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Rupangi Sharma

Tech2Learn- A video series - 0 views

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    This video series goes inside the classrooms of educators who use technology tools in their lessons every day. Learn from their challenges, celebrate their successes, and share their resources in every episode.
Liliana Polo

A tried and true source for learning (PBS) presents teacher survey - 0 views

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    Its great to see an organization like PBS jumping into both providing resources and support for educators to maximize the use of technology and not compromising quality content. Includes a teacher survey on use of technology in classrooms across the country (successes & challenges)
Erin Connors

How Social Gaming is Improving Education - 3 views

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    Interesting article - highlights the growth of virtual training tools and their capacity to improve real world tasks. Example: "The amazing results of the training and simulation program have led to significantly improved grades on students' critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted."
Jeffrey Siegel

How to boost educational modernization processes through the teacher figure - 0 views

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    Interesting site from Intel. The banner reads "Preparing Students for 21st Century Success." The intersection of corporations and education.
Kinga Petrovai

Technology: education divider or equalizer? - 3 views

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    Great article looking at how Canada's North is getting connected in order to help students succeed. Something as simple as email, makes a big difference for this mentoring project. This is a great article because it not only looks at technology as a solution, but how mentoring is key to student success.
Chris McEnroe

Rewarding students with technology - 2 views

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    These students were successful within a primarily online environment is spite of not owning their own computer.
Allison Browne

Wolf Creek School Embraces BYOD, Puts Pedagogy First - 4 views

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    Article from July 2011 that is an example of how to transistion to a BYOD school.
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    I like it that "the district has focused on making sure that technical staff understand the educational goals of the initiative and that educators understand the technical challenges to enabling it". I my previous experience in non-educational settings, whenever the user community and the technology community were aligned and focused on solving a 'business' problem it was likely to lead to a successful conclusion.
Sarah Usher

The Key To My Success - 1 views

I have always been dreaming of becoming a police officer someday. I dreamt of doing police jobs myself, bust all criminals and save my society. I love protecting people, and I like to protect my fa...

Police-Recruitment UK

started by Sarah Usher on 08 Nov 11 no follow-up yet
Heather French

The Edline Difference - Edline - 0 views

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    "Success is the result of a solution that truly meets the website and communication needs of every K-12 stakeholder. With that in mind, we built the new Learning Community Management System (LCMS) from Edline-the first truly integrated website communication platform for K-12 school districts and their learning communities."
Harley Chang

The King of MOOCs Abdicates the Throne - 3 views

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    Sebastian Thrun, CEO of Udacity, has openly admitted that his company's MOOC courses are a lousy replacement for actual university class and instead will be taking his company to focus more on corporate training. I personally will reserve further judgement until after I finish the readings for next week.
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    I posted this article in G+ a day or two ago. Some of the better commentary surrounding this article below. Tressie McMillan Cottom: "Thrun says it wasn't a failure. It was a lesson. But for the students who invested time and tuition in an experiment foisted on them by the of stewards public highered trusts, failure is a lesson they didn't need." Rebecca Schuman: "Thrun blames neither the corporatization of the university nor the MOOC's use of unqualified "student mentors" in assessment. Instead, he blames the students themselves for being so poor." Stephen Downes: "I think that what amuses me most about the reaction to the Thrun story is the glowing descriptions of him have only intensified. "The King of MOOCs." "The Genius Godfather of MOOCs." Really now. As I and the many other people working toward the same end have pointed out repeatedly, the signal change in MOOCs is openess, not whatever it was (hubris? VC money?) that Thrun brought to the table. Rebecca Schuman claims this is a victory for "the tiny, for-credit, in-person seminar." It's not that, no more than the Titanic disaster was a victory for wind-powered passenger transportation."
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    Grif - where did the Stephen Downes quote come from ? I read the Rebecca Schuman article and don't really agree with her. To expand on the Schuman quote you posted - it's really interesting how she says the massive lecture format doesn't work but then provides two examples of massive technology that do work - texting and World of Warcraft. This relates directly to some of what we talked about earlier this semester. I don't think it's the 'massive,' as Schuman implies, that causes the failure of a MOOC. It's part of the design. Once the design is better and more engaging, then MOOCs may find that they have higher retention rates. Schuman: Successful education needs personal interaction and accountability, period. This is, in fact, the same reason students feel annoyed, alienated, and anonymous in large lecture halls and thus justified in sexting and playing World of Warcraft during class-and why the answer is not the MOOC, but the tiny, for-credit, in-person seminar that has neither a sexy acronym nor a potential for huge corporate partnerships.
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    The Downes quote was from OLDaily, which is a daily listserve of his that I subscribe too. I think the difference between texting/WoW and MOOCs is that, while both have many many users, the former two have means in which those groups are disaggregated into smaller units that are largely responsible for the UX/individual growth that goes on. I agree with you that massive is not necessarily the failure, in fact, I think it's the best thing they have going for them. However, until the design can leverage meaningful collaboration, like WoW and texting, the massive will remain a burden.
Maria Bueno

DuoLingo: Cool Language-Learning Mobile App - 2 views

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    ''Standing during long train commutes and bus rides has just gotten more educational'' DuoLingo is a successful mobile game-based app for language learning that uses comprehensive features, vocal and manual interactions, constant assessment, and it is accessible (cheap)
Josh Tappan

Integrating Design Thinking into K-12 Education - 4 views

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    Details some efforts, challenges, and successes to bringing design thinking and creativity into K-12 education. Reminded me of some of the programs presented by the CEEO in class last Monday
Maria Bueno

Can Mobile Devices Transform Education? - 1 views

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    Founded in 1943, ASCD (formerly the Association for Supervision and Curriculum Development) is an educational leadership organization dedicated to advancing best practices and policies for the success of each learner. ''Mobile devices are cheaper, more portable and less obtrusive than other technologies. Yet the challenges of how training students to use sophisticated technology tools is an economic imperative.''
Josh Tappan

Georgia Tech Online Master's Program - 0 views

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    Tried to post in reponse to Ryan's article. Any thoughts about the implementation or potential success of this project? Will this degree program impress employers or carry the same clout that Georgia Tech's in person master's programs in comp. sci. do?
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
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  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
kshapton

Spongelab goes for the love of the biology game - CBC News - Technology & Science - 1 views

  • Genomics Digital Lab (GDL), an interactive online gaming program from Toronto-based Spongelab Interactive that was designed for high school and college-level biology and science students. What's unique about GDL is that it turns cell biology into a progressive learning world full of battle scenarios, puzzles, and races against time. In other words, it makes learning fun.
  • The germination of the whole idea came during his studies when he realized complex cells comprise a 3D dynamic system that simply can't be taught easily in a two-dimensional setting.
  • A key to GDL's success is the fact that it can be delivered via a web browser, so no matter how rich the content, it can be used in class, at home or anywhere else one might have access to the internet.
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  • With games, if you don't succeed at a level you try again. It's not about testing. It's about learning to try to learn different things to achieve a goal.
Eric Kattwinkel

Testing, the Chinese Way - NYTimes.com - 0 views

  • In Asia, such a march of tests for young children was regarded as normal, and not evil or particularly anxiety provoking.
  • Professor Cizek, who started his career as a second-grade teacher, said the prevailing philosophy of offering young children unconditional praise and support was probably not the best prescription for successful education. “What’s best for kids is frequent testing, where even if they do badly, they can get help and improve and have the satisfaction of doing better,” he said. “Kids don’t get self-esteem by people just telling them they are wonderful.”
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    A mother from New York who raised young children in China argues that the high-pressure testing that made them "feel bad" about themselves at the time was a good thing in the long run.
Uche Amaechi

Obama Meets Netanyahu as Mideast Peace Talks Begin - NYTimes.com - 5 views

  • s to define and embrace a comprehensive peace settlement. But he had to begin by join
  • The meetings on Wednesday and Thursday will end 20 months without direct negotiations between the core participants.
  • Mr. Obama’s one-on-one meeting with Mr. Netanyahu in the White House Oval Office — to be followed by meetings between the president and, successively,
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    yada
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    hmmm. interesting. (just testing)
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    Go Obama Go!
Garron Hillaire

The Case For Social Media in Schools - 3 views

  • Elizabeth Delmatoff started a pilot social media program in her Portland, Oregon classroom, 20% of students school-wide were completing extra assignments for no credit, grades had gone up more than 50%
  • Although Delmatoff is adamant that there’s no way to pin her class’s increased academic success specifically to the pilot program, it’s hard to say that it didn’t play a part in the more than 50% grade increase.
  • Kidblog.org is one of many free tools that allow teachers to control an online environment while still benefiting from social media. Delmatoff managed her social media class without a budget by using free tools like Edmodo and Edublogs.
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    An article that advocates the use of social media in the classroom. It highlights one pilot program in Oregon.
Margaret O'Connell

LilyPad microcontroller's success in welcoming women to electronics - Boing Boing - 0 views

  • Our experience suggests a different approach, one we call Building New Clubhouses. Instead of trying to fit people into existing engineering cultures, it may be more constructive to try to spark and support new cultures, to build new clubhouses. Our experiences have led us to believe that the problem is not so much that communities are prejudiced or exclusive but that they're limited in breadth--both intellectually and culturally. Some of the most revealing research in diversity in STEM found that women and other minorities don't join STEM communities not because they are intimidated or unqualified but rather because they're simply uninterested in these disciplines. One of our current research goals is thus to question traditional disciplinary boundaries and to expand disciplines to make room for more diverse interests and passions. To show, for example, that it is possible to build complex, innovative, technological artifacts that are colorful, soft, and beautiful. We want to provide alternative pathways to the rich intellectual possibilities of computation and engineering. We hope that our research shows that disciplines can grow both technically and culturally when we re-envision and re-contextualize them. When we build new clubhouses, new, surprising, and valuable things happen. As our findings on shared LilyPad projects seem to support, a new female-dominated electrical engineering/computer science community may emerge.
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    The fascinating pdf from the researchers at MIT is linked to on Boing Boing. The comments on Boing Boing are also worth glancing at.
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