Very interesting article. "iREAD (Impact on Reading of E-Readers And Digital content) Ghana Pilot Study" Another example showing us the traditional standardized test doesnt seem to be a suitable type of assessment here. But in addition to that there are many interesting findings related to IT literacy, benefits of the teachers and increased access to learning materials. (never really thought a simple hardware such as e-reader itself will be this 'transformational' to certain countries across the world)
More info on their PD (coaching service requires additional $), also details on their plan to expand audience (to 5th, 6th grader) and regions (france, singapore and korea)
A new experiment in online learning: MIT OpenCourseWare, Codecademy, OpenStudy and P2PU are partnering together to offer a new kind of MOOC. The first course is "A Gentle Introduction to Python."
It sends out emails to thousands of small groups pointing them to lectures, tutorials, and exercises - but also encourages learners to think for themselves and share additional resources with each other. It provides a map to learning Python, but doesn't discourage folks from careening off the beaten path.
An interesting, critical appraisal of MOOCs' transformative potential by education historian Larry Cuban. Includes some hilarious graphics, in addition to good insights...
LuminAR is another project out of the Fluid Interfaces Group at the MIT Media Lab that combines a camera, projector, and computer into the currently available infrastructure of lamps and sockets to augment reality with additional information.
Analysis of MOOCs and how they might alter higher education. Not many more additional topics from the usual concerns, but they do have some interviews with MOOC participants that give the article more of a personal feel.
full disclosure: classmate Alex Schoenfeld first shared this with the us in the TIE facebook group :). But it brings an interesting trend in the adoption and pricing of mobile apps:
Article outlining what lots of us know when it comes to moblie apps and pricing - free, $1, and $2 are the price-points that sell, and allow us to try out an app with minimal regret.
But with the rise of more and more high-quailty, high-profile, and high-budget educatioanl apps, will the pricing structure change? Will parents and educators be willing to spend the prices of traditional computer software ($50 or more?) for really great mobile apps?
The article brings up an interesting model that seems to already be coming to life looking at how apps are being sold and updated lately:
"Donahoo and Russell propose there's a better way: subscriptions and content expansion packs. Launchpad Toys follows the latter tact. The initial price the Toontastic app for $3 (though it's currently free). Users can use that fully functioning app, or choose to add additional characters and themes with $.99 expansion packs. This way, they contend, costs are controlled; it's cheap for parents and children to evaluate an app, and the model encourages regular updates."
Pearson's adds new capabilities to allow teachers differentiate, individualize, and customize topics that can be learned at accelerated pace and topics that require additional help.
"The ability to tilt along multiple axes distinguishes our display from previous actuatable displays. Such screen versatility opens a range of opportunities for providing an additional integrated information channel to the user.
"These opportunities include collaboration, terrain modeling, 3D video that is beyond auto-stereoscopic 3D and tangible gaming. We can imagine many scenarios that would benefit from the physicality offered by Tilt Displays. However, we need to establish whether users can relate to the new experiences and advantages of using such a device."
A fascinating approach to internet privacy for children. In addition to a "no post" policy for content related to their daughter, these parents have created a "digital trust" of pre-registered accounts and domain names for her to access when she's mature enough.
Interesting interview with the Finnish educator Pasi Sahlberg on using technology to improve education and enhance learning: "I think the best way to move forward is to find a good solution to securing time for human interactions for all students in addition to giving students access to learn with new technologies."
Check out this informal use of AR called Urban Sleuth. In addition to participating the platform also allows you to create your own content. Might be something fun to do as a cohort before it gets too chilly!
Since 1990, the gap has remained fairly constant. In addition, Hispanic young adults in the United States continued to have a relatively high status dropout rate when compared to Asian/Pacific Islanders, Whites, or Blacks (table A and table
Great site promoting online youth collaboration. Site includes tools for student game and digital asset development in addition to pre-built educational games.
If you haven't yet seen it, there is a fascinating video of Sal Khan speaking at the Gel 2010 conference. For those who haven't been following, Khan is the creator of the Khan Academy-a non-profit that has over 1,800 videos for free on the Web that teach topics in Math, Science, the Humanities, and so forth-and have attracted such an impressive following that they have more viewers than even MIT's open courses on YouTube. The Khan Academy reaches people all over the world with these videos, and recently Google awarded it $2 million to create more videos and translate them into additional languages.
States are starting to question whether online teachers should be required to obtain additional certification or training for virtual instruction. Some folks think a solid foundation in classroom teaching is enough and that it would present an additional obstacle to the existing challenge of recruiting high-quality teachers. But can teachers be as effective online as in the classroom without some specialized training?
Principles of networked learning, constructivism, and connectivism inform the design
of a test case through which secondary students construct personal learning
environments for the purpose of independent inquiry. Emerging web applications and
open educational resources are integrated to support a Networked Student Model that
promotes inquiry-based learning and digital literacy, empowers the learner, and offers
flexibility as new technologies emerge. The Networked Student Model and a test case are
described in detail along with implications and considerations for additional research.
The article is meant to facilitate further discussion about K-12 student construction of
personal learning environments and offer the practitioner a foundation on which to
facilitate a networked learning experience. It seeks to determine how a teacher can
scaffold a networked learning approach while providing a foundation on which
students take more control of the learning process.
"Thanks to the simple addition of thumbs up and thumbs down buttons on many websites, advertisers are finally getting a sense of how enjoyable (or annoying) their ads are."