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Jackie Iger

Facebook Meets College Apps with Mission Admission | MindShift - 0 views

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    A new Facebook game aims to motivate low-income high school students to apply to college and provide them with the necessary tools to gain admission.
Jerald Cole

Mental Imagery (Stanford Encyclopedia of Philosophy) - 0 views

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    Good overview of mental imagery as a supplement to Gee.
Allison Browne

The Middle School Plunge : Education Next - 0 views

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    This article examines k-8 schools vs gr6-8 middle schools. Middle schoolers possibly struggle with the relatedness aspect of motivation when they lack leadership roles for younger students. ". We do, however, find suggestive evidence that the overall climate for student learning is worse in middle schools than in schools that serve students from elementary school through the 8th grade. This suggests a final potential interpretation of our results that is directly related to the choice of grade configuration: students may benefit from being among the oldest students in a school setting that includes very young students, perhaps because they have greater opportunity to take on leadership roles."
Ryan Brown

Building An App Is The New 'Starting A Band' - 0 views

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    Rather interesting (and humorous) blog post on the "rockstar" motivation to create Apps. According to the author, "Back then peoples heroes were the likes of Jimmy Page, Robert Plant or Bob Dylan. Today it's Steve Jobs, Mark Zuckerberg, or Reid Hoffman. An entirely different breed." Maybe he's right?
Gozie Nwabuebo

A Parent's Guide to 21st-Century Learning | Edutopia - 0 views

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    This guide includes world of warcraft in school and other games like The World Peace Game..
Ryan Brown

Essay on what college presidents need to know about technology - 0 views

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    An article for those of us interested in technology in higher education. According to the article, "The question is, what should leaders of today's colleges and universities know about technology in order to manage the inevitable change that disruptive technology will bring?"
Chris McEnroe

Students vie for spots at the Kootenai Technical Education Campus | North Idaho - KXLY.com - 0 views

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    I think vocational schools give students the means for making time spent in school relevant and useful to them. They pursue an interest and see it connected to a relevant future. In the current age where interdisciplinary work is the norm, jobs are mutable, and careers are evolutionary, vocational education is no longer preparing students for a job or career; just their first one.
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    I completely agree! I have a good friend who dropped out of high school, earned his GED the same week, and went on to a technical vocational school to study IT/systems management. Turned out that once he got to the vocational school, he became the top student in most of his classes, and well-known for staying after class to engage instructors in intellectual debate. I find it disappointing that our society tends to devalue vocational schools; it seems to me that we should instead be focusing on what fits each student best.
Chris McEnroe

Grant brings Harlem to high school - journal-news.net | News, sports, jobs, community i... - 0 views

    • Chris McEnroe
       
      "Student are totally engrossed" . . . in what?- An example of where reporting typically falls down. The overall unit described does seem well conceived. I can see the ipad's affordances well suited for sampling the artistic breadth of the Harlem Renaissance.
Leslie Lieman

"Designing Play That Matters: Community PlanIt and the Boston Public Schools" - Radclif... - 0 views

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    An interesting lecture this Tuesday, March 27, 2012 at 6:15 p.m! Malkin Penthouse, 4th floor, Littauer Building, 79 John F. Kennedy Street, Eric Gordon explores whether Community PlanIt-a web-based social network developed by Gordon's Engagement Game Lab-help improve public schools in Boston. - Eric Gordon, Associate Professor, Department of Visual and Media Arts, Emerson College and Lead Designer, Community PlanIt - Commentary by Nigel Jacob, Co-Director, Office of New Urban Mechanics, City of Boston
Stephanie Fitzgerald

WPI Receives Grant for Development of Software Tools to Enhance Student Learning - 0 views

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    This blurb announces a grant from the Bill & Melinda Gates Foundation to develop software tools that detect student engagement while using educational software--and use the data to improve learning. "To study engagement, robust learning, and emotion in real classrooms, [Ryan S.J.d. Baker's] research combines quantitative field observations of student behavior while using educational software with data mining to detect patterns in the ways students tackle the tasks that [his educational] software presents."
Stephanie Fitzgerald

Challenge and hindrance stress: relationships with exhaustion, motivation to learn, and... - 0 views

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    This article talks about a study on the positive and negative effects of "challenge stress" and "hindrance stress" on motivation to learn and learning performance. I linked the citation here; to access the full text, I recommend using Harvard's E-Research site to search for the Journal of Applied Psychology and then getting to the article via the EBSCO link in the catalog record. (Or else find J Appl Psuchol through EBSCO and log in with Harvard LibX.)
Stephanie Fitzgerald

Study shows how gaming impacts brain function to inspire healthy behavior | Games for H... - 0 views

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    A study out of Stanford looked at how videogames, in particular serious games and games for health, can activate circuits in the brain associated with positive motivation. "The study published today provides new insights into how these effects might have occurred, revealing that active participation in gameplay events is key to activating the brain's positive motivation circuits. Seeing and hearing the same information without active participation in gameplay had no impact on activity in positive motivation circuits."
Chris Mosier

What's Happening to Kids' Games? - 0 views

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    A look at the commercial kids game space. The article indicates the development of kids games is moving to tablets because of the gesture format, low cost of titles and ability to play short games. Disadvantage with tablets highlighted is the lack co-play features (unlike consoles where it's easy for several people to play simultaneously). Games cited in article: Once Upon a Monster, Where's My Water, Niko, Habbo Hotel.
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    With bluetooth and WiFi features available, I wonder why there is not much thought about incorporating co-play in mobile games? I think using the gyroscopic features in iPhones and iPads can lead to creative multi-player games.
Chris Mosier

What Makes Social Games Social? - 0 views

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    Detailed examination of the axis that promote/discourage collaborative play (Synchronous vs. Asynchronous player interaction, Symmetrical vs. Asymmetrical relationship formation & Strong Tie vs. Loose Tie relationship evolution). The article provides examples of each axis in practice. Interesting application of SDT's "relatedness" in a gaming context.
Kiran Patwardhan

DimensionU Wants Kids to Earn Their Allowances Through Educational Games - 0 views

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    Pizza for straight-A's is so pre-Internet. Remember those programs at chain restaurants like Pizza Hut that bribed kids into doing well in school by offering a free pizza for every straight-A report card? Ntiedo Etuk does, and he's looking to bring the concept into the digital sphere with DimensionU, a comprehensive student motivation system that wants to create the first form of "educational currency."
Stephanie Fitzgerald

An Examination of Flow and Immersion in Games - 0 views

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    This article talks about experiential gaming and making the construct of flow operational for educational games. The study used a business simulation and questionnaire to measure videogame "flow antecedents" like clear goals and challenge-skill balance, flow state indicators like concentration and time distortion, and the "flow consequences" of learning and exploratory behavior for about 100 students attending a school of economics. "This study is part of an ongoing attempt to develop a usable and valid scale for assessing flow experience in educational games." (Log in with Harvard access)
Jerald Cole

MERLOT - 0 views

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    This is one of the premier resource sites containing links to rich media for educational applications. I have yet to see the notion of games or simulations mentioned in the literature as a rich media source, or "learning object" for curriculum integration.
Kasthuri Gopalaratnam

Draw Something, a New Twist on Pictionary, Charms Mobile Gamers - NYTimes.com - 0 views

  • Mr. Porter attributed the game’s success to its real-time feel. Players can watch animated playbacks of their teammates trying to guess their creation before taking their turn. The word choices are another big selling point; in addition to standard selections like “orange” and “dynamite,” the game is liberally infused with pop culture references, like members of the Wu-Tang Clan and Skrillex, a dubstep DJ. “We’re also benefiting from hitting at a time when a lot of people are moving from feature phones to smartphones,” he said. Mr. Porter thinks that just as Facebook has a social graph — the people its users want to be friends with — OMGPop can learn more about its “gamer graph,” or the people their users like to play games with. “It’s really about relationships,” he said  of the game. “How well do I know you and can guess what you drew. That is part of the fun.”
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    Draw Something was acquired by Zynga this week for $180 million!!!!
Gozie Nwabuebo

Blended Learning Sports Variety of Approaches - 0 views

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    As schools mix online instruction and face-to-face learning, educators are identifying promising hybrid approaches As blended learning models, which mix face-to-face and online instruction, become more common in schools, classroom educators and administrators alike are navigating the changing role of teachers-and how schools can best support them in that new role.
Ryan Brown

Video: Steve Jobs: One Last Thing - 0 views

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    This is a PBS documentary on Steve Jobs that I watched yesterday. Very interesting! There are segments in which the engaging features of Apple products are mentioned.
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