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Bettina Minder

CHIP Project Homepage - 0 views

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    Based on the semantically-enriched data model, we have implemented three different components/tools in the CHIP demonstrator: Artwork Recommender, web-based virtual Tour Wizard and PDA-based Mobile Tour. (i) Artwork Recommender. a Web-based rating dialog for artworks/topics to build a user profile, based on semantics-driven recommendations. (ii) Tour Wizard. a Web-based tool using the user pro le to generate (semi)automatically personalization virtual museum tours for each user. (iii) Mobile Tour. a PDA-based tool to map virtual tours into the physical museum space with constraints; to give guidance to users and to synchronize the user profile on the web and in the PDA. prsented at Museum and the Web 2008: http://www.archimuse.com/mw2008/abstracts/prg_335001703.html
Bettina Minder

Museo virtual - 0 views

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    Wurde am Museum and the Web 2008 vorgestellt: http://www.archimuse.com/mw2008/abstracts/prg_335001856.html "The Universidad Nacional Autónoma de México (UNAM), as an active cultural promoter, implemented a virtual museum system in order to help and develop expression related to art, science and humanities. The UNAM's cultural heritage is, as in many other universities, a vast number of different kinds of objects, ranging from painting and sculpture to numismatics and architecture, from traditional art to modern multimedia-based exhibits to Scientific Collections. It is impossible to exhibit it all in a single place in an orderly fashion." http://www.archimuse.com/mw2008/abstracts/prg_335001856.html
Bettina Minder

The Children of Cyberspace: Old Fogies by Their 20s - NYTimes.com - 1 views

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    "My 2-year-old daughter surprised me recently with two words: "Daddy's book." She was holding my Kindle electronic reader." Dazu auf ReadWrite: "Virtual worlds like ToonTown and Club Penguin are particularly popular with kids right now. In a recent New York Times article, University of California cultural anthropologist Mizuko Ito claimed that "children who play these games would see less of a distinction between their online friends and real friends." He also said that these types of online virtual worlds make kids "more likely to participate actively in their own entertainment" - in comparison to us oldies who grew up watching TV from the couch." (http://www.readwriteweb.com/archives/kids_on_the_web_virtual_worlds.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+readwriteweb+%28ReadWriteWeb%29&)utm_content=Google+Reader
Axel Vogelsang

Museums & Mobile | 2011 Online Conference, 22-23.03.2011 - 0 views

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    "Join us March 22-23, 2011 for the next edition of the popular Museums & Mobile online conference series. Meet others working on mobile interpretation and applications. Interact with colleagues from your desktop. Learn what's working and what's not. Stroll the Virtual Expo for what's new. Walk away with knowledge you can put to use immediately."
Axel Vogelsang

Online Conference: Museums & Mobile 25.10.11 - 1 views

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    Museums & Mobile III takes places completely online October 24-26, 2011. We have added a special "Pre-Conference" day offering hands-on workshops on in-house mobile content development. The main online conference day - October 25th - includes a stellar line-up of sessions that will have an immediate impact on your mobile projects. The free Virtual Exaupo is back by popular demand and is a highly efficient way to meet providers of mobile products and services in one fun, low-pressure day.
Axel Vogelsang

Museums Pursue Engagement With Social Media - NYTimes.com - 0 views

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    While museums have long strived to be welcoming places as well as havens of learning, social media is turning them into virtual community centers. On Facebook or Twitter or almost any museum Web site, everyone has a voice, and a vote. Curators and online visitors can communicate, learning from one another. As visitors bring their hand-held devices to visits, the potential for interactivity
Axel Vogelsang

NGA Experience - V2_ Institute for the Unstable Media - 0 views

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    The ubiquity of mobile devices and the advent of augmented reality provide an opportunity to explore the use of interactive design in what is traditionally a difficult educational space: the art museum. The NGA Experience app (shown here on an iPhone but theoretically platform-agnostic) uses augmented reality to populate the art museum with a digital layer of content that is virtually infinite, yet completely optional for visitors. Such an application of AR in the museum ultimately provides a greater level of control and engagement to the museum visitor and enhances his or her opportunity for a meaningful experience without altering the physical space of the gallery.
Axel Vogelsang

VAST2012: The 12th International Symposium on Virtual Reality, Archaeology and Cultural... - 0 views

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    Digital technology has the potential to influence every aspect of the cultural heritage environment. Archaeologists and cultural heritage scientists as well as Information and Communication Technology (ICT) experts have in the past collaborated to find solutions to optimise all aspects of capturing, managing, analysing and delivering cultural information, but many unsolved problems remain. The goal of VAST 2012 will be to build on the open dialogue between these different areas of expertise, and in particular allow ICT experts to have a better understanding of the critical requirements that cultural heritage professionals have for managing and delivering cultural information and for the ICT systems that support these activities.
Axel Vogelsang

Personale und mediale Kunst- und Kulturvermittlung: Virtuelle Museen und Virtuelle Samm... - 0 views

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    In diesem Blogpost sind Beispiele für Virtuelle Museen und Virtuelle Sammlungen (Archive) aufgelistet:
Axel Vogelsang

Twitter + Art = Twart? - 0 views

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    I read with interest this week an article by Ruth Jamieson in The Guardian extolling the virtues of Twitter for us visual arts types. It largely confirmed what I've known for nearly a year now: Twitter is a great way to stay virtually connected with friends and professional contacts. It's fast, painless and has a Zen-like 140-character limit that disallows users from overwhelming other users with lengthy monologues.
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