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Michelle Krill

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) ... - 0 views

  • videogames (arguably one of the most sophisticated forms of information technology to date)
  • five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer.
  • power-performanced learning
  • ...10 more annotations...
  • In summary, up to this point, education has been based on a model of scarcity because it was very hard to get good academic material. It was hard to get the right kinds of books. It was hard to get access to the teachers. So naturally, school formed a solution, an economical way of delivering information, using the classroom model, using the teacher model. What you basically got is a really constrained environment. Today, it’s about abundance: what do the models for learning look like now?
  • But it’s not about the technology. It’s about the way that your culture is organized.
  • College is becoming, for many undergraduates, a social experience.
  • But absent a one-on-one tutorial, it’s very difficult to do that. You get into small groups, and you have active discussions, but once you scale the group up, it becomes very difficult because you can’t push sixty people individually to the limits of their knowledge.
  • you can create an online environment where those sixty people can push against the limits of their knowledge. And that becomes something different and very important. That’s what simulations are good for.
  • © 2004
  • Because one of the most effective uses of simulation is as a mechanism to surface assumptions. You put the simulation up there, and people play it out, and in the course of playing it out, they question the underlying rules of the game.
  • One of the hallmarks of a good game is that it creates a game community. In order to play this game, players have to get information from other sources. They have to explore. They have to communicate. They have to post.
  • They are handing off and reinforcing each other’s learning. You don’t get that in a classroom. Not often.
  • You really have to think in terms of how to bring learning to networks of people, to groups of people.
karen sipe

TypeRacer - Test your typing speed and learn to type faster. Free typing game and compe... - 0 views

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    Type racer is a gloabl typing competition
Michelle Krill

Disney wants your child online: MMOs for tweens (and below): Page 1 - 0 views

  • "You know what an MMO is, right?"
    • Michelle Krill
       
      I did not know what an MMO is! Wikipedia ~ A massively multiplayer online game (also called MMOG or simply MMO) is a video game which is capable of supporting hundreds or thousands of players simultaneously.
  • The challenge is making a persistent online world that's both safe and compelling.
  • Cogs," robots wearing business suits who want to take away the fun of Toontown and create a bleak, industrial existence.
    • Michelle Krill
       
      Hmmmm, like school?!
Michelle Krill

A Second Life for Middle School Science : March 2007 : THE Journal - 0 views

  • The graduate students are working with local area middle school science teachers to design interactive games that will help children grasp difficult science concepts.
  • "Students can conduct simulated science experiments or engage in team-learning activities in our engineering buildings from anywhere, anytime."
  • The special island is completely isolated and can be accessed only in school with a teacher's permission, not from home.
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  • "Instead of reading about it in a textbook," Chang said, "they're immersed in the environment."
Michelle Krill

Disney wants your child online: MMOs for tweens (and below): Page 2 - 0 views

shared by Michelle Krill on 22 Nov 08 - Cached
  • MMORPG
    • Michelle Krill
       
      Massively Multiplayer Online Role Playing Game
  • "We don't expect everyone to pay," we're told. "They're valuable to us if they're playing: they love the franchise, they're living in the world. It's good for the Disney company to keep this brand on the radar."
  • This includes a software system as well as human monitors that look for bad behavior, filter out inappropriate language in our chat systems before it can be seen by others, and prevent children from inadvertently exchanging personal information that could allow them to be identified in the real world, such as name, address, phone numbers, etc. When we find people breaking our rules, we apply levels of progressive discipline."
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  • We also have alcohol references and violence. It turns out that still falls under E10+."
  • So you can steal, cheat, just no shooting... we're still Disney; we wanted this to be a mass property."
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