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Chris Johnson

How to Draw with HTML 5 Canvas (via Carsonified - ThinkVitamin) - 0 views

  • The excellent Canvas cheat sheet is a great reference of the commands available.
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    For people interested in the new HTML 5 standard, there are some great things that will be possible. This article gives a quick overview of Canvas, which will use JavaScript to allow some pretty complicated visual effects. This guide assumes a good grasp of the current standards and of typical digital design tools.
Xavier Rozas

Humanities 27: Imaginary Journeys - 0 views

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    While the technology has summarily 'emerged', Google Earth and a well designed media rich narrative are rethinking lecture dynamics and student participation. Informative video highlights some of the features and offers testimonials about Greenblatt's Humanities 27 being taught at Harvard.
Chris Johnson

Social Impact Games (Entertaining Games with Non-Entertainment Goals) - 1 views

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    This site lists educational games by category. There is no feed for updates (at least, I haven't found one) and games listed vary greatly in quality and educational merit. The site is hard to navigate due to poor design and doesn't seem to update very frequently
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    Cool Site! What an easy way to see what has been explored and was in the works. It seemed as though Health and Language acquisition were big topics.
Xavier Rozas

SmartPen Video Livescribe :: Never Miss A Word - 0 views

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    What can I say, its a smartpen. On the flip side of the user-value, a teacher could use the device to 'capture' student work in a digital log, The ability to program the SmartPaper with unique commands would make for some simple yet scalable adaptive testing designs.
Doug Pietrzak

Found: The Future of Playgrounds | Magazine - 1 views

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    Microsoft future ideas, eat your heart out.  Here's a chance at wired.com to design playgrounds of the future
Justin Reich

Video Games Win a Beachhead in the Classroom - NYTimes.com - 0 views

  • There is, at least, growing support for experimentation: in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet “aggressive goals” and “grand” challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a “new kind of R.& D. for education” that encourages bold ideas and “high risk/high gain” endeavors — possibly even a school built around aliens, villains and video games.
  • ant time building their own games. Sometimes they design
  • miniworld, a dynamic system governed by a set of rules, complete with challenges, obstacles and goals. At its best, game design can be an interdisciplinary exercise involving math, writing, art, c
Allison Gevarter

The Evolution of Classroom Technology - Interactive Feature - NYTimes.com - 0 views

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    Interesting visual history on the evolution of classroom technology. Particularly like that they used a slightly interactive interface in designing this. It's intriguing to see how far we've come--and at the same time how similar some things are.
Devon Dickau

Need a college? There's an app for that - 1 views

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    How can mobile apps help students select colleges and universities? Two Spelman College students designed a phone app to educate others about historically black colleges and universities.
Cameron Paterson

Networked student model - 4 views

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    Principles of networked learning, constructivism, and connectivism inform the design of a test case through which secondary students construct personal learning environments for the purpose of independent inquiry. Emerging web applications and open educational resources are integrated to support a Networked Student Model that promotes inquiry-based learning and digital literacy, empowers the learner, and offers flexibility as new technologies emerge. The Networked Student Model and a test case are described in detail along with implications and considerations for additional research. The article is meant to facilitate further discussion about K-12 student construction of personal learning environments and offer the practitioner a foundation on which to facilitate a networked learning experience. It seeks to determine how a teacher can scaffold a networked learning approach while providing a foundation on which students take more control of the learning process.
Garron Hillaire

The Supreme Court tries to figure out what Madison would have thought about Postal 2. -... - 1 views

  • The state of California is attempting this morning to defend a 2007 law banning the sale or rental of violent video games to anyone under 18
  • Ten minutes into the argument, Morazzini is barely visible beneath all the blood spatter. He's been assailed for the statute's vagueness, its overbreadth, and for the state's failure to show that playing violent video games is any more likely to engender violence in children
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    Video Games, Violence, Ban Question: Is there a coin here? Do educational video games sit on the opposite side of violent video games? If video games are good for instruction then are violent video games also instructing violence? Perhaps existing violent games are not following good educational design and therefore are bad at instructing violence (which is good)?
Yang Jiang

Apps to Amuse Children for Miles and Miles - NYTimes.com - 0 views

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    A child as young as 9 months can set goals when playing the apps in iphone. More and more parents let children play with their iphones. I-phones, which consist of many interesting apps and colorful designs, are easy to catch children's attention. Easy apps which can help children develop their basic skills (such as counting skills), do have great market and should be developed and improved.
Mydhili Bayyapunedi

Emily Pilloton: Teaching design for change - 1 views

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    This is not about an emerging educational technology but how two designers re-thinking of teaching. I'm throwing this out here to see if you think one can apply the Scaling Up framework to this initiative. What are some of the impediments that you can imagine and would you have any solutions?
Ashley Lee

Novelties - Multiple Screens Built for Textbooks as E-Books - NYTimes.com - 1 views

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    designing e-textbooks
James Glanville

Brainscape: Learn Faster - Research - 2 views

  • Confidence-Based Repetition These combined concepts of Repetition, Active Recall, and Metacognition work together to create Brainscape’s unique process of Confidence-Based Repetition (CBR). CBR acts essentially as your personalized knowledge stream, where bite-sized concepts are repeated one after another, in Question/Answer pairs, and then re-entered into the repetition queue in intervals based on your confidence in how well you know them. Low-confidence items (e.g. the 1’s and 2’s) are repeated more often until you upgrade your confidence to higher levels.
    • James Glanville
       
      "Confidence-based repitition" looks like the direct application of current thinking in neuroscience about how we learn.   I wonder how well it really works?  It's theory based but not truly field tested.....Not quite iterative research-design-field test-tweak loop Dock's Design course prescribes.
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    Interesting startup.  Building a learning tool based on the neuroscience concept of "confidence-based repetition."  
Kasthuri Gopalaratnam

Should the School Day Be Longer? - Room for Debate - NYTimes.com - 1 views

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    "When and where does it make sense to institute a longer school day, and how should it be designed?"
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    I think a case can be made for structuring school hours flexibly, to accommodate those who engage in sports and other extra currlicular activities and also those who desire or need additional academic learning time.
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    From my own experience, using technology was an effective way to maintain student engagement during a longer day. As a sped teacher, I offered students the opportunity to do an extra online-based reading intervention if they came to school early. I had a surprising number of students come - almost every single day. Additionally, using technology during afternoon tutoring sessions helped my students stay on-task. I think if the standard school day was to be extended, putting a substantial focus on technology would be both an effective learning tool and a good way to help prevent students from burning out by the last bell.
James Glanville

Learning: Engage and Empower | U.S. Department of Education - 4 views

  • more flexible set of "educators," including teachers, parents, experts, and mentors outside the classroom.
    • Chris McEnroe
       
      This is an example of the promise of Tech in Teaching. It promotes the Psycho/Social pedogogical reality of the learner's sphere of influences into the vital center of our concept of school. To me, it transforms academic discourse into intentional design. Because school experience is so culturally endemic, this is a change in cultural self-concept.
  • The opportunity to harness this interest and access in the service of learning is huge.
    • Chris McEnroe
       
      This sentence makes me think of an explorer who has discovered a vast mineral deposit and is looking for capital investment. To persuade teachers, parents, and school boards the explorer will need to show tangible evidence that ". . . our education system [can leverage] technology to create learning experiences that mirror students' daily lives and the reality of their futures." The sixth grade teacher will need to be able to demonstrate to the parent of a student the tangible benefits of a technology infused paradigm.
  • The challenge for our education system is to leverage technology to create relevant learning experiences that mirror students' daily lives and the reality of their futures.
  • ...8 more annotations...
  • large groups, small groups, and activities tailored to individual goals, needs, and interests.
  • What's worth knowing and being able to do?
  • English language arts, mathematics, sciences, social studies, history, art, or music, 21st-century competencies and expertise such as critical thinking, complex problem solving, collaboration, and multimedia communication should be woven into all content areas.
  • expert learners
  • "digital exclusion"
    • Chris McEnroe
       
      Isn't this just another iteration of the general disparity in all kinds of resource allocation? This could just as well be articulated by debilitating student/teacher rations, or text book availability, or the availability of paper, or breakfast, or heat in the he building?
  • School of One uses technology to develop a unique learning path for each student and to provide a significant portion of the instruction that is both individualized and differentiated
  • Advances in the learning sciences, including cognitive science, neuroscience, education, and social sciences, give us greater understanding of three connected types of human learning—factual knowledge, procedural knowledge, and motivational engagement.
    • James Glanville
       
      I'm interested in how our current understanding of how learning works can inform best practices for teaching, curriculum design, and supports for learning afforded by technology.
    • Erin Sisk
       
      I found the neuroscience discussion to be the most interesting part of the Learning section. It seems to me that the 21st century learner needs more emphasis on the "learning how" and the "learning why" and less focus on the "learning that." I think teaching information literacy (as described in the Learning section) is one of the most important kinds of procedural knowledge (learning how) students should master so they can access facts as they need them, and worry less about memorizing them.
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    "School of One uses technology to develop a unique learning path for each student and to provide a significant portion of the instruction that is both individualized and differentiated." I liked the definitions of individualized (pacing), differentiated (learning preferences/methods), and personalized (pacing, preferences, and content/objectives).
Stephen Bresnick

Video: An Automatic Text-To-Sign-Language Translation System | Popular Science - 0 views

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    In the USDOE Educational Technology plan, Universal Design for Learning standards require that information be presented in a way that is accessible to people with disabilities such as sight or hearing impairment. I found this article about automatic text-to-sign avatar software that would seem to be a no-brainer for anybody who is creating an eLearning experience that is primarily text-based. We have text-to-speech, which is as easy as opening a document and having a robot read the text for you. I wonder if there are any text-to-sign avatars that are available in English.
Stephen Bresnick

Guide to Open-Source LMSs - 0 views

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    Interesting look at the limited menu of viable open source LMSs that are out there. Moodle is by far the most popular, but as anyone who has ever developed any online courses on Moodle knows, the interface is clunky and it is overall pretty uninspiring (although adequate). Sakai sounds like an interesting competitor to Moodle and it sounds like it's gaining traction in the market- Rhode Island schools use it. From what I have read about it, it sounds like it is much more user friendly than Moodle and the students surveyed preferred the interface and design of Sakai to Moodle significantly (81% vs. 53%). Would love to hear any posts from people who have used any of these systems.
Uche Amaechi

BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views

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    Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
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    @Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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    I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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    What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
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