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anonymous

ARIS - Mobile Learning Experiences ||  Demo - 0 views

shared by anonymous on 23 Nov 10 - Cached
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    Another interesting AR app.
pradeepg

So very relevant to our recent readings - 0 views

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    mobile learning
Xavier Rozas

Little pages make for big difficulties - 0 views

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    I have read a few short books on my iphone and enjoyed it, but it was an exersis in patience. I don't think phones will ever be viable text readers for students.
Xavier Rozas

Apps of the week: Games for kids - CNN.com - 1 views

  • You won't be able to get this coloring book-like app out of the hands of your kids, who may plead, "Can I color just one more picture, please?" The drawings have thick outlines so it's impossible to color outside the lines. You pick colors with your fingers and select parts of the picture to paint. Pictures range from hot-air balloons to Earth.
  • The sounds of this memory game are worth it alone. If you're looking for an educational app, this "Concentration"-like game teaches kids to remember which tile last hid a particular animal. Each animal makes a unique noise, from a leaf-chomping giraffe to a squeaky mouse.
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    I have experienced this first hand. Adults find it cute to watch their young children staring deeply into their cell phones (iphones) as they pop digital balloons, etc. Disruptive? Def. if you are sitting next to this family at a restaurant.
Kasthuri Gopalaratnam

Education Week Teacher Professional Development Sourcebook: Applicable Teaching Tools - 1 views

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    Educators are discovering that iPads and other tablet computers offer new routes to learning for students with disabilities
  • ...1 more comment...
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    Kasthuri - I attended a session at ISTE last summer on using the iPad with Special Needs students (my oldest son has special needs) and discovered many apps that are created for "typical" learners can be adapted for students with special needs. The particular app and use in this article has (in my opinion) one huge advantage and one huge disadvantage. The advantage is price and therefore more widespread accessibility. Augmented Communicative Devices (http://www.abilityhub.com/aac/aac-devices.htm) can cost thousands of dollars. The iPad ($500-800) and app ($100) keeps the cost well below that and can give SES students with this particular need a greater chance in getting the device. The Disadvantage (in my opinion) is the FINE MOTOR skills necessary to operate the touch screen feature of the iPad. The children that I have seen who need this device to communicate have multiple issues at work that prevent them from isolating their fingers in such a way to make this a feasible way for them to communicate effectively. Some of the devices you can see in the link have distinct boundaries that account for mobility and fine motor deficiencies that make the use of the device successful to those who need that adaptation. I am not knocking the iPad for Special Needs students, simply pointing out that it is not the best tool for everyone.
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    Hi Bridget, I agree that it may not be for everyone. Would the use of a stylus rather than fingers make it easier to use the app?
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    Strictly speaking from my experience, the children that I have observed using these devices have Cerebral Palsy (or other muscular issues at work) to the extent where holding any device is not feasible for them. But I can see how a stylus might help specific students overcome this deficiency. Allison has had even more exposure to SN students than I have, so perhaps she can share some insight here.
anonymous

I'mOk App - Gamefying the act of staying connected to parents - 0 views

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    I'mOK is a mobile app that rewards your kids for taking responsibility for staying connected. Checking in with parents is gamefied so that by checking-in to locations earns you points.
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    interesting premise.. first thing I thought was, it's taking something kids *might* be into (gameification, badges, etc) and mixes it with something they dread (letting their parents know where they are, what they're doing) -- what's the point for kids? What benefit can they draw? Why would they want to earn badges or points in game/app their parents suggested? ... But as the homepage suggests, the premise of parents using this app/system to translate the app's points into real-life rewards (a currency system that parents & kids can negotiate together)... that's an interesting idea. Maybe this kind of arrangement can actually work in some cases. But with gameification in general, I'm wondering about the likelihood of true internalization. Usually we're wondering the question of if kids are actually learning content for the long-term when intertwining it with the motivating factors of game elements. But now this adds on a layer of moral values, obligations, responsibility... are kids going to internalize that they should keep their parents in the loop cause their parents worry, it's the right/responsible thing to do? Or will it stay at the "well I'm earning points/money/privileges"...
Lin Pang

Screen Time Higher Than Ever for Children, Study Finds - 1 views

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    There's an emerging "app gap" in which affluent children are likely to use mobile educational games while those in low-income families are the most likely to have televisions in their bedrooms. Parents are increasingly allowing their young children to use IPads and IPhones apps for learning and entertaining.
Diego Vallejos

Solar-powered internet school set to benefit children in rural Africa - 0 views

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    "Resilient mobile classroom incorporating laptops, video camera and electronic blackboard will work in areas without electricity"
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