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Malik Hussain

IBM Launches New Skills Programs - Chief Learning Officer, Solutions for Enterprise Pro... - 0 views

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    Some key training initiatives in cyber security, big data, analytics, mobile, etc. IBM's recent report "found that only 1 in 10 organizations has the skills needed to effectively apply advanced technologies such as business analytics, mobile computing, cloud computing and social business."
Irina Uk

Watch How Katy Transforms Education with Mobile Learning - Cisco Systems - 0 views

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    This page contains a video and case study of Katy Independent School district's integration of mobile technology into the classrooms.
Maung Nyeu

iSchool Initiative inspires students to go paperless and become 'mobile learners' | MNN... - 2 views

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    iSchool, a student led non-profit initiative, inspiring students to go bookless and paperless. These digital natives plan to bring together business and education to create a sustainable eco-system for mobile learners.
Chris Dede

How Mobile Technology is Reshaping the Global Landscape - Brookings Institution - 9 views

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    Session on global impact of mobile technology - webcast as well as f2f
Maung Nyeu

Mobile technology brings challenges to schools - 0 views

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    Mobile technology brings benefits as well as challenges.
Rupangi Sharma

Looking to the Future with Chris Dede and David Rose - 2 views

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    Must see webinar. >>Dr. Glenn Kleiman, Executive Director of the Friday Institute of Educational Innovation in the College of Education at North Carolina State University moderated this discussion with Chris Dede and David Rose held on November 15, 2012. The intersection of mobile computing, social software, and augmented realities enhances and increases opportunities for personalized learning. How do we capitalize on the rich array of technologies to not only engage students, but to provide multiple pathways for expression by all students? David and Chris, both members of the working group that developed the National Education Technology Plan in 2010, discussed future directions for digital learning, including universal design for learning, augmented realities, and social and mobile technologies.
Jeffrey Siegel

5 School Technologies To Watch: Personalized Learning Is Here - Forbes - 1 views

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    This Forbes article mentions the Horizon report that we read earlier for class, plus some emerging trends in ed tech. Talks about games, mobile, and adaptive learning (we have touched on some of these topics in class).
Hannah Lesk

Project Envisions Teaching Fractions by Touch, Movement - Digital Education - Education... - 0 views

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    "A new, federally funded project will test students' ability to learn fractions on mobile apps through the theory of "embodied cognition"-or, to put it in non-science speak, manipulating and moving images and information on screens with their fingers."
Brandon Bentley

ARTLAB+ - 2 views

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    ARTLAB+ is a digital media studio that gives local teens the opportunity to become integral members of a design team. They create new visitor experiences at the Hirshhorn, taking their inspiration from its permanent collection and temporary exhibitions. ARTLAB+ designers hone crucial twenty-first century skills as they make videos, animations, wikis, games, podcasts, and more. By the end of every project session, the design team has created a unique product that enriches the museum experiences of other visitors and showcases each teen's creative growth. After-school, weekend, and weeklong ARTLAB+ workshops are held year-round to accommodate a wide variety of schedules. We welcome all teens, regardless of experience. Looks like a great way to help introduce twenty-first century skills- BB
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    This is really cool- combining mobile, situated learning in the real world, with creative group projects, and letting kids direct their own active, learning 'flow'.. Can this scale up to schools (or after-school programs), without access to museum artifacts and mobile devices?
Bridget Binstock

Digital Badges - 4 views

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    The idea of "showing what you know" and earning badges instead of degrees? In this economic downswing, could something like this become the new emergent way of learning and of assessing? Thoughts?
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    Sounds like the digital badge is more lke a digital portfolio- which I would more likely support. I find it interesting that our education system (which strives and struggles to provide consistent, high quality education from coast to coast) is seen as deficient but this badge proposal will be the answer? It's like the flood of support for home-schooling after a home-schooler wins a national competition but no one knows about the tens of homescholers I had to remediate in rural NH. Standardization is the key for any system to be integrated into another system. The variety of education models we have in our country makes it difficult for employers to integrate employees. If this digital badge concept relies on a variety of models, they will have the same problem.
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    The prospect of digital badges to show what you know is both exciting with its potential affordances and worrisome with some of its limitations and ambiguity. It'd be great if the ideal came to pass that digital badges would allow valid demonstration of super-specific skills and knowledge over a greater range of fields and topics than what having a B.A. or B.S. currently does. Digital badges could represent the most particular concepts or skills at a granular level even-- those that are essential in the real-world (whether that be desired by employers or otherwise). If the task or test or challenge, or whatever else would be the means of assessment for earning a badge, was carefully designed and evaluated to be a truly valid measure of proficiency, then earning a badge for something would be a clear indication that you know something. But like Allison said, standardization would be key. What would these assessments/ badge challenges be- so that they would be truly valid indicators of proficiency? Who would be the purveyors or authorities to determine the assessments or challenges to accomplish a badge? Given the medium (completing badge assessments on one's own computer or mobile device - from any site they're at potentially) - what's to stop a user from going "open book" or "opening another tab" in order to look up answers to questions or tutorials on how to do a task, in order to complete the assessment? Doing this would allow a user to ace the assessment and earn the badge- but would defeat any value of the badge in truly demonstrating knowledge or skill. By imagining if digital badges did reach mass-acceptance and use in the real world, and we were to ultimately find them all over the internet like we're now finding social media widgets, it made me realize that the "prove proficiency anywhere I am in any way I want" won't work. I changed fields and career paths from what I studied in college, so I definitely appreciate the value in being able to truly show e
Roshanak Razavi

New era of mobile learning is here, Kitchener conference told - 1 views

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    "The way that young people learn and get inspired is totally different"
aybüke gül Türker

Harvard Professor Chris Dede Encourages Teachers to Embrace Mobile Learning Devices to ... - 1 views

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    " teaching is like an orchestra "
Maung Nyeu

5 Higher Ed Tech Trends for 2012 -- Campus Technology - 3 views

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    Five trends to watch in 2012: E-textbooks, open resources, online learning. mobile devices and cloud computing.
Maung Nyeu

Overcoming the Divide Between Curriculum and Technology Leaders | EdTech Magazine - 3 views

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    Communication and ­collaboration between curriculum and technology leaders are necessary to impact teaching and learning. Educators are knowledgeable about ­research on effective ­instructional ­strategies while tech leaders are familiar with educational technology trends and emerging applications and mobile devices. Together, these leaders can ­develop a common language that aligns ­evidence-based instructional practices.
Maria Bueno

DuoLingo: Cool Language-Learning Mobile App - 2 views

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    ''Standing during long train commutes and bus rides has just gotten more educational'' DuoLingo is a successful mobile game-based app for language learning that uses comprehensive features, vocal and manual interactions, constant assessment, and it is accessible (cheap)
Jennifer Bartecchi

GiveDirectly: introducing a radical new way to give! | GiveDirectly - 1 views

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    Using mobile technology as a tool for financial support... could this be geared toward education? (Has it been?)
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    Fantastically simple interface! It doesn't appear as though any funding is going to education, but more to households. But if this takes off, it would be great if the leaders of this non-profit lead school building initiatives, or other types of education initiatives.
Katherine Tarulli

PBS Brings Math to Life with Virtual Reality Game - 2 views

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    PBS Kids has developed its first augmented reality mobile phone app that overlays graphics onto real world environments. The game aims to teach math skills.
anonymous

Jewish Inventor Of 'Google Android' Talks About Transforming Mobile Internet, 200,000 N... - 2 views

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    What out for the Android.
Ashley Lee

By Cell Phone, Scientists Assist African Farmers Facing Effects of Climate Change | Sol... - 0 views

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    mobile communication platforms help African farmers fight effects of climate change
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