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Skoolaborate - 1 views

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    Skoolaborate is a global initiative uses a blend of technologies including, blogs, online learning, wiki's and 'virtual worlds' to transform learning. We aim to use these tools to provide engaging collaborative learning experiences for students aged between 13 and 18 years of age.
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Should Math Education Be Replaced by Video Games? - 2 views

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    Wondering if this idea of "Pulling people into education, rather than pushing them into it" can work for the world's "worst-off Children"? Most interesting ideas found in the TED talk here: http://www.good.is/post/education-innovation-in-the-worst-situations/ Q: Are there smart-phone/cell-phone-based MUVE games?
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A Web 2.0 Class: Students Learn 21st Century Skills, Collaboration, and Digital Citizen... - 1 views

  • "I have been able to virtually meet the people that can help me get the answers I need for what I am searching for in school and one day, in my career."
  • These students are learning how to be critical readers and thinkers, while opening up rich, academic conversations via blogs, Twitter, and Skype.
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    Students realize that with Web 2.0 lots of resources are available.
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Kno Tablet to Debut at $599 - NYTimes.com - 2 views

  • We already knew that the Kno, a tablet computer designed for college students, would be bigger and heavier than Apple’s iPad. It will also be pricier.
  • “When you do the math, it actually pays for itself and still saves $1,300 in digital textbook costs,” he said.
  • To be sure, the Kno is not just a fancy e-reader. It is also a platform that will allow students to take notes, manage projects and organize their college lives.
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ICT & Education: Eleven Countries to Watch -- and Learn From | A World Bank Blog on ICT... - 0 views

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    A look at ICT in Education in 11 countries highlighting national programs in the field.
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From Some Teachers, Excitement About Classroom Tech - NYTimes.com - 0 views

  • The New York Times and its Learning Network recently put out a call asking teachers to make videos describing how technology had changed their classrooms. You can watch our pick of the best submissions here.
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Study Finds That Online Education Beats the Classroom - Bits Blog - NYTimes.com - 0 views

  • A recent 93-page report on online education, conducted by SRI International for the Department of Education, has a starchy academic title, but a most intriguing conclusion: “On average, students in online learning conditions performed better than those receiving face-to-face instruction.”
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The American Diet: 34 Gigabytes a Day - Bits Blog - NYTimes.com - 1 views

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    This article is not directly related to education, but it gives you a sense of how much information youth today might be consuming. An average American consumed 34 gigabytes per day in 2008. From the executive summary: 'In 2008, Americans consumed information for about 1.3 trillion hours, an average of almost 12 hours per day. Consumption totaled 3.6 zettabytes and 10,845 trillion words, corresponding to 100,500 words and 34 gigabytes for an average person on an average day. A zettabyte is 10 to the 21st power bytes, a million million gigabytes. These estimates are from an analysis of more than 20 different sources of information, from very old (newspapers and books) to very new (portable computer games, satellite radio, and Internet video). Information at work is not included.'
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BBC News - Blogging loses appeal for US teenagers, says survey - 2 views

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    As soon as I catch up...I fall behind
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#Edchat: Echo Chamber or Sounding Board - Sayville, NY, United States, ASCD EDge Blog post - 0 views

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    Role of Twitter in learning
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A New Kind Of Twitter PD - Winston Salem, NC, United States, ASCD EDge Blog post - 2 views

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    Ways of helping educators learn about twitter
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Berkman fellow blog: Is Information Technology Beneficial ? ( in this case economic gr... - 1 views

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    access to information leads to greater economic opportunities. I am sure there are several explanations but.. I post this article, because it got me thinking about a concept from a paper on universal design for learning : access to information is not the same as access to learning. As more and more people have increasing access to large amounts of information , progress for all will depend on making it easily accessible How can we do that online ? I am not sure where I am going with this thread, but it all seems interesting to me.... any thoughts ?
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    Well, I guess if we equate the spread of the printing press to creating a new market (i.e. purchasing printed materials) then this is how economic opportunities increased. But those printed materials spread more quickly when the readers received content that was designed by the people similar to themselves. Likewise, the spread of online learning environments must also connect to greater usage in general; however, learning may be limited for the user with sites that are designed by an alternative culture that does not represent the user's. What do you think?
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India's $35 tablet is here, for real. Called Aakash, costs $60 -- Engadget - 3 views

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    Tying into discussions this week about bringing access to mobile devices to all via non-prohibitive costs, while still reaching a set of bare-minmum technical specs for actual use: India's "$35 tablet" has been a pipedream in the tech blog-o-sphere for awhile now, but it's finally available (though for a price of roughly $60). Still though, as an actual Android color touch tablet, with WiFi and cellular data capability - I'm curious to see how it's received and if it's adopted in any sort of large scale
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    http://www.google.com/hostednews/ap/article/ALeqM5jkCXZtzqXX87-pXex2nn23lWFwkw?docId=87163f29232f400d87ba906dc3a93405 A much better article that isn't so 'tech' oriented. Goes into the origin and philosophy of the $35 tablet, and future prospects
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    I had heard months ago that India was creating this, but was not going to offer it commercially - rather, just for its own country. Just like the Little Professor (Prof Dede) calculator, when tablets get this affordable, educational systems can afford classroom sets of them and then use them regularly. But to Prof Dede's point - can they do everything that more expensive tablets can do? Or better yet - do they HAVE to?
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    I think this is what they're aiming to do - all classrooms/students across the country having this particular tablet. They won't be able to do everything today's expensive tablets can do, but I think they'll still be able too to do plenty. This $35 tablet's specs are comparable to the mobile devices we had here in the US in 2008/2009. Even back then, we were able to web browse, check email, use social networking (sharing pics and video too), watching streaming online video, and play basic 2D games. But even beyond those basic features, I think this tablet will be able to do more than we expect from something at this price point and basic hardware, for 2 reasons: 1. Wide-spread adoption of a single hardware. If this thing truly does become THE tablet for India's students, it will have such a massive userbase that software developers and designers who create educational software will have to cater to it. They will have to study this tablet and learn the ins-and-outs of its hardware in order to deliver content for it. "Underpowered" hardware is able to deliver experiences well beyond what would normally be expected from it when developers are able to optimize heavily for that particular set of components. This is why software for Apple's iPhone and iPad, and games for video game consoles (xbox, PS3, wii) are so polished. For the consoles especially, all the users have the same exact hardware, with the same features and components. Developers are able to create software that is very specialized for that hardware- opposed to spending their resources and time making sure the software works on a wide variety of hardware (like in the PC world). With this development style in mind, and with a fixed hardware model remaining widely used in the market for many years- the resultant software is very polished and goes beyond what users expect from it. This is why today's game consoles, which have been around since 2005/6, produce visuals that are still really impressive and sta
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Techtonic Shifts : Blowing Your Freaking Mind: There's an App for That - 2 views

  • Lego store in downtown Orlando has a  mesmerizing AR kiosk that tells kids what's inside each toy box—it's sure to empty a few parents' wallets.
    • Jennifer Hern
       
      No way! Now toy companies are actually going to have to start delivering on their marketing! I can't remember how many times I opened a toy and was totally disappointed because it had hardly anything in it.
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Does the Brain Like E-Books? - Room for Debate Blog - NYTimes.com - 1 views

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    Discussion on whether digital reading differs neurologically from paper reading.
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Ning Opens a Virtual Gift Shop With Custom-Made Gifts - Bits Blog - NYTimes.com - 0 views

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    Ning, which lets Web users create their own social networks about any topic they want, plans to open a virtual gift shop on Wednesday. Users will be able to buy and sell virtual gifts, as they can on some other social networks, including Facebook. On Ning, they will also be able to create and sell their own, custom-designed virtual gifts.
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Does Technology Reduce Social Isolation? - Bits Blog - NYTimes.com - 1 views

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    This article contradicts other studies that suggest we are feeling more socially isolated because of the rise of the internet and wireless media.
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Google Offers Users a Peek At Stored Data - Bits Blog - NYTimes.com - 0 views

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    Google opens the book on privacy (somewhat).
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Tweets Are Coming to LinkedIn - Bits Blog - NYTimes.com - 0 views

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    Twitter and LinkedIn have partnered up so that "tweets" are now a part of LinkedIn, which is a social networking site for professionals.
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