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Bharat Battu

India's $35 tablet is here, for real. Called Aakash, costs $60 -- Engadget - 3 views

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    Tying into discussions this week about bringing access to mobile devices to all via non-prohibitive costs, while still reaching a set of bare-minmum technical specs for actual use: India's "$35 tablet" has been a pipedream in the tech blog-o-sphere for awhile now, but it's finally available (though for a price of roughly $60). Still though, as an actual Android color touch tablet, with WiFi and cellular data capability - I'm curious to see how it's received and if it's adopted in any sort of large scale
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    http://www.google.com/hostednews/ap/article/ALeqM5jkCXZtzqXX87-pXex2nn23lWFwkw?docId=87163f29232f400d87ba906dc3a93405 A much better article that isn't so 'tech' oriented. Goes into the origin and philosophy of the $35 tablet, and future prospects
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    I had heard months ago that India was creating this, but was not going to offer it commercially - rather, just for its own country. Just like the Little Professor (Prof Dede) calculator, when tablets get this affordable, educational systems can afford classroom sets of them and then use them regularly. But to Prof Dede's point - can they do everything that more expensive tablets can do? Or better yet - do they HAVE to?
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    I think this is what they're aiming to do - all classrooms/students across the country having this particular tablet. They won't be able to do everything today's expensive tablets can do, but I think they'll still be able too to do plenty. This $35 tablet's specs are comparable to the mobile devices we had here in the US in 2008/2009. Even back then, we were able to web browse, check email, use social networking (sharing pics and video too), watching streaming online video, and play basic 2D games. But even beyond those basic features, I think this tablet will be able to do more than we expect from something at this price point and basic hardware, for 2 reasons: 1. Wide-spread adoption of a single hardware. If this thing truly does become THE tablet for India's students, it will have such a massive userbase that software developers and designers who create educational software will have to cater to it. They will have to study this tablet and learn the ins-and-outs of its hardware in order to deliver content for it. "Underpowered" hardware is able to deliver experiences well beyond what would normally be expected from it when developers are able to optimize heavily for that particular set of components. This is why software for Apple's iPhone and iPad, and games for video game consoles (xbox, PS3, wii) are so polished. For the consoles especially, all the users have the same exact hardware, with the same features and components. Developers are able to create software that is very specialized for that hardware- opposed to spending their resources and time making sure the software works on a wide variety of hardware (like in the PC world). With this development style in mind, and with a fixed hardware model remaining widely used in the market for many years- the resultant software is very polished and goes beyond what users expect from it. This is why today's game consoles, which have been around since 2005/6, produce visuals that are still really impressive and sta
Bridget Binstock

Atari Looks To Reinvent Itself As A Mobile Games Company; Hires Former iWON/Marvel Exec... - 1 views

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    Founded in 1972 by Nolan Bushnell and Ted Dabney, Atari played a central role in the early history of video games, going on to create what are still some of the most recognizable arcade games on the planet, like Pac-Man and Pong, to name a few.
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    very interesting. With the rise and widepsread adoption of mobile devices as the gateway of choice for gaming, more and more game companies are jumping on the mobile app bandwagon. With Atari shifting its focus like this, it instantly makes me think what other founding game company have or will need to do. Sega, another big name in the early gaming days, eventually had to drop out of the hardware game because it couldn't compete. It now produces game content for its former competitor's gaming hardware. And Sega now even ports lots of its classic video games from the 80s and 90s to mobile devices like the iPhone and iPad. Nintendo is still in the hardware game, but it's portable gaming hardware is now competing with directly mobile devices (& apps) head on. Nintendo's revenue and userbase is shrinking, and most analysts and observers are pointing to the rise of iOS and other mobile devices as substitutes to dedicated gaming devices. Will Nintendo still stick around using its current model- making its own gaming hardware to sell its own (highly regarded) 1st-party properties, like Mario, Zelda etc? Lots are predicting (or even encouraging) Nintendo to drop making its own hardware, and to produce content with its prized properties onto mobile devices.
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
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  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
Tomoko Matsukawa

Interesting Results from the WorldReader e-Reader Pilot in Ghana | ICTWorks - 1 views

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    Very interesting article. "iREAD (Impact on Reading of E-Readers And Digital content) Ghana Pilot Study" Another example showing us the traditional standardized test doesnt seem to be a suitable type of assessment here. But in addition to that there are many interesting findings related to IT literacy, benefits of the teachers and increased access to learning materials. (never really thought a simple hardware such as e-reader itself will be this 'transformational' to certain countries across the world) 
Billy Gerchick

10 Tech Skills Every Student Should Have - 5 views

  • 1. Internet Search - students need to know how to do a proper internet search, using search terms and modifiers. This skill is needed for school, work and life in general.
  • 2. Office Suite Skills - students need to now how to create, edit, and modify documents, presentations, and spreadsheets. Businesses still use MS Office for the most part, but iWorks, OpenOffice / LibreOffice, and Google Docs are all getting more popular. They all work similarly so the learning curve when switching isn't that big.
  • 3. Self learning of tech and where to go for help - knowing how to search a help menu on software or hardware, where to go to find user forums for help, and where to find the manual for technology is a huge skill that many do not know about.
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  • 6. Netiquette - Internet/Email/Social Media etiquette - proper way to use the internet, write professional emails, use social media in relation to your job (not complaining about the boss).
  • 5. Social Media - how to properly use social media for school and work, how to protect yourself on it, the issues of cyberbullying, connecting with others in your profession (PLN).
  • 4. Typing - yes, typing. I can get much more work done since I know how to type, then people who don't.
  • 7. Security and Safety - antivirus, spam, phishing, too much personal information sharing, stalkers, and more are all issues they need to know about.
  • 8. Hardware basics and troubleshooting - knowing what different parts of technology are called, how to make minor fixes, and how to do basic troubleshooting for WiFi, networks, OS won't load, etc
  • 9. Backup data - with all of the data that students create for school and work, it is important to back it up and have access to it at any time
  • 10. Finding apps and software - how to find, evaluate, and use apps for school and business. Also, how to find quality, free alternatives to paid software, apps and services.
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    Gateway source for all students: high school and college composition and journalism and student of life. Bookmark this source and then bookmark the hyperlinks in this article. Do you have the 10 (11 for the bonus) tech skills down? I certainly can improve in some of these areas.
Chris Dede

Intel teams up with Arduino to promote open-source hardware community | VentureBeat - 0 views

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    aid for the maker movement
Margaret O'Connell

Internet in 2020 (Graphical representation) - 2 views

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    It's interesting ... I don't like its view of hackers as all bad, however ... I like to think that more and more people will be hacking/programming and it won't be for bad intentions but, rather, for customizations -- software, hardware, and not necessarily full computers ...
anonymous

FETC 2011 Featured Speakers -- FETC Events - 2 views

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    Check out where our professor will be speaking in Feb. If anyone has the chance and wants to get out of the cold and get in touch with teachers, publishers and hardware vendors, the FETC is a great conference.
James Glanville

MassCue - The Power of A Student Response System - 2 views

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    MassCue article about the effectiveness of Student Response Systems by a tech consultant / researcher for vendor Turning Response Systems (who sells the clickers that HGSE uses). I'm interested in comparing these systems with the FREE adhoc web-based system offered by Socrative.com, co-founded by HGSE TIE grad Ben Berté.
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    James- very interesting article about Student Response Systems. The clickers are a great tool to facilitate student participation in a teacher-centered classroom, and many of us have seen the Turning Point clickers in action. And they really do help with engaging everyone in the audience. Remember that diversity seminar during orientation week? The rich discussion that ensued in a crowd of 650 was really made possible because of the opening survey questions, the clicker interactivity, and the discussions that sprung up at each individual table which then mushroomed out to the rest of the crowd. I never thought a diversity seminar could be that engaging, and the clickers were definitely a key part of that. My only criticism of the article is that it seems to be pushing hardware capabilities over sound pedagogy, which is always a danger in learning about emerging technologies. Question though: is Socrative not entirely free? it seems like a great tool with many interactive capabilities, ideal for many classroom settings and activities.
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    Steve I agree the article did have a strong sense of hardware pushing. It was written by a research on the the vendor's payroll. I've changed "free" to FREE; I intended the quotes to be for emphasis, not skepticism. Socrative is indeed free.
Uche Amaechi

BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views

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    Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
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    @Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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    I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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    What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
Jaclyn Ruszala

1-to-1 Computing: Turning Around School Technology - 6 views

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    This article explains why the district chose laptops over tablet and how the community is helping to turn the schools around.
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    This is a very throrough article.If replaceing computers every 4 years and maintaining them is only 4% of the budget, I wonder what all the resistence is to schools maintaining computers. Is 4% still too much? Is 4% specific to this Alabama district? Also, I felt individualized instruction for foreign language would be the best way to transition a school towards networked individualized learning in a school environment. It's silly that everyone in elementary schools has to take the same language simply because there is only one foreign language teacher. Instead of a Spanish teacher you would need to hire multi-lingual specialists who are able to monitor langauge acquisition. Cool future!
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    "The teachers that were involved said that if every kid had their own computer, we could do amazing things". It would be interesting to know if the teachers presented some concrete ideas of 'amazing things'. It would also be interesting to know whether they have a bank of spare laptops to loan to the students while the defective ones are getting fixed. I have a feeling that in the not-so-distant future the choice between a tablet and a computer may become a moot point. The hardware that powers a MacBook Air and iPad is very similar. We have laptops that double as tablets and tablets that are paired with a keyboard to be used as a laptop. Eventually these two will merge.
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    Great overview of the issues -- I agree with Kasthuri -- I think the issue will become moot
Simon Rodberg

OPINION: Why Chromebooks Should Rule The School - 2 views

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    How should schools choose devices to run all the great programs we're talking about? Despite the title, this article includes criteria as well as the author's own answer.
Nick Siewert

A Kindle for Every Student - US News and World Report - 0 views

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    Pros and cons of the Kindle in K-12 education. Necessity or "Whack-a-Mole"?
Mydhili Bayyapunedi

How Schools Are Putting the IPad to Work - PCWorld Business Center - 0 views

  • "It seems like we're putting the cart before the horse. Here's a piece of hardware--figure out what you want to do with it," Paterson said. "A lot of these devices folks have put out have a lot of hype and end up sitting in drawers."
    • Mydhili Bayyapunedi
       
      All of Apple's products come with a hype. It will be interesting to find out how many of Apple's products end up in drawers
Margaret O'Connell

ARM Chips May Spread Into Everyday Items - NYTimes.com - 3 views

  • This is the so-called Internet of Things, when all sorts of everyday objects will have tiny chips placed inside them and gain the ability to process information and talk to the Web.
  • ARM chips, by contrast, are made by a handful of contract chip manufacturers and cost 65 cents to $20 each.
  • ARM executives agree that the future is with the billions of coming things — cars, refrigerators, TVs, clothes, buildings — that will have full-blown chips or at least Web-ready sensors inside them. In many cases, they say, these things will need the lowest-power chips possible because they will be out in the world and away from a plug. Energy has replaced horsepower as the prime concern, and it is here, ARM executives said, that the company’s skills will really shine.
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    I especially love the last quote of this interesting article: "... Now, it's all about penetrating these weird markets that we can't even fully fathom yet." Maybe the ARM chip will be behind a disruptive innovation - it's fun to think about the possibilities
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    We have a reading on "ubiquitous computing" later in the semester that gets into these fascinating issues and how they might affect education.
Ashley Lee

Novelties - Multiple Screens Built for Textbooks as E-Books - NYTimes.com - 1 views

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    designing e-textbooks
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