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Amanda Bowen

Graphing calculators face new competition - The Washington Post - 0 views

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    graphing calculators face new competition from smart phones and such, parents wonder why they should by calculators
Jason Yamashiro

Teenage Gamers Are Better At Virtual Surgery Than MDs | Popular Science - 0 views

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    I guess teachers aren't the only ones that are going to have to worry about competition for their jobs in the future :)
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    This is interesting, Jason. I found this to be true for pilots as well. Serious gamers seemed to perform really well in the portions of flight school that required complex hand-eye-brain coordination.
Arthur Josephson

Kaggle - data set mining competitions with an educational application - 0 views

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    Kaggle is a platform for data prediction competitions that allows organizations to post their data and have it scrutinized by the public. In exchange for a prize, winning competitors provide the algorithms that beat all other methods of solving a data crunching problem. Kaggle is in Class is a statistical & data mining learning tool for students.
Laura Johnson

Why the Latest Race to the Top Competition Matters : Education Next - 2 views

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    article coming out of the Innosight Institute, a think-tank based in San Francisco linked to Clay Christensen's work on disruptive innovation, on how RTTT has "the potential to reset American schools' relationship with technology by encouraging a transformation from a  one-size-fits all schooling model to one that can customize affordably for each student's unique learning needs." linked to the backchannel discussion on 9/4 on possible ways to facilitate positive and effective integration/implementation of edtech
Emma Heeschen

Survey Study Competition | Connected Learning - 0 views

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    Call for research proposals!  Connected Learning has very interesting educational, research, and design principles; this study asks from group of participants who are engaged in connected learning environments.
kshapton

RoboCup - International Robotic Soccer Competition - 0 views

  • By mid-21st century, a team of fully autonomous humanoid robot soccer players shall win the soccer game, comply with the official rule of the FIFA, against the winner of the most recent World Cup.
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    An appealing way for students and researchers in the STEM fields to work together and solve a problem- robots that play soccer better than humans?
Kinga Petrovai

STEM Innovation Challenge - 1 views

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    This sounds like an interesting competition for students to be involved in. I think this would serve as a great tool that teachers can design their lessons around in order to make the learning relevant
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    very interesting Kinga. To throw in another STEM-related competition, the National STEM Video Game Challenge is about to begin its second year. Open to middle school, high school, and college/graduate students, the contest challenges students to create innovative video games that promote STEM learning while being accessible to underserved populations: main website: http://www.stemchallenge.org
Katherine Tarulli

Digital Badges for Learning - 4 views

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    The US Department of Education announces the Digital Badges for Learning competition which asks for prototypes for educational digital badges that will help teachers and students keep track of what they have "mastered".
Bridget Binstock

Digital Media & Learning Competition Aims to Recognize and Reward Learning Outside the ... - 2 views

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    This is more of an FYI. It was posted on the TIE Facebook site, but just in case you didn't see it, I thought this was interesting if you wanted to either read about it or compete in it!
Cole Shaw

Educational resistance to change - 2 views

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    An interesting article on how resistant to change different types of organizations are. Educational institutions rank pretty highly resistant. Though it is interesting to note that businesses rank the most adaptive (non resistant)--so the education technology and startup trend may be a good sign!
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    Interesting. from where I am from (=Japan), business organizations with long history with the majority of employees committed until retirement age of 60 (slowly this is changing though), maybe NPO and even government (with so much shuffling going on) would rank higher...
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    The author makes a good point that heightened market competition seems to contribute to reduced resistance. I noticed that the more-resistant organizations operate in more highly regulated markets, which would seem to create internal cultures more oriented to compliance and, thus, resistance.
Steve Henderson

Digital Media and Learning Competition - 1 views

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    The leading badge consortium?
Angela Nelson

Guess who's winning the brains race, with 100% of first graders learning to code? | Ven... - 1 views

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    Program in Estonia designed to have all students age 7 to 16 learn to write code in a drive to turn children from consumers to developers of technology.
  • ...3 more comments...
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    I just posted an article from Wired onto twitter about this! http://www.wired.com/wiredenterprise/2012/09/estonia-reprograms-first-graders-as-web-coders/?utm_source=twitter&utm_medium=socialmedia&utm_campaign=twitterclickthru I wonder how deeply the program goes in coding or if it is more in line with applications like "Move the Turtle".
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    I am very curious, as well, and trying to find more information. I think it would necessarily be a program that expands with their comprehension and maturity... starting with very basic "Move the Turtle" applications and then grown with the student, hopefully to real world application, as they go until age 16!
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    Who initiated this ProgreTiiger program? The Estonian government? Local IT companies? Concerned parents who disparately wanted their children to learn to code? Estonia is very wired country and it's economy has found a niche in IT services, so much so that it's even been dubbed "eStonia" (http://e-estonia.com/). This program seems to be an example of market forces guiding educational policy since there are clear incentives for it's population to be technologically literate to ensure it's competitiveness and dominance in the tech sector (see: The Many Reasons Estonia Is a Tech Start-Up Nation (http://online.wsj.com/article/SB10001424052702303734204577464343888754210.html) A little blurb on how "plug-in" Estonia actually is: "The geeks have triumphed in this country of 1.3 million. Some 40 percent read a newspaper online daily, more than 90 percent of bank transactions are done over the Internet, and the government has embraced online voting. The country is saturated in free Wi-Fi, cell phones can be used to pay for parking or buy lunch, and Skype is taking over the international phone business from its headquarters on the outskirts of Tallinn. In other words, Estonia - or eStonia, as some citizens prefer - is like a window into the future. Someday, the rest of the world will be as wired as this tiny Baltic nation." (http://www.wired.com/politics/security/magazine/15-09/ff_estonia) p.s. I hate sensational titles like "Guess Who's Winning the Brain's Race" Learning coding doesn't automatically make your brain bigger or necessarily increase your intelligence. Sure, it's a very useful skill, but I wonder what classes will be cut out to make time in the school day for coding. Coding vs recess: Tough call.
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    Hmmm.... I read about Estonia being very plugged in as well. I wonder if there is research on whether the kids are actually learning better as a result. I think that you have a point Jeffrey. It depends what the cost is. If kids are missing some critical lesson because they are coding at such a young age, there may be a trade-off. On the other hand, maybe the skills they are obtaining from coding are more critical. I wonder...
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    Ideally, the tech skills would be used to enhance and deepen some of the other curriculum areas. But, yes, 7 years old may be young.
Laura Johnson

The Original Personalization App-Great Teachers : Education Next - 1 views

  • “There are great teachers … who have figured out how to personalize education and we are asking our districts to identify them and amplify their reach and impact
  • True, self-paced digital instruction and “learning management systems” that measure students’ progress and prescribe next steps will surely keep improving and increasingly personalize learning
  • But the competition criteria recognize that all of these tools are much more likely to propel student learning if more students have proven excellent teachers in charge of their learning
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  • The original personalized learning app is having an excellent teacher
  • Excellent teachers need new school models to personalize learning for more students.
  • Last but not least, excellent teachers can spread their personalizing techniques, materials, and attitudes to peers.
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    Contrasting perspective on what is needed for personalized learning - related to the NETP's section on Learning 
Chris McEnroe

How to Rescue Education Reform - NYTimes.com - 2 views

  • No Child Left Behind also let states use statistical gimmicks to report performance
  • ” federal financing should be conditioned on truth in advertisin
  • To shed light on equity and cost-effectiveness, states should be required to report school- and district-level spending; the resources students receive should be disclosed, not only their achievement.
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  • efforts to reduce inequities have too often led to onerous and counterproductive micromanagement.
  • it comes to brain science, language acquisition or the impact of computer-assisted tutoring, federal financing for reliable research is essential. 
  • , competitive federal grants that support innovation while providing political cover for school boards, union leaders and others to throw off anachronistic routines.
  • , dictates from Congress turn into gobbledygook as they travel from the Education Department to state education agencies and then to local school districts
  • it’s not surprising that well-intentioned demands for “bold” federal action on school improvement have a history of misfiring. They stifle problem-solving, encourage bureaucratic blame avoidance and often do more harm than good.
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    The headline promises more than the article delivers. It mainly identifies the limited effectiveness that the federal government can have. There are no specific "how to's" here and no mention of technology whatsoever, perhaps because that would be too specific a focus for the scope of the article. These are prominent figures in a prominent publication having a conversation that could have taken place in 1980. How do we change that? The absence of real civic engagement on issues about education is the missing link in education reform. I wonder if we can organize public discourse on the internet more effectively to have formal impact on civic activism and administration.
Kasthuri Gopalaratnam

Why Science Majors Change Their Minds (It's Just So Darn Hard) - NYTimes.com - 0 views

  • Professor Chang says that rather than losing mainly students from disadvantaged backgrounds or with lackluster records, the attrition rate can be higher at the most selective schools, where he believes the competition overwhelms even well-qualified students.
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
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  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
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  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Garron Hillaire

BBC News - How good software makes us stupid - 1 views

  • "No problem - let me just enter that into my sat-nav…"
  • unless drivers pass a formidable test - called "The Knowledge" - they are not allowed to head out onto the roads in one of the iconic vehicles
  • "The particular part of our brain that stores mental images of space is actually quite enlarged in London cab drivers," explained Nicholas Carr, author of The Shallows: What the Internet is Doing to Our Brains
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  • The key to making us concentrate, Mr Carr suggests, is perhaps to make tasks difficult - a theory which flies in the face of software designers the world over who constantly strive to make their programs easier to use than the competition.
  • Mr Carr says that this simple experiment could suggest that as computer software becomes easier to use, making complicated tasks easier, we risk losing the ability to properly learn something - in effect "short-circuiting" the brain
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    An argument that Good Software design is bad for learning
Chris Dede

Smart Phone Adoption Growing Faster Than Expected -- THE Journal - 3 views

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    Challenging the classic infrastructure of workstations, laptops, and wires with mobile wireless broadband devices
Devon Dickau

The End of the Textbook as We Know It - Technology - The Chronicle of Higher Education - 3 views

  • For years observers have predicted a coming wave of e-textbooks. But so far it just hasn't happened. One explanation for the delay is that while music fans were eager to try a new, more portable form of entertainment, students tend to be more conservative when choosing required materials for their studies. For a real disruption in the textbook market, students may have to be forced to change.
  • saying that e-textbooks should be required reading and that colleges should be the ones charging for them
  • radical shift
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  • Here's the new plan: Colleges require students to pay a course-materials fee, which would be used to buy e-books for all of them (whatever text the professor recommends, just as in the old model).
  • they're far cheaper to produce than printed texts
  • publishers could eliminate the used-book market and reduce incentives for students to illegally download copies as well
  • When students pay more for new textbooks than tuition in a year, then something's wrong
  • Tricky issues remain, though. What if a professor wrote the textbook assigned for his or her class? Is it ethical to force students to buy it, even at a reduced rate? And what if students feel they are better off on their own, where they have the option of sharing or borrowing a book at no cost?
  • In music, the Internet reduced album sales as more people bought only the individual songs they wanted. For textbooks, that may mean letting students (or brokers at colleges) buy only the chapters they want. Or only supplementary materials like instructional videos and interactive homework problems, all delivered online. And that really would be the end of the textbook as we know it.
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    I would be for this. I could not believe a place so big on recycling (Harvard) murdered so many trees with the printing of course packs. I like this idea if you could get the material from other sources than just the school (say the author or publisher directly or something like Amazon). Otherwise, there is no opportunity for competition or bargaining.
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