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Adrian Melia

See-Through Anatomical Model Is the Creepiest Use of Projectors Yet - 0 views

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    Interesting example of one way technology can enhance medical teaching.
Kasthuri Gopalaratnam

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 1 views

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    "As the session continued, Lindquist gestured, pointed, made eye contact, modulated her voice. "Cruising!" she exclaimed, after the student answered three questions in a row correctly. "Did you see how I had to stop and think?" she inquired, modeling how to solve a problem. "I can see you're getting tired," she commented sympathetically near the end of the session. How could a computer program ever approximate this? "
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    Thanks to Dr. Dede for inviting Neil Heffernan to speak to our class a while back. Great to see Dr. Heffernan's work being covered in the press.
Janet Dykstra

Sweden's Newest School System Has No Classrooms - 0 views

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    The pictures alone are worth viewing in this new model school in Sweden. I would love to have attended a school like this one!!
Cole Shaw

Rocketship Education--Blended Learning - 1 views

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    Insider's view blog about Rocketship Education's technical infrastructure that supports their blended learning model.
Richard Liuzzi

Penn News | Penn Develops Computer Model That Will Help Design Flexible Touchscreens - 1 views

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    Articles gets into the details of how the tech is designed. I'm more interested in the implication of touch screens that are flexible and thus potentially made more ubiquitous than we can currently imagine. Like in the Microsoft video, what if every surface we interact with is a digital portal? What implications not only for technology, but all forms of human action and interaction?
Simon Rodberg

SAMR Model for Technology - 1 views

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    A different way of thinking about what educational technology is "transformational."
Jenny Reuter

biNu Opens Its Feature Phone Platform To Third Party Apps, Starting With Romance Publis... - 1 views

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    BiNu makes feature phones a little smarter.
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    I'm so excited to see biNu on here, Jenny! I wrote a case study about their technology for a class last year and was blown away how their model of cloud computing could essentially turn "dumb" feature phones into smart phones - and for a fraction of the cost. They've changed their marketing approach and business model substantially since I wrote the case study last fall, but I still see a lot of potential for this type of tech to reach hitherto-unconnected people in the developing world who were still using phones and 2G networks. So interesting, thanks for posting!
Chris Dede

MIT announces two MOOC sequences as edX strategy begins to take shape | Inside Higher Ed - 1 views

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    A step to explore models for MOOCs
Mirza Ramic

The New, Lifelong, Nonlinear Path Through College - NEXT: The Future of Higher Educatio... - 0 views

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    Really interesting article about the potential of a lifelong and nonlinear path through college - reminiscent of Prof. Dede's lifelong and life-wide learning propositions/models.
Chris Dede

EdTech Leaders OnlineA case study of scalable online professional development programs ... - 2 views

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    ETLO is a very successful model of scaling up
Kasthuri Gopalaratnam

A New Scan For 3D Printing And Augmented Reality - 0 views

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    The developer kit would especially be helpful to developers planning on using the device to develop augmented reality applications. Typically, augmented reality refers to an enhanced (and, sometimes, fantastic) vision of reality.
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    This would also be very powerful for engineering applications, virtually "adding" prototypes from solidworks or 3D modeling programs to see their impact on objects or spaces. I also see a cool educational aspect where students could build theoretical bridges, building models, or art installations to see how they would impact the real space they might inhabit.
Mirza Ramic

Analysis suggests MOOCs will be more disruptive than open access journals | Inside High... - 2 views

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    More on MOOCs: "One one side, there are those who portray traditional higher education models as enjoying too much immunity from market forces and public demands for greater academic efficiency and productivity; on the other side are faculty groups and others who are struggling against a narrative of disruption that sees higher education as a business while discounting the issues of academic quality, freedom and governance."
Benjamin Berte

Which Augmented Reality Startups Are Most Ready for Market? We Rank Them. - NYTimes.com - 0 views

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    Here's an individual analysis of each company and how it rated according to Technology, Business Model and Utility
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
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  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Maura Wolk

School on the mend - The Boston Globe - 1 views

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    While this article does not address technology directly, I think this is the type of school community that could so benefit from emerging educational technologies. The traditional school model has been failing them, and they are prime for redesign. I'd be interested to see even how something like ecoMUVE could begin to change the classroom atmosphere.
Chris Dede

Education Week's Digital Directions: Schools Combine Netbooks, Open Source - 2 views

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    netbooks plus open source is a new model for 1:1
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    less money than an iPad and, in my opinion, more usable for the students - win win. Go Ubuntu!
kshapton

Tutorials: Learning To Play - 0 views

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    Using education to make better games, a twist on using games for better education. They make an interesting argument for two learning styles: the button-mashing 'exploratory learners', and the more reserved and strategic 'modeling learners'. How do you cater to both?
Garron Hillaire

Will Wright Takes the Sims to Current TV with Bar Karma | Magazine | Wired.com - 1 views

  • Earlier this month, Current TV announced its new tv series, Bar Karma, scheduled to debut in the first quarter of 2011. Created by game designer Will Wright, known for his popular video games including The Sims and SimCity,  Bar Karma’s production model promises to provide a high level of audience involvement with the show
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    Interactive tv Perhaps educators could have an impact if they coordinated?
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    This is a really interesting and cool idea. I know that Disney's intense storyboarding model in its 'golden age' relied on months and sometimes years of collaborative, co-creation of a story between 10s-100s of people. And their decline in quality is often attributed to adopting a one-author/screenwriter process (The book: The Illusion of Life, Disney Animation; by Frank Thomas and Ollie Johnston talks about the company's process with lots of beautiful illustrations, how-to advice, and historical narratives..). What will happen when the general public, with potentially 1000s to millions of viewers put their minds together to evolve the best story?
Garron Hillaire

The Situation - Television Tropes & Idioms - 0 views

  • Google pulled all their ads on October 26th, due to TOS violations on the part of the wiki and forums — specifically "adult and mature content" on pages that carried Google Adsense ads. These ads provided far and away the majority of the site's operating budget.
  • Turn off anonymous editing in the wiki. This is so that we can tell Google, "See, we do have standards, and we can identify and take action against people who violate them." This has already been implemented.
  • Segregate "adult and mature content" behind some sort of barrier that you will have to explicitly agree to go through. This has been implemented
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  • Nofollow tags will be attached to outbound links on wiki pages. This is an invisible-to-users tag that tells the Ad Server "The following link goes somewhere that isn't us. Don't hold us responsible for their content."
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    TV Tropes is being very transparent about creating a moderation system for the content. This is in response to loosing advertising dollars from Google. It is interesting to see the outline for their model of moderating content. Some of these elements could be used in a web 2.0 environment for education
Chris McEnroe

Teaching: Prepare and Connect | U.S. Department of Education - 3 views

    • Chris McEnroe
       
      Seems to me to be a real disconnect with respect to assessment. Assessment, testing in the old model, did not authentically serve the learner. It served the system (modeled on the industrial reward paradigm). If we are focused on learning, assessment only serves the learner in terms of feedback but not as "assessment" as in: you worked hard and you get an 'A'. Getting an 'A' has even less relevance in the 21st centruy paradigm.
  • Educators can view and analyze their practice and then innovate and customize new ways to refine their craft in light of new insights.
  • PBS TeacherLine
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  • PBS TeacherLine
  • The technology that enables connected teaching is available now, but not all the conditions necessary to leverage it are
  • 3.0 Teaching:
    • Chris McEnroe
       
      I don't think this is intentional but I love the catch phrase of "3.0 Teaching" as a play off of Web 2.0.
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