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Michelle Krill

eSchoolNews - 0 views

  • giving educators and students an unprecedented opportunity for easy self-expression and reflection that anyone can access--and to which anyone can respond.
  • There is an excitement that comes from writing for a real, authentic audience instead of a circular file seen only by the teacher,
  • So, what makes a good blog? The quality of its ideas is important, panelists said, and so is the personality of the blog and its writer. It's important for this personality to come through, so that "you really feel like you're having a human interaction,"
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    Blogging, and the easy access to--and exchange of--ideas that it has spawned, is having a "transformative" effect on education, according to the winners of the first-ever eSchool News "Best of the Education Blog" Awards.
Michelle Krill

http://www.robertedgar.com/RBEGrid/Articles/PC2PIAGET.HTM - 0 views

  • CAI (computer-assisted instruction) approach to education which was strictly content-based and driven by behavioral objectives.
    • Michelle Krill
       
      Sharing this highlight with group. Can you see it?
  • Fifteen minutes per day on a machine should suffice for each of these programs, the machines being free for other students for the rest of each day. (It is probably because traditional methods are so inefficient that we have been led to suppose that education requires such a prodigious part of a young person's day).
    • Michelle Krill
       
      Interesting!
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    Specific examples of these correspondences between learning pedagogies and dominant computer platforms.
Michelle Krill

Internetworking Technology Handbook - Internetworking Basics [Internetworking] - Cisco... - 0 views

  • The upper layers of the OSI model deal with application issues and generally are implemented only in software. The highest layer, the application layer, is closest to the end user. Both users and application layer processes interact with software applications that contain a communications component. The term upper layer is sometimes used to refer to any layer above another layer in the OSI model. The lower layers of the OSI model handle data transport issues. The physical layer and the data link layer are implemented in hardware and software. The lowest layer, the physical layer, is closest to the physical network medium (the network cabling, for example) and is responsible for actually placing information on the medium.
  • Internetwork addresses identify devices separately or as members of a group. Addressing schemes vary depending on the protocol family and the OSI layer. Three types of internetwork addresses are commonly used: data link layer addresses, Media Access Control (MAC) addresses, and network layer addresses.
  • A data link layer address uniquely identifies each physical network connection of a network device. Data-link addresses sometimes are referred to as physical or hardware addresses.
  • ...3 more annotations...
  • End systems generally have only one physical network connection and thus have only one data-link address. Routers and other internetworking devices typically have multiple physical network connections and therefore have multiple data-link addresses.
  • As with most data-link addresses, MAC addresses are unique for each LAN interface.
  • MAC addresses are 48 bits in length and are expressed as 12 hexadecimal digits.
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    An internetwork is a collection of individual networks, connected by intermediate networking devices, that functions as a single large network. Internetworking refers to the industry, products, and procedures that meet the challenge of creating and administering internetworks.
Michelle Krill

Disney wants your child online: MMOs for tweens (and below): Page 1 - 0 views

  • "You know what an MMO is, right?"
    • Michelle Krill
       
      I did not know what an MMO is! Wikipedia ~ A massively multiplayer online game (also called MMOG or simply MMO) is a video game which is capable of supporting hundreds or thousands of players simultaneously.
  • The challenge is making a persistent online world that's both safe and compelling.
  • Cogs," robots wearing business suits who want to take away the fun of Toontown and create a bleak, industrial existence.
    • Michelle Krill
       
      Hmmmm, like school?!
Michelle Krill

Disney wants your child online: MMOs for tweens (and below): Page 2 - 0 views

shared by Michelle Krill on 22 Nov 08 - Cached
  • MMORPG
    • Michelle Krill
       
      Massively Multiplayer Online Role Playing Game
  • "We don't expect everyone to pay," we're told. "They're valuable to us if they're playing: they love the franchise, they're living in the world. It's good for the Disney company to keep this brand on the radar."
  • This includes a software system as well as human monitors that look for bad behavior, filter out inappropriate language in our chat systems before it can be seen by others, and prevent children from inadvertently exchanging personal information that could allow them to be identified in the real world, such as name, address, phone numbers, etc. When we find people breaking our rules, we apply levels of progressive discipline."
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  • We also have alcohol references and violence. It turns out that still falls under E10+."
  • So you can steal, cheat, just no shooting... we're still Disney; we wanted this to be a mass property."
karen sipe

WatchKnow - 0 views

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    This site provides thousands (currently 11,000) of videos to be used for learning. The videos are organized in categories. Free
karen sipe

TypeRacer - Test your typing speed and learn to type faster. Free typing game and compe... - 0 views

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    Type racer is a gloabl typing competition
Michelle Krill

Official Google Blog: From the height of this place - 0 views

  • More Internet-enabled phones will be sold and activated in 2009 than personal computers.
  • Today, the computer for the rest of us is a phone.
  • Our infrastructure has to keep up with this growth just to maintain our current level of quality, but to actually make search smarter, our index and infrastructure need to grow at a pace FASTER than the web.
    • Michelle Krill
       
      I find this to be an excellent sentence that can be applied to public education as well.
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  • One thing that we have learned in our industry is that people have a lot to say. They are using the Internet to publish things at an astonishing pace. 120K blogs are created daily — most of them with an audience of one. Over half of them are created by people under the age of nineteen. In the US, nearly 40 percent of Internet users upload videos, and globally over fifteen hours of video are uploaded to YouTube every minute. The web is very social too: about one of every six minutes that people spend online is spent in a social network of some type.
  • No one argues the value of free speech, but the vast majority of stuff we find on the web is useless. The clamor of junk threatens to drown out voices of quality.
  • When data is abundant, intelligence will win
  • The real potential of cloud computing lies not in taking stuff that used to live on PCs and putting it online, but in doing things online that were previously simply impossible.
  • Oil fueled the Industrial Revolution, but data will fuel the next generation of growth.
  • Now, the best technology starts with consumers, where a Darwinian market drives innovation that far surpasses traditional enterprise tools, and migrates to the workplace only after thriving with consumers.
  • Cloud computing levels that playing field so that the small business has access to the same systems that large businesses do. Given that small businesses generate most of the jobs in the economy, this is no small trend.
  • With facts, negotiations can become less about who yells louder, but about who has the stronger data.
  • Similarly, we manage Google with a long-term focus.
Michelle Krill

Exploratorium: About Our Network - 0 views

  • The MDF is the "Main Distribution Frame" where all the data converges, and the IDF's are "Intermediate Distribution Frames" where data goes out to the various machines.
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    MDF
Michelle Krill

PhillyU_688: Assignment #2 - 0 views

    • Michelle Krill
       
      THis optional reading is over my head. If someone help put it in the context of my job/district/home that would be helpful
Michelle Krill

But Does it Work? - 0 views

shared by Michelle Krill on 17 Jan 09 - Cached
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    week 1, 1:1 site
Michelle Krill

Apple Learning Interchange - iBook Transforms "Old School" Learning - 0 views

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    page 2/2 - of course this article is on the Apple website:) and Eric Erb now works for Apple.
Michelle Krill

Seeing No Progress, Some Schools Drop Laptops - New York Times - 0 views

  • “The art of thinking is being lost,” he said. “Because people can type in a word and find a source and think that’s the be all end all.”
    • Michelle Krill
       
      I think what this teacher is saying is that the art of recalling is being lost. The art of thinking takes too long for some teachers, IMHO.
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    This is page 3/3
Michelle Krill

Apple Learning Interchange - iBook Transforms "Old School" Learning - 0 views

  • Plus, the 1 to 1 solution that Apple proposed included comprehensive professional development. We knew this would be critical to the success of our program, and would otherwise have been an additional, major expense.
  • They’re especially excited because they know we’re behind them all the way.”
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    For Assignment 1 - Moodle Discussion 1:1
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    Page 1/2
Michelle Krill

Apple Learning Interchange - Kutztown Area High School - 0 views

  • This technology initiative provided every student with a district-owned laptop computer for use during the school year, both in the classroom and at home. In addition, all six district buildings are wireless environments.
  • The second phase of the program implementation included intensive and ongoing training of the faculty with the goal of integrating technology into all curricular areas. As a result of the faculty cross-curricular training, students receive instruction in the use of applications and resources in the context of the learning environment, rather than in isolation. In addition to content instruction, students simultaneously are able to expand their digital literacy, further develop curiosity and creativity, and benefit from the experience of teaming and collaboration with peers, both locally and internationally.
  • Community support for the initiative has been an important part of the successful implementation.
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    For Assignment 1 - Moodle Discussion 1:1
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    For Assignment 1 - Moodle Discussion 1:1
Jeremy Bischoff

Seeing No Progress, Some Schools Drop Laptops - New York Times - 0 views

  • Such disappointments are the latest example of how technology is often embraced by philanthropists and political leaders as a quick fix, only to leave teachers flummoxed about how best to integrate the new gadgets into curriculums.
    • Michelle Krill
       
      Dumping laptops into schools without a plan on how to use them will obviously meet with failure. IMHO.
  • Last month, the United States Department of Education released a study showing no difference in academic achievement between students who used educational software programs for math and reading and those who did not.
    • Michelle Krill
       
      Learning is not going to happen with software and hardware alone.
  • a survey of district teachers and parents found that one-fifth of Matoaca students rarely or never used their laptops for learning.
    • Michelle Krill
       
      Not the fault of the hardware or software, most likely.
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  • the school board president
    • Jeremy Bischoff
       
      First off, why are they talking to the school board president?
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    For Assignment 1 - Moodle Discussion on 1:1
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    For Assignment 1 - 1:1 Moodle Discussion
Michelle Krill

Valerie Rybinski's "De-Mystifying Cabling Specifications From 5e to 7A" - Siemon Networ... - 0 views

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    Over my head! optional reading for assignment 2
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    I have a newfound respect for our network guys!!
Chris Champion

Read/download samples | Everyware: The dawning age of ubiquitous computing | A book by ... - 0 views

  • paradigm of interaction that I call everyware.
    • Michelle Krill
       
      Almost sounds like science fiction.
  • and is delivered in a manner appropriate to our location and context.
    • Chris Champion
       
      delivered in context to what we are doing
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  • We will have to accept that privacy as we have heretofore understood it may be a thing of the past:
    • Chris Champion
       
      open source in life?
  • We will have to accept that privacy as we have heretofore understood it may be a thing of the past: that people will be presented with a bargain where access to the most intimate details of their lives is traded away in return for increased convenience, and that many will accept.
  • We hear about RFID tags being integrated into employee ID cards, a new modular sensor grid on the architectural market, a networking scheme proposing to use the body's own electrical field to carry information - and this in the general press, not the specialist journals.
    • Chris Champion
       
      RFID = radio frequency ID, its those white badges you wave in front of the black pad to get in the door. it is ALSO every box that gets aboard a Wal-Mart truck.
  • t is coming - and as yet, the people who will be most affected by it, the overwhelming majority of whom are nontechnical, nonspecialist, ordinary citizens of the developed world, barely know it even exists.
  • It is coming because something like it effectively became inevitable, the moment each of the tools, products and services we're interested started communicating in ones and zeroes.
  • But the technology we're discussing here - ambient, ubiquitous, insinuative into all the apertures everyday life affords it - will be environment-forming in a way neither of those are.
    • Chris Champion
       
      we cant' shut these off
  • ubiquitous computing is; establish that it is a very real concern for all of us,
karen sipe

activitytypes - Mathematics - 0 views

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    This site provides Activity types for various content areas. If you click on each of the active content links you will see that a variety of activitie types are identified as well as types of technology that could be used to facilitate that activity. I found it very interesting and would be helpful for tech coaches or teachers.
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    This is a good site, It would be very helpful for a person just getting started to look at their content area and see the types of activities listed (select the content area and then select the activity type link within the page). Each activity listed also has a list of technology that could be used to facilitate that activity.
Michelle Krill

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) ... - 0 views

  • videogames (arguably one of the most sophisticated forms of information technology to date)
  • five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer.
  • power-performanced learning
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  • In summary, up to this point, education has been based on a model of scarcity because it was very hard to get good academic material. It was hard to get the right kinds of books. It was hard to get access to the teachers. So naturally, school formed a solution, an economical way of delivering information, using the classroom model, using the teacher model. What you basically got is a really constrained environment. Today, it’s about abundance: what do the models for learning look like now?
  • But it’s not about the technology. It’s about the way that your culture is organized.
  • College is becoming, for many undergraduates, a social experience.
  • But absent a one-on-one tutorial, it’s very difficult to do that. You get into small groups, and you have active discussions, but once you scale the group up, it becomes very difficult because you can’t push sixty people individually to the limits of their knowledge.
  • you can create an online environment where those sixty people can push against the limits of their knowledge. And that becomes something different and very important. That’s what simulations are good for.
  • © 2004
  • Because one of the most effective uses of simulation is as a mechanism to surface assumptions. You put the simulation up there, and people play it out, and in the course of playing it out, they question the underlying rules of the game.
  • One of the hallmarks of a good game is that it creates a game community. In order to play this game, players have to get information from other sources. They have to explore. They have to communicate. They have to post.
  • They are handing off and reinforcing each other’s learning. You don’t get that in a classroom. Not often.
  • You really have to think in terms of how to bring learning to networks of people, to groups of people.
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