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BBC NEWS | Technology | Battling swine flu in cyberspace - 0 views

  • Dubbed "The Great Flu", the game is based on the threat that the emergence of a new flu virus and its rapid spread across the globe would pose to humanity. "The game is based on the need to increase public awareness to the threat posed by a pandemic and the measures in place to contain it," said Albert Osterhaus, head of virology at the Erasmus Medical Centre and one of the experts involved in creating the game.
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Teaching Naked - without Powerpoint « HeyJude - 0 views

  • The idea is that we  should challenge thinking, inspire creativity, and stir up discussion with a Powerpoint presentation – not present a series of dry facts. 
  • More than any thing else, Mr. Bowen wants to discourage professors from using PowerPoint, because they often lean on the slide-display program as a crutch rather using it as a creative tool. Class time should be reserved for discussion, he contends, especially now that students can download lectures online and find libraries of information on the Web.
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Liberal Education Today : Twitter user base continues to grow - 0 views

  • Twitter’s audience is now 55 percent international.
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Open-Xchange Tries To Liberate Your Contact List - Bits Blog - NYTimes.com - 0 views

  • the idea that separating more personal services like Facebook from business-oriented services like LinkedIn makes little sense in the Internet age.
  • All you have to do is enter your LinkedIn login information
  • “The revolution is that, all of a sudden, the Internet can be a network of intelligent agents, doing work for their users, rather than a place where big commercial interests aim to gather as many users on their platform as possible,”
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Putting Syllabi Online « Easily Distracted - 0 views

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    An excellent set of questions and answers. We should encourage people to do this, no?
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The powerful and mysterious brain circuitry that makes us love Google, Twitter, and tex... - 0 views

  • For humans, this desire to search is not just about fulfilling our physical needs. Panksepp says that humans can get just as excited about abstract rewards as tangible ones. He says that when we get thrilled about the world of ideas, about making intellectual connections, about divining meaning, it is the seeking circuits that are firing.
  • Our internal sense of time is believed to be controlled by the dopamine system. People with hyperactivity disorder have a shortage of dopamine in their brains, which a recent study suggests may be at the root of the problem. For them even small stretches of time seem to drag.
  • When we get the object of our desire (be it a Twinkie or a sexual partner), we engage in consummatory acts that Panksepp says reduce arousal in the brain and temporarily, at least, inhibit our urge to seek.
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  • But our brains are designed to more easily be stimulated than satisfied. "The brain seems to be more stingy with mechanisms for pleasure than for desire," Berridge has said. This makes evolutionary sense. Creatures that lack motivation, that find it easy to slip into oblivious rapture, are likely to lead short (if happy) lives. So nature imbued us with an unquenchable drive to discover, to explore. Stanford University neuroscientist Brian Knutson has been putting people in MRI scanners and looking inside their brains as they play an investing game. He has consistently found that the pictures inside our skulls show that the possibility of a payoff is much more stimulating than actually getting one.
  • all our electronic communication devices—e-mail, Facebook feeds, texts, Twitter—are feeding the same drive as our searches. Since we're restless, easily bored creatures, our gadgets give us in abundance qualities the seeking/wanting system finds particularly exciting. Novelty is one. Panksepp says the dopamine system is activated by finding something unexpected or by the anticipation of something new. If the rewards come unpredictably—as e-mail, texts, updates do—we get even more carried away. No wonder we call it a "CrackBerry."
  • If humans are seeking machines, we've now created the perfect machines to allow us to seek endlessly. This perhaps should make us cautious. In Animals in Translation, Temple Grandin writes of driving two indoor cats crazy by flicking a laser pointer around the room. They wouldn't stop stalking and pouncing on this ungraspable dot of light—their dopamine system pumping. She writes that no wild cat would indulge in such useless behavior: "A cat wants to catch the mouse, not chase it in circles forever." She says "mindless chasing" makes an animal less likely to meet its real needs "because it short-circuits intelligent stalking behavior." As we chase after flickering bits of information, it's a salutary warning.
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Chief Learning Officer magazine - Comics: They're Not Just for Kids Anymore - 0 views

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    Of interest as we enter Clarke Forum's year of popular culture, maybe.
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Wetpaint's Dumping of Education - Wikis in Education - 0 views

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    Another reason to prefer PBWorks, I guess, or host your own.
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Wired Campus: U. of Richmond Creates a Wikipedia for Undergraduate Scholars -... - 0 views

  • The current model for teaching and learning is based on a relative scarcity of research and writing, not an excess. With that in mind, Mr. Torget and several others have created a Web site called History Engine to help students around the country work together on a shared tool to make sense of history documents online. Students generate brief essays on American history, and the History Engine aggregates the essays and makes them navigable by tags. Call it Wikipedia for students. Except better. First of all, its content is moderated by professors. Second, while Wikipedia still presents information two-dimensionally, History Engine employs mapping technology to organize scholarship by time period, geographic location, and themes.
  • “The challenge of a digital age is that that writing assignment hasn’t changed since the age of the typewriter,” Mr. Torget said. “The digital medium requires us to rethink how we make those assignments.”
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The Ocean Floor in Google Earth - 0 views

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    The newest version of Google Earth allows you to explore the ocean
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YouTube - Understanding the Millennial Student - 0 views

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    The takeaway for me: reinforces my belief in the importance of play. Engaged learning is playful, versus passive learning which is the old entertainment model - Web2.0 versus television
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smarthistory - 0 views

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    Award winning site
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