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Julia Steege-Reimann

Cool teaching tool for using social entrepreneurship for solving real-world problems - 1 views

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    Cool alternate reality game that aims to get students involved in solving global problems.
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    This is a really cool online community where students (or participants) get weekly real-world challenges and then use entrepreneurial thinking/skills to solve the problem in their community and then post "evidence" of solving the problem on the website. Students rack up points for solving different real world problems, which can---if they get enough points---get them access to internships with high-level social entrepreneurs and possibly even seed money for a project.
Irina Uk

MITP Mobile - 2 views

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    This is a great article about the need to integrate mobile learning into mathematics learning. The article claims that right now there is a divide between personal experiences and mathematical problem solving that students learn in school. The article suggests much work and opportunity in using mobile technology to bridge the divide of formal and informal math learning, putting math learning into personal contexts. The article sheds light on how this will help students see mathematics as a discipline they will use outside of school. It is a very good, comprehensive look at the role technology can play in teaching math the "right" way.
Katherine Tarulli

Is SpongeBob SquarePants Bad for Children? - NYTimes.com - 1 views

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    A recent study about fast-paced television programs and children's development finds that attention, problem solving and other skills under the umbrella of "executive function" are harmed by watching some shows.
Deidre Witan

Big Thinkers: James Paul Gee on Grading with Games | Edutopia - 1 views

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    Games as constant assessment, and textbooks as tools for problem-solving
Tomoko Matsukawa

Schumpeter: The great mismatch | The Economist - 1 views

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    expectation on the power of 'technology and education' to solve the current skills shortage in the job market. 
Deidre Witan

Pencils Down? French Plan Would End Homework : NPR - 0 views

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    In the homework vs. no-homework debate, options like flipped classroom or blended learning are not even given a chance. How might technology help solve the educational problems in France?
Jeffrey Siegel

Technology Doesn't Teach, Teachers Teach - 3 views

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    A nice reminder that throwing tech into a classroom solves nothing without proper teacher training. "That is why our investment in upgrading classrooms needs to focus equally on making sure teachers know how to use digital tools effectively." "the motherboard and the memory chip will never replace the passion and inspiration of a real-life teacher."
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    So I think this articles goes along the same lines as the one from Daniel, about "Are Kids Really Motivated by Technology?". Both bring up great points that just technology alone can't solve education--so it's interesting to think about what that means for a lot of the technology-driven initiatives we see now. Khan, digital textbooks, etc., bring in technology to the classroom, but how much do they still depend on teacher proficiency in the classroom? Are they just repackaging traditional education? What about things like Coursera or edX--does interacting with an inspirational and passionate teacher through the Web still positively affect students?
Danna Ortiz

What to test instead - Ideas - The Boston Globe - 2 views

  • A new wave of test designers believe they can measure creativity, problem solving, and collaboration – and that a smarter exam could change education.
  • Reengineering tests has become a kind of calling for a group of educators and researchers around the country. With millions of dollars of funding from the federal government, the Bill and Melinda Gates Foundation, as well as from firms like Cisco Systems, Intel, and Microsoft, they have set about rethinking what a test can do, what it can look like, and what qualities it can assess.
  • computer simulations, games, and stealth monitoring
  • ...15 more annotations...
  • Chris Dede at Harvard
  • Such predictions require a clear sense of the qualities a person needs in order to thrive.
  • There are just a lot fewer jobs where you’re not doing information-seeking, interpreting, problem-solving, and communication than in the past.”
  • engineer tests
  • equire people to exercise a bundle of complex skills at the same time,
  • rafting computer programs that take advantage of so-called stealth assessment, a method of judging test-takers without telling them exactly what’s being judged.
  • When we test, we’re really probing for certain qualities—the particular mix of knowledge and ability—that tell us a student is ready to move ahead, or an employee will be an asset to the firm.
  • developed a 3D video game to test scientific skills
  • students
  • evaluated
  • rocess they go through to attack a problem.
  • Harvard developmental psychologist Howard Gardner participated in an effort to design new kinds of tests in the humanities that could be graded objectively.
  • Ultimately, he found that the nuance required to measure softer skills collided with the demands of standardization.
  • A test becomes a sign post,
  • t becomes an example of what to strive for.”
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    How test designers are trying to move away from standardized tests to computer programs that can measure a myriad of skills simultaneously through simulations and "stealth monitoring."  Both Chris Dede and Howard Gardner are mentioned.
Bharat Battu

Reflex : Math fact fluency - the next generation. - 3 views

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    The school I am interning at (The Carroll School) is using this in their middle school math classes. Small class sizes typically (4-8 kids /  class), and it's a 1:1 school where every child has a laptop. But - it's working well for designated independent work time in the math classes I've observed- where each kid is asked to play the game for 15 minutes on their own. Kids have their own profiles- and there are several different math mini games they can play, each game focusing on different math skills. Each mini game involves different game mechanics and art styles. But all games involve using arithmetic skills and math concepts to solve problems that progress them in the game. Good performance gives the kids in-game credits/money that they can use to customize their in-gam avatar. 
Kasthuri Gopalaratnam

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 1 views

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    "As the session continued, Lindquist gestured, pointed, made eye contact, modulated her voice. "Cruising!" she exclaimed, after the student answered three questions in a row correctly. "Did you see how I had to stop and think?" she inquired, modeling how to solve a problem. "I can see you're getting tired," she commented sympathetically near the end of the session. How could a computer program ever approximate this? "
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    Thanks to Dr. Dede for inviting Neil Heffernan to speak to our class a while back. Great to see Dr. Heffernan's work being covered in the press.
Tim Johnson

Gamers Help Scientists Solve Puzzle That Could Lead to AIDS Vaccine - 0 views

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    This is a bit of an older article, but I think it's a great illustration of the way that 'gamification' can transform the exploration of a real-world conundrum into an engaging, appealing experience (with very practical applications).
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    Also a neat example of the ability of modern formats to draw upon the expertise and skills of an enormous (but broadly distributed and amorphous) community
Adrian Melia

Five secret ways that games are changing the world. - Kill Screen - 0 views

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    Interesting examples of how some games are used for more than just entertainment including crowdsourcing for scientific progress, helping support research, and bridging the language gap.
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    Hi Adrian, thanks for sharing this. I think that the crowdsourcing potential for online games is great for solving real-life problems. Maybe educators could actually use such a platform for engaging students in school too, like crowdsourcing to solve problems in school.
Jennifer Hern

STLtoday - Associated Press News - 0 views

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    Students around the world join together to solve global issues, such as the environment, energy, and the global recession, via Webcasts, the Internet, and VChat.
Jennifer Hern

FFFBI Home - 0 views

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    Cute site asking students to use HOTS to solve crimes while learning information about the world. National Geographic hosts.
Yang Jiang

Leaving Tumblr for Instapaper - NYTimes.com - 3 views

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    A new project named Instapaper is developed to solve the time and space difference problems in reading on computers.
K Kelly

Facebook CEO Zuckerberg to Donate $100 Million to Newark Schools - WSJ.com - 0 views

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    I'm a cynic, so I can't decide how much of this is a PR move by Zuckerberg. Regardless of his motive, it's a lot of money for Newark. Will it solve anything?
kshapton

RoboCup - International Robotic Soccer Competition - 0 views

  • By mid-21st century, a team of fully autonomous humanoid robot soccer players shall win the soccer game, comply with the official rule of the FIFA, against the winner of the most recent World Cup.
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    An appealing way for students and researchers in the STEM fields to work together and solve a problem- robots that play soccer better than humans?
Sabita Verma

Video Games Win a Beachhead in the Classroom - NYTimes.com - 0 views

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    New York classroom where curriculum is entirely in video games. The program is called "Quest to Learn". Students learn math, english and other core subjects by playing multi user video games. The games are designed by learning games designers and are focused on problem solving.
Chris McEnroe

More Schools Embrace the iPad as a Learning Tool - NYTimes.com - 2 views

    • Chris McEnroe
       
      "It's not about a cool application," Dr. Brenner said. "We are talking about changing the way we do business in the classroom." This is a useful sound bite but this article is a quagmire of the issues facing education. Advocates who would rather spend the money on teachers are speaking into the wind politically but they are also not speaking to the point being raised by the event the ipad purchase or the opportunity to advance learning. Good teaching rests on good, personalized relationships as well excellent management. ipads help with both but the danger in not articulating that more clearly is the fear that ipads (or some such thing) will replace teachers. There are those who love the idea of ipads not as an enhancement to learning but as a way to drive up teacher production. That idea and the fear of it distracts from matter of using technolofy to enhance learning.
    • Stephen Bresnick
       
      Really well said, Chris. I was reading the article and couldn't help but chuckle at the quote, "this is this could very well be the biggest thing to hit school technology since the overhead projector," said by the teacher Mr. Wolfe. The quote communicated volumes about Mr. Wolfe's underlying assumption that good teaching rests on good gadgetry, as if the overhead projector was once a panacea for all that ailed education in the 1970s, but that now there is a new panacea, the iPad. I have heard an interesting criticism of use of the iPad in the classroom that I would like to share. Namely, that it is a device designed almost exclusively for the consumption of media, but that it provides little if any opportunity for collaboration. Yes, there are a ton of cool apps in the App Store and the number will continue to grow, and yes, some of them will be pretty darn neat. But without the ability for students to collaborate and create, there is little evidence that this is, in itself, a transformative educational technology, just a faster and more colorful way for students to do the same things they have been doing. I get a bit uncomfortable when I see teachers get really excited about the tools of technology and all of their cool capabilities without thinking about which problems these technologies might be able to solve. So many people are fixated on technology as an end, as if dropping this new gadget in the classroom will, by itself, solve all problems. iPads are really great, but this might just be a case of the tail wagging the dog.
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