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Bharat Battu

Reflex : Math fact fluency - the next generation. - 3 views

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    The school I am interning at (The Carroll School) is using this in their middle school math classes. Small class sizes typically (4-8 kids /  class), and it's a 1:1 school where every child has a laptop. But - it's working well for designated independent work time in the math classes I've observed- where each kid is asked to play the game for 15 minutes on their own. Kids have their own profiles- and there are several different math mini games they can play, each game focusing on different math skills. Each mini game involves different game mechanics and art styles. But all games involve using arithmetic skills and math concepts to solve problems that progress them in the game. Good performance gives the kids in-game credits/money that they can use to customize their in-gam avatar. 
James Glanville

Education Week: Digital Book-Sharing Unlocks Print for Students - 2 views

  • Bookshare memberships are for students who are blind, have low vision, have such learning disabilities as severe dyslexia, or have a disability such as cerebral palsy that could keep them from holding a book. Such students have what are collectively called print disabilities—a distinct departure from saying “learning disabilities,” said David Rose, the chief education officer at the Center for Applied Special Technology, or CAST, in Wakefield, Mass. Related Blog Visit this blog. Using the phrase “print disability” said Mr. Rose, “is co-locating the problem. Print is part of the problem.” His nonprofit organization works on expanding learning opportunities for all individuals, especially those with disabilities, through a set of principles called “universal design for learning.” “We can convey that information in a whole host of ways now. In that world, you go, ‘Print is not very good for a lot of kids,’ ” he said.
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    Interesting article in edweek on Bookshare - a non-profit electronic book service that provides free digital copies of books in accessible formats for kids with print disabilities, a term coined by George Kerscher to cover visual, physical and language based disabilities that impact the ability to read a physical book.
Kasthuri Gopalaratnam

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 1 views

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    "As the session continued, Lindquist gestured, pointed, made eye contact, modulated her voice. "Cruising!" she exclaimed, after the student answered three questions in a row correctly. "Did you see how I had to stop and think?" she inquired, modeling how to solve a problem. "I can see you're getting tired," she commented sympathetically near the end of the session. How could a computer program ever approximate this? "
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    Thanks to Dr. Dede for inviting Neil Heffernan to speak to our class a while back. Great to see Dr. Heffernan's work being covered in the press.
Adrian Melia

Five secret ways that games are changing the world. - Kill Screen - 0 views

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    Interesting examples of how some games are used for more than just entertainment including crowdsourcing for scientific progress, helping support research, and bridging the language gap.
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    Hi Adrian, thanks for sharing this. I think that the crowdsourcing potential for online games is great for solving real-life problems. Maybe educators could actually use such a platform for engaging students in school too, like crowdsourcing to solve problems in school.
Krithika Jagannath

http://www.tandfonline.com/doi/pdf/10.1080/03004270600898745 - 0 views

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    Below is a quote from : Cedric Cullingford (2006) Children's own vision of schooling, Education 3-13: International Journal of Primary, Elementary and Early Years Education, 34:3, 211-221, DOI: 10.1080/03004270600898745  "At the heart of the problem, to put it simply, is the fact that although children love to learn, they resent being taught" 
Margaret O'Connell

IEEE Spectrum: Outsourcing's Education Gap - 0 views

  • Lower-tier colleges and universities in both India and China suffer from passive learning styles. Design and project work is typically absent, the curricula do not focus on problem solving or building project management and communication skills, and there are no internships or other work experience. ”Engineering education is much more theoretically oriented, and students don’t really get this fully blended education that allows them to think outside the box,” says Denis Simon, a professor at the Pennsylvania State University School of International Affairs, who focuses on technology and education in China. ”They haven’t had the interaction with real live engineering that grads here have, so they’re very green when they come into the workplace.”
  • The main problem, though, is the sheer mass of students enrolled in engineering classes. ”When you have 100 students per teacher, you really can’t get hands-on and be interactive,” he says.
Yang Jiang

Leaving Tumblr for Instapaper - NYTimes.com - 3 views

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    A new project named Instapaper is developed to solve the time and space difference problems in reading on computers.
Garron Hillaire

BASE10, The DSi and Lefties Left Out - Chicago video game | Examiner.com - 2 views

  • There is a percentage of people in the world who hold that DS stylus a bit differently than the rest of you gamers out there and despite the attention of much of the gaming development industry, when we get ignored it isn’t difficult to avoid taking notice
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    Designers of games need to consider the audience. Here is an example of a game that excludes left handed players. The DSi is a small hand held device with two screens. This game is played by holding the device open as you would a book. The problem is that numbers are moving from the left page to the right page and players are expected to use a stylus to interact with the right page. Left handed players block the view of the game and cannot play.
Devon Dickau

Google Instant search feeds our real-time addiction - CNN.com - 0 views

  • By providing results before a query is complete and removing the need to hit the "enter" key, Google claims users will save two to five seconds per search
    • Devon Dickau
       
      Two to five seconds to hit Enter?  In a society obsessed with saving time, even mere seconds are perceived as valuable.
  • Web connections have become significantly faster over time
  • Web connections have become significantly faster over time
  • ...5 more annotations...
  • quick status updates
    • Devon Dickau
       
      Are the speed and brevity of these messages bypassing the potential exploration of a certain topic area in-depth, or is very topic only superficial?
  • many social sites now use our social connections to recommend content to us without the need to seek it out
    • Devon Dickau
       
      Search engines do the work for us.  We don't even need to know how to find the information ourselves these days.
  • What's more, this feature enables truly personalized discovery by taking into account your search history, location and other factors -- Google is essentially emulating social networks by trying to predict what we're looking for without the need to submit a fully-formed search
  • The next step of search is doing this automatically. When I walk down the street, I want my smartphone to be doing searches constantly: 'Did you know ... ?' 'Did you know ... ?' 'Did you know ... ?' 'Did you know ... ?
    • Devon Dickau
       
      Constant delivery of knowledge.
    • Devon Dickau
       
      In thinking about evolving technology in terms of both formal and informal education, I question whether or not constant and immediate access to information is improving or harming individual knowledge.  By this I mean that because we can so easily search for something online, what motivation is there to actually know anything.  If we have Wikipedia on our phones, and know HOW to find it, can't we just spend 30 seconds finding the page and "know" something for topic of conversation, or a test?  What is the point, then, or learning, of retaining knowledge?  I feel that this may be a problem in coming generations.  What knowledge will our students actually feel they need to retain? I took solace in the fact that at least we have to learn and teach HOW to find the information, but with new technologies like predictive and instant searching, it almost seems like that is a skill that will soon become unneeded as well.  We might as well just be physically plugged in to the Internet with access to all information simultaneously. Thoughts from the group?
Eric Kattwinkel

U.S. Plans Major Changes in How Students Are Tested - NYTimes.com - 2 views

  • The use of smarter technology in assessments,” Mr. Duncan said, “makes it possible to assess students by asking them to design products of experiments, to manipulate parameters, run tests and record data.
  • not only end-of-year tests similar to those in use now but also formative tests that teachers will administer several times a year to help guide instruction
  • In performance-based tasks, which are increasingly common in tests administered by the military and in other fields, students are given a problem — they could be told, for example, to pretend they are a mayor who needs to reduce a city’s pollution — and must sift through a portfolio of tools and write analytically about how they would use them to solve the problem.
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    $330 million given to 44 states to design new computer-based assessments that will "measure higher-order skills...including students' ability to read complex texts, synthesize information and do research projects."
Chris Dede

Mental problems rise with kids' screen time: study | Reuters - 2 views

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    Many studies, contradictory results, whom to believe?
kshapton

RoboCup - International Robotic Soccer Competition - 0 views

  • By mid-21st century, a team of fully autonomous humanoid robot soccer players shall win the soccer game, comply with the official rule of the FIFA, against the winner of the most recent World Cup.
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    An appealing way for students and researchers in the STEM fields to work together and solve a problem- robots that play soccer better than humans?
Sabita Verma

Video Games Win a Beachhead in the Classroom - NYTimes.com - 0 views

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    New York classroom where curriculum is entirely in video games. The program is called "Quest to Learn". Students learn math, english and other core subjects by playing multi user video games. The games are designed by learning games designers and are focused on problem solving.
Ashley Lee

Colleges Battle Gossip Websites like ACB, JuicyCampus - TIME - 1 views

  • What used to be whispered on campuses is now broadcast, in the most cowardly way, for anyone with an Internet connection to see. Beverly Low, dean of first-year students at Colgate University, describes the phenomenon as an "electronic bathroom wall." The posts — which are often suffused with racism, sexism and homophobia — can be so vicious and juvenile that Ben Lieber, dean of students at Amherst College, likens them to "the worst of junior high."
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    on "electronic bathroom wall": elite universities are struggling with the problem of anonymous gossip sites
Uly Lalunio

MIT wins Pentagon prize in social networking contest - 0 views

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    "According to DARPA, the goal of the Network Challenge was to explore how "broad-scope problems can be tackled using social networking tools." It said it aimed to look at such issues as mobilization, collaboration, and trust in diverse social networking constructs."
Diana Mazzuca

The Problem with Lecturing - 13 views

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    An example of student preconceived notions preventing them from learning scientific concepts.
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    Interesting article. Dockterman speaks of Mazur all the time and it's nice to see the background.
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    Great find. It touches on two topics I'm pursuing this semester- conceptual change and how formative assessments can improve learning. Eric Mazur's approach is fantastic. I wonder how what he does can be applied to K-12 teaching.
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    http://www.youtube.com/watch?feature=player_embedded&v=lBYrKPoVFwg This is a video of Professor Mazur using this strategy. I'm currently taking a class where the professor uses a similar type of engagement method and I find that it is much more interesting and results in deeper understanding than a typical lecture method.
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    Ayelet, I curious what class / professor.
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    Merseth. Do you agree with this characterization? Do you find that style effective?
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    Thanks, Diana. I can use this article in two of my other classes.
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    Great video - key quote "You can forget facts but you can't forget understandings." Yes - I would agree that Merseth and a number of other HGSE professors structure their courses for engagement in a similar manner. Requiring reading & active reflection (by via a written brief, case preparation, or online quiz) before the class / lecture is a great way to prep for deeper engagement and understanding. The genius in Mazur's approach is to use technology to assess before class and during class what his students understand and, more importantly, don't understand AND then tailor what he presents next to address misconceptions.
Chris McEnroe

More Schools Embrace the iPad as a Learning Tool - NYTimes.com - 2 views

    • Chris McEnroe
       
      "It's not about a cool application," Dr. Brenner said. "We are talking about changing the way we do business in the classroom." This is a useful sound bite but this article is a quagmire of the issues facing education. Advocates who would rather spend the money on teachers are speaking into the wind politically but they are also not speaking to the point being raised by the event the ipad purchase or the opportunity to advance learning. Good teaching rests on good, personalized relationships as well excellent management. ipads help with both but the danger in not articulating that more clearly is the fear that ipads (or some such thing) will replace teachers. There are those who love the idea of ipads not as an enhancement to learning but as a way to drive up teacher production. That idea and the fear of it distracts from matter of using technolofy to enhance learning.
    • Stephen Bresnick
       
      Really well said, Chris. I was reading the article and couldn't help but chuckle at the quote, "this is this could very well be the biggest thing to hit school technology since the overhead projector," said by the teacher Mr. Wolfe. The quote communicated volumes about Mr. Wolfe's underlying assumption that good teaching rests on good gadgetry, as if the overhead projector was once a panacea for all that ailed education in the 1970s, but that now there is a new panacea, the iPad. I have heard an interesting criticism of use of the iPad in the classroom that I would like to share. Namely, that it is a device designed almost exclusively for the consumption of media, but that it provides little if any opportunity for collaboration. Yes, there are a ton of cool apps in the App Store and the number will continue to grow, and yes, some of them will be pretty darn neat. But without the ability for students to collaborate and create, there is little evidence that this is, in itself, a transformative educational technology, just a faster and more colorful way for students to do the same things they have been doing. I get a bit uncomfortable when I see teachers get really excited about the tools of technology and all of their cool capabilities without thinking about which problems these technologies might be able to solve. So many people are fixated on technology as an end, as if dropping this new gadget in the classroom will, by itself, solve all problems. iPads are really great, but this might just be a case of the tail wagging the dog.
mozzadrella

Design Your Obsolescence | Bright Spot Strategy - 1 views

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    "..enabling and empowering others to solve their own problems is the best way to ensure successful projects, whether for a new product, a marketing campaign, training program or any other kind of project. Creating this sense of ownership and empowerment is also the best way to keep people (yourself included) engaged and growing." Good advice for product design and task design...
Katherine Tarulli

One Great Idea For Better K-12: Turn Students Into Problem Solvers - 1 views

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    Ed.D. and TED Senior Fellow Juliette LaMontagne discusses her best ideas to fix K-12 schools. Her vision includes increased informal learning, greater access to emerging software and online content such as Khan Academy and project-based work that allows students to apply what they learn to real world situations.
Katherine Tarulli

Ken Robinson: Changing education paradigms | Video on TED.com - 1 views

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    This is an engaging animation/talk from Sir Ken Robinson about the links between some difficult problems facing schools and how a paradigm shift is necessary to fix them.
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