.
  • A star rating like that used by eBay will allow teachers to rank resources they have tried and approved, encouraging - as Iglesias puts it - "the cream to rise to the top".
  • Because the project is entirely open source, downloaded resources can be adapted and changed without fear of breaching copyright laws.
  • Developed with EU funding and pioneered in Spain, the bank's source code is free for other countries to use and copy.
  • To maintain quality assurance, all of the bank's resources will be vetted by local authorities and/or the national learning grid.
  • In the next academic year, all schools will have access to a new National Digital Resource Bank.
  • The idea is to pull together all the resources created by teachers, schools and public funding into one central location.
  • "We should be promoting tools rather than content," says Jenkins. "Students should be encouraged to be critical by remixing, commenting on and sharing the resources they are given. They should be creating their own content.
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    Os britânicos, em breve, passarão a ter uma base de dados de recursos centralizada para uso de todos os professores.
Carlos Vaz

About Becta - Development of common interactive whiteboard format - Becta - 0 views

  • Development of common interactive whiteboard format
  • Currently most content files developed for any one type of interactive whiteboard cannot be opened by the software of others. This means that it is not possible for teachers, the National Whiteboard Network, local authorities, or other content publishers to create content that can be used on the software of more than one type of interactive whiteboard. To tackle this problem Becta has, after completing a tendering process, appointed RM to develop a common industry-wide standard that will bring huge benefits to schools, allowing the exchange of resources within and between schools.
  • The aim of this development is to provide the industry with an interoperability standard, followed by demonstration of support for the format with the production of an open-source file viewer.
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    Desenvolvimeto de standard para ficheiros de quadro interactivo.
Carlos Vaz

elgg.org :: open source social software - 0 views

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    Ferramenta de social networking, com as seguintes ferramentas:blog; um espaço para compartilhar arquivos; um profile detalhado; criação de redes de amigos; criação de comunidades com seus próprios blogs e rede de participantes (semelhante a Facebook
Carlos Vaz

Stellarium - 0 views

  • Stellarium is a free open source planetarium for your computer. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope. It is being used in planetarium projectors. Just set your coordinates and go.
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    Já usei este programa nas minhas aulas de FQ. É muito motivante para os alunos. Com um QI ainda é melhor...
Hugo Domingos

How the iPhone Could Reboot Education | Gadget Lab | Wired.com - 0 views

  • How do you educate a generation of students eternally distracted by the internet, cellphones and video games? Easy. You enable them by handing out free iPhones — and then integrating the gadget into your curriculum.
  • That’s the idea Abilene Christian University has to refresh classroom learning. Located in Texas, the private university just finished its first year of a pilot program, in which 1,000 freshman students had the choice between a free iPhone or an iPod Touch.
  • Think web apps to turn in homework, look up campus maps, watch lecture podcasts and check class schedules and grades. For classroom participation, there’s even polling software for Abilene students to digitally raise their hand.
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  • Conversely, the problem with the internet is there’s too much information, and it’s difficult to determine which data is valuable.
  • The iPhone is aiding Abilene in giving students the information they need — when they want it, wherever they want it, said Bill Rankin, a professor of medieval studies who helped plan the initiative.
  • nstead of standing in front of a classroom and talking for an hour, Rankin instructs his students to use their iPhones to look up relevant information on the fly. Then, the students can discuss the information they’ve found, and Rankin leads the dialogue by helping assess which sources are accurate and useful.
  • “Polling opens up new realms for people for discussion,” said Tyler Sutphen, an ACU sophomore who has participated in the iPhone initiative for a year. “It’s a lot more interactive for those who aren’t as willing to jump up and throw out their answer in class. Instead, you push a button on the iPhone.”
António Teixeira

School & Games Overlay - 0 views

  • That’s what I imagine, schools and classrooms that are as permeable as possible, so that learning leaks out — not that we’re losing it, but because we’ve stopped trying to contain it, allowing learning to grow, to network, to fertilize other learning.
  • School is a closed environment
  • But I’m wondering about a commercial opportunity, or open source collaboration, to develop a package that overlays a schools curriculum with some sort of ARG (alternate reality game), along with game master instructions, social network plugins, a variety of barcoded clue stickers that can be planted, etc. Seems like some hard-fun learning.
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    Artigo sobre a importância dos jogos na aprendizagem.
Hugo Domingos

News: The Evidence on Online Education - Inside Higher Ed - 0 views

  • The study found that students who took all or part of their instruction online performed better, on average, than those taking the same course through face-to-face instruction
  • hose who took "blended" courses -- those that combine elements of online learning and face-to-face instruction -- appeared to do best of all
  • But the positive results appeared consistent (and statistically significant) for all types of higher education, undergraduate and graduate,
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  • For its conclusions, however, the Education Department considered only a small number (51) of independent studies that met strict criteria.
  • The use of video or online quizzes -- frequently encouraged for online education -- "does not appear to enhance learning,"
  • Using technology to give students "control of their interactions" has a positive effect on student learning, however. "Studies indicate that manipulations that trigger learner activity or learner reflection and self-monitoring of understanding are effective when students pursue online learning as individuals,"
  • "Studies in which learners in the online condition spent more time on task than students in the face-to-face condition found a greater benefit for online learning,
  • In many of the studies showing an advantage for online learning, the online and classroom conditions differed in terms of time spent, curriculum and pedagogy. It was the combination of elements in the treatment conditions (which was likely to have included additional learning time and materials as well as additional opportunities for collaboration) that produced the observed learning advantages
  • Education Secretary Arne Duncan urged educators to consider the report's findings. “This new report reinforces that effective teachers need to incorporate digital content into everyday classes and consider open-source learning management systems, which have proven cost effective in school districts and colleges nationwide,”
  • "It gives people greater opportunity for flexibility, for experiential learning, for illustrating things in multiple ways such as visualization." What the study demonstrates, she said, is that colleges need to think broadly about using online education,
  • "This report correctly recognizes that online learning and blended learning are growing components of higher education and, employed properly, can play a significant role in promoting student learning.
  • These results demonstrate why more research is needed
  • Successful education has always been about engaging students whether it is in an online environment, face to face or in a blended setting. And fundamental to that is having faculty who are fully supported and engaged in that process as well."
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    Análise ao resultado de um estudo do Dep. Educação dos EUA sobre as vantagens do online learning.
Hugo Domingos

Podcast Generator - Open Source Podcast Publishing Solution - 1 views

  • Podcast Generator is a free web based podcast publishing script written in PHP: upload media files (audio-video) via a web form along with episode information and automatically create podcast w3c-compliant feed including iTunes specific tags
  • Podcast Generator is a free web based podcast publishing script written in PHP: upload media files (audio-video) via a web form along with episode information and automatically create podcast w3c-compliant feed including iTunes specific tags
  • Setup Wizard);
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  • Supports ANY media filetype (mp3, ogg, mpg, m4v, mov, pdf, etc...) and allows to create mixed audio and video podcasts;
  • Dynamically created "Recent podcasts" and "Podcast Archive" web pages;
António Teixeira

Open Source Physics - 0 views

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    "The OSP Collection provides curriculum resources that engage students in physics, computation, and computer modeling. Computational physics and computer modeling provide students with new ways to understand, describe, explain, and predict physical phenomena."
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