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Michelle Krill

Chapter 5. Student Practices and Their Impact on Learning Spaces | EDUCAUSE - 0 views

  • This alignment is important because well-designed learning spaces and enabling technologies encourage students to spend more time on campus, increasing engagement and improving retention.
  • They appear to prefer learning-by-doing rather than learning-by-listening and often choose to study in groups. Much to the consternation of adults acculturated to lectures, they become impatient in situations where they don't feel engaged.
  • While many student attributes may be important to educators, five characteristics seem particularly applicable for learning spaces: Digital Mobile Independent Social Participatory
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  • Students' comfort with the Internet means it isn't "technology" to them—it may be a way of life.
  • Comfort with technology does not guarantee proficiency.
  • They choose when to pay attention—and what to attend to.
  • Students are quite comfortable with group work and interactions. One of the traits of the Net Generation is the ease with which they can form and re-form working groups.
  • The DIY attitude extends to their creation and consumption of content on the Internet. Reputation, as well as recommendations and referrals, are of paramount importance. Curiosity, debate, and consensus are all valued traits in the blogging world. Many of today's students possess these traits.
  • Used effectively and thoughtfully, technology in the hands of the instructors can bring new dimensions to the class.
  • Other spaces are outfitted with movable tables, chairs, and whiteboards so that seating can be reconfigured to suit the activity.
  • Spaces that catalyze social interaction, serendipitous meetings, and impromptu conversations contribute to personal and professional growth.
  • The emergence of learning commons provides another example of how out-of-class time is being enriched with learning opportunities
  • Creating spaces for spontaneous meetings is particularly important. "Think stops" are places for individuals to stop, relax, and meet others. Often marked by a chalkboard or whiteboard, these locations encourage impromptu meetings and conversations.
    • Michelle Krill
       
      This is how the Google offices are set up. Neat place!
  • When considering the technologies to support, remember that students no longer just consume information, they construct it—in multiple media formats.
  • Learning is a social process. Often the most memorable college experiences involve connections with others, whether students or faculty.
  • Connections can be virtual as well, where students work with others who are not physically colocated (through videoconferencing, for example) or who are separated by time (through asynchronous communication).
  • This flexibility also allows customization, enhancing not only space utilization but also convenience.
  • Neither learning nor socializing is one-dimensional; the physical complements the virtual, and vice versa. Since learning can occur any place and at any time, there are few—if any—locations where wireless is not valuable.
  • Student mobility means that students, not just the institution, define the learning space.
  • Although students have little fear of technology, they are not necessarily proficient with technology, information retrieval, or cognitive skills—what many call information fluency
  • Some IT units locate technical support staff in classroom buildings. Learning commons create one-stop centers, incorporating services from the library, IT, and the writing center. Although they may look different or have a new name, help desks are probably here to stay.
Michelle Krill

Ubiquitous Computing - 0 views

  • ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives. Alan Kay of Apple calls this "Third Paradigm" computing.
  • Ubiquitous computing is roughly the opposite of virtual reality.
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    Ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives. Alan Kay of Apple calls this "Third Paradigm" computing.
Michelle Krill

ISTE - Technology Support Index - 0 views

  • The TSI does not address the need for infrastructure.
  • Higher-efficiency strategies result in more reliable technology support at relatively lower levels of effort.
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    For Assignment 2, Staff Levels post
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    The Technology Support Index (TSI) assessment is a tool for schools and districts to profile their technology support programs and to provide solutions based on those unique profiles.
Michelle Krill

Smart Classrooms - 0 views

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    Smart Classrooms are technology enhanced classrooms that foster opportunities for teaching and learning by integrating learning technology, such as computers, specialized software, audience response technology, networking, and audio/visual capabilities. These classrooms are available for faculty and require a reservation prior to use.
karen sipe

Obsolete technologies to kill in 2010 | Hardware - InfoWorld - 3 views

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    Interesting Article aobut obsolete technology in 2010
karen sipe

activitytypes - Mathematics - 0 views

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    This site provides Activity types for various content areas. If you click on each of the active content links you will see that a variety of activitie types are identified as well as types of technology that could be used to facilitate that activity. I found it very interesting and would be helpful for tech coaches or teachers.
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    This is a good site, It would be very helpful for a person just getting started to look at their content area and see the types of activities listed (select the content area and then select the activity type link within the page). Each activity listed also has a list of technology that could be used to facilitate that activity.
Michelle Krill

Internetworking Technology Handbook - Internetworking Basics [Internetworking] - Cisco... - 0 views

  • The upper layers of the OSI model deal with application issues and generally are implemented only in software. The highest layer, the application layer, is closest to the end user. Both users and application layer processes interact with software applications that contain a communications component. The term upper layer is sometimes used to refer to any layer above another layer in the OSI model. The lower layers of the OSI model handle data transport issues. The physical layer and the data link layer are implemented in hardware and software. The lowest layer, the physical layer, is closest to the physical network medium (the network cabling, for example) and is responsible for actually placing information on the medium.
  • Internetwork addresses identify devices separately or as members of a group. Addressing schemes vary depending on the protocol family and the OSI layer. Three types of internetwork addresses are commonly used: data link layer addresses, Media Access Control (MAC) addresses, and network layer addresses.
  • A data link layer address uniquely identifies each physical network connection of a network device. Data-link addresses sometimes are referred to as physical or hardware addresses.
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  • End systems generally have only one physical network connection and thus have only one data-link address. Routers and other internetworking devices typically have multiple physical network connections and therefore have multiple data-link addresses.
  • As with most data-link addresses, MAC addresses are unique for each LAN interface.
  • MAC addresses are 48 bits in length and are expressed as 12 hexadecimal digits.
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    An internetwork is a collection of individual networks, connected by intermediate networking devices, that functions as a single large network. Internetworking refers to the industry, products, and procedures that meet the challenge of creating and administering internetworks.
Michelle Krill

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) ... - 0 views

  • videogames (arguably one of the most sophisticated forms of information technology to date)
  • five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer.
  • power-performanced learning
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  • In summary, up to this point, education has been based on a model of scarcity because it was very hard to get good academic material. It was hard to get the right kinds of books. It was hard to get access to the teachers. So naturally, school formed a solution, an economical way of delivering information, using the classroom model, using the teacher model. What you basically got is a really constrained environment. Today, it’s about abundance: what do the models for learning look like now?
  • But it’s not about the technology. It’s about the way that your culture is organized.
  • College is becoming, for many undergraduates, a social experience.
  • But absent a one-on-one tutorial, it’s very difficult to do that. You get into small groups, and you have active discussions, but once you scale the group up, it becomes very difficult because you can’t push sixty people individually to the limits of their knowledge.
  • you can create an online environment where those sixty people can push against the limits of their knowledge. And that becomes something different and very important. That’s what simulations are good for.
  • © 2004
  • Because one of the most effective uses of simulation is as a mechanism to surface assumptions. You put the simulation up there, and people play it out, and in the course of playing it out, they question the underlying rules of the game.
  • One of the hallmarks of a good game is that it creates a game community. In order to play this game, players have to get information from other sources. They have to explore. They have to communicate. They have to post.
  • They are handing off and reinforcing each other’s learning. You don’t get that in a classroom. Not often.
  • You really have to think in terms of how to bring learning to networks of people, to groups of people.
Michelle Krill

Apple Learning Interchange - Kutztown Area High School - 0 views

  • This technology initiative provided every student with a district-owned laptop computer for use during the school year, both in the classroom and at home. In addition, all six district buildings are wireless environments.
  • The second phase of the program implementation included intensive and ongoing training of the faculty with the goal of integrating technology into all curricular areas. As a result of the faculty cross-curricular training, students receive instruction in the use of applications and resources in the context of the learning environment, rather than in isolation. In addition to content instruction, students simultaneously are able to expand their digital literacy, further develop curiosity and creativity, and benefit from the experience of teaming and collaboration with peers, both locally and internationally.
  • Community support for the initiative has been an important part of the successful implementation.
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    For Assignment 1 - Moodle Discussion 1:1
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    For Assignment 1 - Moodle Discussion 1:1
Michelle Krill

Linking the Information Commons to Learning - 0 views

  • I see that one rationale for the Commons is to "get the students to the library." In our case, it has been very effective in attracting students…our gate count was 110 percent higher…so, it will attract students. But that begs the question?once they are in the building, what do we do with them? How do we engage them? The rationale for the learning commons, in my view, is that, properly designed, implemented, and operated, it will enhance student learning and scholarship. That is the real challenge, and the real goal, of the learning commons.3
  • Information commons have drawn students by offering environments that address their needs,4 bringing together technology, content, and services in a physical space that results in an environment different from that of a typical library.
  • The technology in an information commons is intentionally more pervasive than in most traditional academic libraries.
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  • In an information commons, the underlying philosophy is to provide users with a seamless work environment so that they may access, manage, and produce information all at the same workstation.
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    Chapter 7
Michelle Krill

Chapter 2. Challenging Traditional Assumptions and Rethinking Learning Spaces | EDUCAUSE - 0 views

  • Educators must create structures that support this learning. Space can have a powerful impact on learning; we cannot overlook space in our attempts to accomplish our goals.
  • A room with rows of tablet arm chairs facing an instructor's desk in front of chalkboards conveys the pedagogical approach "I talk or demonstrate; you listen or observe." A room of square tables with a chair on each side conveys the importance of teamwork and interaction to learning. (See Figures 1 and 2.)
  • A classroom always has a front.
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  • They cited research that links the physical attractiveness and lighting of a space to the motivation and task performance of those in the space.
  • The decor is sterile and unstimulating; the seating arrangements rarely allow for peer-to-peer exchange; and the technology does not allow individual access to information as needed.
  • Rather than appearing to be a co-learner, the faculty member is set apart. Similarly, computer labs that do not provide for multiple viewers of a monitor or libraries that do not permit talking convey a built pedagogy contrary to the ideas of social constructivism.
  • adult furniture over juvenile tablet arm desks.
  • Smaller places for debriefing, project work, discussion, and application of information become paramount. Outdoor spaces, lobby spaces, cafés, and residence halls all need to be considered in terms of how they can support learning.
  • t makes better sense to construct spaces capable of quick reconfiguration to support different kinds of activity—moveable tables and chairs, for example.
  • Human beings yearn for color, natural and task-appropriate lighting, and interesting room shapes.
  • As technology changes, smaller devices will probably travel with users, who will expect wireless environments, the capacity to network with other devices and display vehicles, and access to power. Rather than cumbersome rack systems and fixed ceiling-mounted projectors, learning spaces of the future will need more flexible plug-and-play capabilities.
  • Spaces should center on learning, not experts.
  • new advances in learning theory
  • that good space is not a luxury but a key determinant of good learning environments.
Jeremy Bischoff

In Maine, a laptop for every middle-schooler - Back to School- msnbc.com - 0 views

  • In the United States, Maine has led the way with its laptop program, which has made students more enthusiastic in the classroom, but not necessarily resulted in better test scores.
  • More than 80 percent of instructors say the laptops help them make lessons more personal to students, make it easier for students to study problems from the real world and to dig deeper into certain topics,
  • Many teachers who were surveyed also said that students using laptops are becoming better at combining information from multiple sources and expressing their thoughts. Students in the program report that they understand the material better.
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  • “What you can do on laptops isn’t measured on current standardized tests,” said
  • teachers not knowing how to teach with laptops
    • Michelle Krill
       
      Professional Development for teachers has to go hand in hand with the equipment. Not just on how to use the software and hardware, but how to shift instruction while using it.
    • Jeremy Bischoff
       
      I wonder how many teachers buy in to the technology? If it is anything like the schools here, there are probably some that still teach the same...
  • Maine’s laptop program has had other positive effects. From the beginning of the program, class attendance rose and detentions dropped.
  • Three-quarters of Maine’s middle school students say they like school more since getting their own laptops,
    • Michelle Krill
       
      A more positive attitude toward school and learning can not hurt.
  • ut a study led by University of Southern Maine professor David Silvernail found that the average 8th-grader using a laptop did score significantly higher on the writing part of a statewide exam
  • Bette Manchester, the first director of Maine’s laptop program, said the state also wants to use its laptop program to solve an age-old educational problem: How to offer every child the same opportunity at a quality education.
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    For Assignment 1
Michelle Krill

Telling Tales with Technology - 0 views

  • Stories definitely can teach, but they are also designed to be engaging, to pull at your heart as well as your head, and to help viewers draw conclusions about their own lives or actions."
  • felt that if they knew that they could turn those writing pieces — particularly the personal narrative that is part of the portfolio — into digital stories, their feelings about writing might change."
  • students creating digital stories about a time each of their lives changed.
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  • Health students create public service announcements on addiction, English classes create visual poetry, and history students interview their parents about their own high school years.
Michelle Krill

Strengthening Student Resilience to Online Risks | PBS - 0 views

  • put the relative threat of online predators in perspective, while at the same time noting that schools and parents must to more to give students the media literacy skills required to use the Internet responsibly.
  • On the other side of this digital divide, there are countless young people who feel like they are masters of digital technology, despite the fact they often use these tools naively or recklessly because of a lack media literacy and critical thinking skills.
    • Michelle Krill
       
      Crossing the street analogy is perfect!
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    Love the crossing the street analogy! Perfect!
Michelle Krill

Official Google Blog: From the height of this place - 0 views

  • More Internet-enabled phones will be sold and activated in 2009 than personal computers.
  • Today, the computer for the rest of us is a phone.
  • Our infrastructure has to keep up with this growth just to maintain our current level of quality, but to actually make search smarter, our index and infrastructure need to grow at a pace FASTER than the web.
    • Michelle Krill
       
      I find this to be an excellent sentence that can be applied to public education as well.
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  • One thing that we have learned in our industry is that people have a lot to say. They are using the Internet to publish things at an astonishing pace. 120K blogs are created daily — most of them with an audience of one. Over half of them are created by people under the age of nineteen. In the US, nearly 40 percent of Internet users upload videos, and globally over fifteen hours of video are uploaded to YouTube every minute. The web is very social too: about one of every six minutes that people spend online is spent in a social network of some type.
  • No one argues the value of free speech, but the vast majority of stuff we find on the web is useless. The clamor of junk threatens to drown out voices of quality.
  • When data is abundant, intelligence will win
  • The real potential of cloud computing lies not in taking stuff that used to live on PCs and putting it online, but in doing things online that were previously simply impossible.
  • Oil fueled the Industrial Revolution, but data will fuel the next generation of growth.
  • Now, the best technology starts with consumers, where a Darwinian market drives innovation that far surpasses traditional enterprise tools, and migrates to the workplace only after thriving with consumers.
  • Cloud computing levels that playing field so that the small business has access to the same systems that large businesses do. Given that small businesses generate most of the jobs in the economy, this is no small trend.
  • With facts, negotiations can become less about who yells louder, but about who has the stronger data.
  • Similarly, we manage Google with a long-term focus.
Michelle Krill

Seeing No Progress, Some Schools Drop Laptops - New York Times - 0 views

  • ore than a decade ago, schools began investing heavily in laptops at the urging of school boards and parent groups who saw them as the key to the 21st century classroom. Following Maine’s lead in 2002, states including Michigan, Pennsylvania and South Dakota helped buy laptops for thousands of students through statewide initiatives like “Classrooms for the Future
  • Classrooms for the Future
  • Many school administrators and teachers say laptops in the classroom have motivated even reluctant students to learn, resulting in higher attendance and lower detention and dropout rates.
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  • But Mr. Warschauer, who supports laptop programs, said schools like Liverpool might be giving up too soon because it takes time to train teachers to use the new technology and integrate it into their classes.
  • “Where laptops and Internet use make a difference are in innovation, creativity, autonomy and independent research,”
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Jeremy Bischoff

Seeing No Progress, Some Schools Drop Laptops - New York Times - 0 views

  • Such disappointments are the latest example of how technology is often embraced by philanthropists and political leaders as a quick fix, only to leave teachers flummoxed about how best to integrate the new gadgets into curriculums.
    • Michelle Krill
       
      Dumping laptops into schools without a plan on how to use them will obviously meet with failure. IMHO.
  • Last month, the United States Department of Education released a study showing no difference in academic achievement between students who used educational software programs for math and reading and those who did not.
    • Michelle Krill
       
      Learning is not going to happen with software and hardware alone.
  • a survey of district teachers and parents found that one-fifth of Matoaca students rarely or never used their laptops for learning.
    • Michelle Krill
       
      Not the fault of the hardware or software, most likely.
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  • the school board president
    • Jeremy Bischoff
       
      First off, why are they talking to the school board president?
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    For Assignment 1 - Moodle Discussion on 1:1
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    For Assignment 1 - 1:1 Moodle Discussion
Chris Champion

Read/download samples | Everyware: The dawning age of ubiquitous computing | A book by ... - 0 views

  • paradigm of interaction that I call everyware.
    • Michelle Krill
       
      Almost sounds like science fiction.
  • and is delivered in a manner appropriate to our location and context.
    • Chris Champion
       
      delivered in context to what we are doing
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  • We will have to accept that privacy as we have heretofore understood it may be a thing of the past:
    • Chris Champion
       
      open source in life?
  • We will have to accept that privacy as we have heretofore understood it may be a thing of the past: that people will be presented with a bargain where access to the most intimate details of their lives is traded away in return for increased convenience, and that many will accept.
  • We hear about RFID tags being integrated into employee ID cards, a new modular sensor grid on the architectural market, a networking scheme proposing to use the body's own electrical field to carry information - and this in the general press, not the specialist journals.
    • Chris Champion
       
      RFID = radio frequency ID, its those white badges you wave in front of the black pad to get in the door. it is ALSO every box that gets aboard a Wal-Mart truck.
  • t is coming - and as yet, the people who will be most affected by it, the overwhelming majority of whom are nontechnical, nonspecialist, ordinary citizens of the developed world, barely know it even exists.
  • It is coming because something like it effectively became inevitable, the moment each of the tools, products and services we're interested started communicating in ones and zeroes.
  • But the technology we're discussing here - ambient, ubiquitous, insinuative into all the apertures everyday life affords it - will be environment-forming in a way neither of those are.
    • Chris Champion
       
      we cant' shut these off
  • ubiquitous computing is; establish that it is a very real concern for all of us,
karen sipe

WatchKnow - 0 views

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    This site provides thousands (currently 11,000) of videos to be used for learning. The videos are organized in categories. Free
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