Game Developers recognizing learning opportunities within their games and building a platform that allows students to create their own worlds and test them.
disruptive technology, DTPs offer teachers the curriculum, pedagogy and assessment support they need, and thereby help them make classrooms more effective and more customized to the needs of each learner.
This article describes a virtual environment, which has hypergridding as a feature. Students can teleport from one community to the next. This was the first platform to do that.
"Sixteen courses and two new platforms for interactive learning will highlight Stanford's free online offerings this fall, with more to follow during winter and spring quarters."
Last week, Colorado-teacher-turned entrepreneur Kelly Tenkely launched an IndieGoGo campaign to raise $85,000 for the Learning Genome Project, a proposed online platform where educators can share and tag learning resources and get recommendations on which ones best fit the needs of their students.
Edmodo And Common Sense Media Partner (the authors of the 0-8 report some of us read for Joe Blatt's class this week) to offer free teaching tools based on Dr. Howard Gardner's work at HGSE.
The partnership provides teachers with a set of student activities based on Common Sense Media's free K-12 curriculum, "Digital Literacy and Citizenship in a Connected Culture," for the Edmodo platform. The curriculum introduces the basics of using social networks and other digital technologies safely, responsibly and respectfully and is based on the work of Dr. Howard Gardner and the GoodPlay Project at the Harvard Graduate School of Education.