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Kasthuri Gopalaratnam

Online Mentoring Program to Encourage Women in Sciences - NYTimes.com - 0 views

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    This is great! I'm very curious to see how this is being used, what types of conversations are being asked, and how and if this turns into longer term mentorships. Our team for Innovation be Design class is looking to create something like this for high school girls already engaged in STEM...so we are looking at the step right before this so making sure that the "interested" girls actually major in STEM fields.
Emma Heeschen

How do we define learning in the digital age? - 1 views

In the service of organization and creating a shared language, this topic is a place to post how you define learning in a digital age and the resources that inform your mental model.

education learning t561 educational_technology

started by Emma Heeschen on 17 Sep 12 no follow-up yet
Bridget Binstock

Atari Looks To Reinvent Itself As A Mobile Games Company; Hires Former iWON/Marvel Exec... - 1 views

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    Founded in 1972 by Nolan Bushnell and Ted Dabney, Atari played a central role in the early history of video games, going on to create what are still some of the most recognizable arcade games on the planet, like Pac-Man and Pong, to name a few.
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    very interesting. With the rise and widepsread adoption of mobile devices as the gateway of choice for gaming, more and more game companies are jumping on the mobile app bandwagon. With Atari shifting its focus like this, it instantly makes me think what other founding game company have or will need to do. Sega, another big name in the early gaming days, eventually had to drop out of the hardware game because it couldn't compete. It now produces game content for its former competitor's gaming hardware. And Sega now even ports lots of its classic video games from the 80s and 90s to mobile devices like the iPhone and iPad. Nintendo is still in the hardware game, but it's portable gaming hardware is now competing with directly mobile devices (& apps) head on. Nintendo's revenue and userbase is shrinking, and most analysts and observers are pointing to the rise of iOS and other mobile devices as substitutes to dedicated gaming devices. Will Nintendo still stick around using its current model- making its own gaming hardware to sell its own (highly regarded) 1st-party properties, like Mario, Zelda etc? Lots are predicting (or even encouraging) Nintendo to drop making its own hardware, and to produce content with its prized properties onto mobile devices.
Melinda Schindler

Winchester High School's New Course: "Designing Applications (Apps) for Androids" - 2 views

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    This article explore's a high school teacher's efforts to teach students how to create apps for androids. I think it's a good example of how technology can and should be used in classrooms.
Chris McEnroe

Idaho teachers union leader has tough task ahead - Boston.com - 2 views

  • "But I worry, are we experimenting on our kids? Where's the research that shows one-to-one computing devices, requiring online course, is going to help students achieve greater?"
    • Chris McEnroe
       
      I don't know what good decision making should look like in Idaho but this particular comment by Penni Cyr has gut-wrenching irony when you consider how much experimentation goes on in schools. I commented in class a few weeks ago about how Student-teaching is experimentation with no measurement for the net loss of learning as the result of having an apprentice teacher. I don't mind having good discussion and even arguments- but let's start with substantive premises. Yikes!
    • Allison Browne
       
      I think that the union position would be that experimentatin should be carried out on pilot programs first to create stronger buy-in from the communities. Also, the student-teacher "experiment" is supposed to be monitored by a mentor teacher who hopefully prevents large losses of learning. The relationship between states and unions right now is very negative and it would be helpful if the union could make statements that are embracing of change but the legislation has pushed them into a corner so both sides sound as intractible as Congress. Very frustrating.
Kasthuri Gopalaratnam

Two Schools of Thought: The Key Difference Between Apple and Google - 1 views

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    Nice contrast - one company believes in design and the other in data.
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    I'm intrigued by the writer's argument that a focus on data (Google) helps make the existing technologies more effective and powerful, while the focus on design (Apple) helps create new technologies and bring about revolutions in technology usage. It seems to me that we must have both existing to reap maximum benefit, but it's not clear whether the two ideologies together will be as effective as they are apart.
Kasthuri Gopalaratnam

Mooresville School District, a Laptop Success Story - (It's Not Just About the Laptops) - 0 views

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    Some very useful lessons to learn fro Mooresville. Looks like the broader ecosystem (such as cheper access to broadband internet) has been thought through rather than just dropping a laptop into the classroom.
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    Interesting comment from one of the parents, attesting to how technology can be out to good use in education - "My son, just yesterday, completed a mutlimedia project about the Sahara desert working together with another student. They created a video imagining them driving a vehicle through the desert while reciting facts about the desert and incorporating pictures and graphics about what they were describing. It was as if they were taking me on a virtual tour of the desert. This is the way we communicate now. What we learn is only as important as how we are able to communicate it to make things happen."
Maria Bueno

Chronicle - A Transformative Multi-Media Assessment Tool for Teachers - 5 views

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    Like most Facebook users, many educators use Facebook to connect with friends new and old, but the Internet's most popular site can also be a great learning (and teaching) tool. There are many Facebook pages that have been created as a resource to collect, share, and disseminate information about education and education technologies.
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    10 Beneficial Facebook Pages For Educators To Check Out
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    Interesting article about a multimedia tool for teachers with the main goal of implementing best methodologies in the classroom. Teachers can share students' performance via text, photo, audio or video.
Heather French

Steve Ballmer and Microsoft announce Youth Spark - 0 views

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    Quoting directly from the company-wide email (to Microsoft) "Microsoft YouthSpark is a new companywide initiative that will create opportunities for 300 million young people around the world over the next three years. We know young people everywhere face real challenges....Yet, this is more than philanthropy. We are mobilizing the company. From Partners-in-Learning to Office365 for EDU to Skype in the Classroom, we're marshaling a wide range of company's programs to support youth. As Steve said this morning, "We believe that working with our partners we can help empower young people to change their world, and we are committed to using our technology, talent, time and resources to do that."" (Personal Communication)
Rupangi Sharma

Classifying K-12 blended learning - 0 views

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    As blended learning continues to expand across the K-12 sector, definitions are important to help people talk about the new phenomena. This white paper refines our previous work in helping to create a shared language for the emerging field so that innovators can build upon each other's ideas, rather than talk past each other.
Cole Shaw

Case Study: Smartpen for HS Math - 0 views

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    A profile of a teacher in Florida who is using smart pens from LiveScribe to create pencasts of exercises for her HS math classes.
Jason Dillon

Anthropology of Youtube - 1 views

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    Following up on Chris's comment about how social media is allowing students to create a society. Have a look. The work of this graduate class in anthropology is fascinating.
Emily Watson

Blended Learning: Iterating Toward Better Learning At Scale - 1 views

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    Alex Hernandez from the Charter Growth Fund highlights some key topics in blended learning, one of which is 'Can we increase the velocity of learning and create more space for such things as projects, the arts and deep thinking?' While so much emphasis is placed in STEM education, the idea of also utilizing blended learning environments to foster creativity and engage students in artistic processes is one we should also consider.
Natalie Bartlett

Value of Multiple Choice - 1 views

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    Multiple Choice with Tech
Mirza Ramic

Creating a "Least Restrictive Environment" with Mobile Devices | Edutopia - 0 views

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    "Anything digital can be seen, manipulated, experienced."
Maria Bueno

Online game to help young students explore careers - 0 views

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    Students from Norco College created an interactive game that introduces middle schools students to career technical education. '' It's so important to get students thinking early about their future'' (Director of Career & Technical Education Projects)
William Vitale

Neuroscience and Enhanced Learning Report - 1 views

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    Here's a report from FutureLab at the National Foundation for Educational Research. It's a long report but they touch on a number of ways that neuroscience and technology can be integrated, whether it being using fMRI to demonstrate how brain activity levels are heightened when someone is allowed to choose their own avatar in a video game, or creating an app that helps dyslexic children read based on a neuroscience framework.
Chris Dede

Top News - Digital pens: Mightier than MSWord? - 0 views

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    This is a new interface for taking notes -- what are the implications for studying and for content mastery?
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    Hey Prof! Funny you tagged this article. I was just searching for advanced note-taking software and was having a difficult time finding anything that would resemble my handwritten notes. Also, I came across a similar device that is described in your article today at my internship at Soup2Nuts. Since all of the animators/artists use Flash to create the cartoons, they have something similar to this "magical pen". However, they need to use a specific type of tracking pad to draw. The idea of applying this same technology to any piece of paper is a useful idea (if you are one of those people who remember to bring paper and pads to class).
Jennifer Hern

A Virtual Revolution Is Brewing for Colleges - washingtonpost.com - 0 views

  • When this happens -- be it in 10 years or 20 -- we will see a structural disintegration in the academy akin to that in newspapers now. The typical 2030 faculty will likely be a collection of adjuncts alone in their apartments, using recycled syllabuses and administering multiple-choice tests from afar.
    • Xavier Rozas
       
      I think this vision is at its core flawed.
  • But within the next 40 years, the majority of brick-and-mortar universities will probably find partnerships with other kinds of services, or close their doors.
    • Jennifer Hern
       
      I seriously doubt colleges and universities are going to fall by the wayside into cyberspace. The article is focusing on the cost of education at these institutions instead of the quality of education. Yes, more students will have access to higher ed. degrees because they are more affordable, but setting out on your own at eighteen years of age, whether it be going to college or entering the workforce, is a long-held tradition in society. Students at universities aren't just learning about academics, they're learning about social dynamics as well. Based on my personal experience, I probably learned more about why and how people, groups, teams, and large organizations operate and interact (especially in informal settings) than I did about Milton's 15th century Morte D'Arthur. If the author is proposing that MOST high school graduates stay home for an additional two to four years before entering the real world, I think it would create a whole new set of rammifications that would negatively impact our society as a whole.
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    This article talks about online-learning and the ways it may change the college experience. While I agree that new technology is affecting the way our courses are run, I don't see it leading to the complete shut down of Universities. While it is wonderful that people have access to courses and resources that they may not otherwise have, I believe that there will always be a need for face-to-face interactions that one can only get from a University setting.
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