The Mobile for the Cultural Sector Conference will include a wide variety of people from across the Global cultural sector and the technology sector and will bring together the 200+ senior figures from:
* museum, gallery and cultural sector curators, directors and board members
* digital specialists
* commercial strategists
* pr and marketing teams
* fund-raising and development specialists
* quangos and leadership and training bodies
* mobile app, website and marketing developers
* advertising, planning and creative advertising agencies
* network operators, handset manufacturers and technology leaders
PEW-Daten zur Internetnutzung in den USA:
Grounding Digital Information Trends:
"Mobile change our relationship to time and space"
- location based and apps are the next big thing
- the use of the internet from 2000-2010
(Broadband adoption (2000-2010), demographics of use, ect.)
The ubiquity of mobile devices and the advent of augmented reality provide an opportunity to explore the use of interactive design in what is traditionally a difficult educational space: the art museum. The NGA Experience app (shown here on an iPhone but theoretically platform-agnostic) uses augmented reality to populate the art museum with a digital layer of content that is virtually infinite, yet completely optional for visitors. Such an application of AR in the museum ultimately provides a greater level of control and engagement to the museum visitor and enhances his or her opportunity for a meaningful experience without altering the physical space of the gallery.
Wir pflegen die Kunst, durch die Zeit zu reisen.Wir steuern große Momente und stille Stunden an,landen an bedeutenden und vergessenen Orten,begegnen bemerkenswerten Menschen und Schicksalenund werden Zeugen bewegender Ereignisse.Wir bieten die beste Aussicht auf die Welt der Vergangenheit.
Time travel through Bristol on the iPhone:
The Time Traveller's Guide to Bristol project will launch a website later this week and an iPhone app at on July 28, allowing users to browse archive material and upload their own images of contemporary Bristol. It features 100 years of film and photography focused on six areas of Bristol, and invites users to superimpose archive material on a 3D model of contemporary shots - some of which were badly damaged during WW2, like Castle Park.
This is a site to allow you to geotag other people's photos on Flickr by suggesting a location to the photo's owner. Likewise, someone else can offer you suggestions of where your un-geotagged photos were taken.
Diskussion Museum Computer Group:
User generated / crowd-sourced geotagging?
I'll just give one practical example.. Take an image such as one of the Normandy landings from the Imperial War Museum - http://bit.ly/cIr4zG. The description tells us it was taken in Villers-Bocage. I could then (or perhaps even an automated tool could) generate tags that put it in that locality. And then someone who lives or visits there should be able to track it down pretty easily. In fact people have done such things - see http://virtualfunzone.com/normandy-1944-then-and-now.html - but for all their effort, without that relatively small step that such a tool would have facilitated nothing has gone back to the original images. Without that an opportunity of providing an enhanced experience, whether through a web tool like HistoryPin or via a mobile based AR app, is lost.
A small JISC grant has enabled a group of us to give public access tohistorical maps from the National Library of Scotland and Landmark (OSmaps).
The maps centre around Edinburgh but there is also a map from 1890 forLondon.
It's a free app for the iPhone at the moment and if we have enoughsuccess we're hoping to encourage Landmark to release the maps for theentire UK.
We'd appreciate any thoughts or comments from the museum group.
"Creative applicatons.Net is your daily dose of inspiring applications for Mac, PC and iphone"Iapp: Julian Wolkenstein created this iPhone application and a site where you can split and mirror images of yourself or others.
Museums are exploring digital and mobile technologies to enhance visitor experience. Initiatives go beyond technology within exhibits and installations, but also include more pervasive uses of tech to create interactive experiences for visitors throughout a museum, as well as remote experiences for those who cannot get there.
"junaio is the world's most advanced Augmented Reality Browser. It is growing daily with interesting content relevant to your location or to the images and objects your camera is pointing at. This is your instant source of information about places, events, bargains or objects around you."
"TAP aims to provide tools to easily create and deliver mobile tour applications in a museum setting. Content creation is performed in the content management system, Drupal. TAP tours are exportable into an intermediate format, TourML, which can then be used as pluggable bundles for mobile applications. "
"Art.sy is a new way to discover art you'll love, featuring work from leading galleries, museums, and private collections around the world.
Art.sy is powered by The Art Genome Project, an ongoing study of the characteristics that distinguish and connect works of art. Art.sy evaluates artworks along 200+ characteristics-such as art-historical movements, subject matter, and formal qualities-to create a powerful search experience that reflects the multifaceted aspects of works of art.