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Chris McEnroe

Schedule: Keynote sessions: OSCON 2012 - O'Reilly Conferences, July 16 - 20, 2012, Port... - 1 views

    • Chris McEnroe
       
      Sounds like an average Australian in my experience.
Leslie Lieman

9th Annual Games for Change Festival | New York, June 18-20, 2012 - 0 views

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    FYI. Great speakers and program last year. Although not education focused, ways to apply to teaching/learning and many education related workshops.
Jen Dick

Interactive eBook Apps: The Reinvention of Reading and Interactivity | UX Magazine - 1 views

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    "Interactive books are everywhere, and have revolutionized the way people consume the printed word. With the recent software available to allow easy creation of interactive books and with the race to bring these products to market, there seems to be a more and more dilution of quality and a loss for the meaning of interactivity." ...And will they engage a larger group of readers than traditional flat text does? (Would love to see a study)
Kasthuri Gopalaratnam

Quest to Learn - Learning through Play - 1 views

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    "Quest supports a dynamic curriculum that uses the underlying design principles of games to create academically challenging, immersive, game-like learning experiences for students. Games and other forms of digital media also model the complexity and promise of "systems." Understanding and accounting for this complexity is a fundamental literacy of the 21st century."
Kasthuri Gopalaratnam

Ideas for Using Minecraft in the Classroom | Edutopia - 0 views

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    This article explores the educational game Minecraft and provides ideas for lessons and projects.  The interdisciplinary game has the potential to enhance math skills, social studies/history learning, and reading comprehension.  
Kasthuri Gopalaratnam

World Peace Game - TED Talk - 0 views

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    What a way to learn!
pradeepg

A math competition in Lure of the labrynth organized by MIT educationa arcade - 0 views

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    If you haven't come across lure of the labyrinth, do visit the site. An example of intrinsic integration of learning content with game mechanics.
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    Pradeep, I ran across this article that references two digital math competitions (Lure of Labrynth, Dimension U) and notes a distrubing US statistic: "In New York City, for instance, just 10 percent of the high schools with the highest black and Latino enrollments offer Algebra II, according to a report by the U.S. Department of Education." http://www.huffingtonpost.com/2012/04/11/feature-numbers-game-ame_n_1418589.html
Stephanie Fitzgerald

How Schools Can Teach Innovation - WSJ.com - 1 views

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    This talks about the practices at some programs that are known for educating innovators:  "The culture of learning in programs that excel at educating for innovation emphasize what I call the three P's-play, passion and purpose. The play is discovery-based learning that leads young people to find and pursue a passion, which evolves, over time, into a deeper sense of purpose."
Jerald Cole

GoodReader for iPad for iPad - 1 views

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    PDF reader for the iPad that lets you "write-on," hi-lite and annotate documents.
Jen Dick

Engineering Course Catapults High Schoolers to College - 0 views

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    "When students transition to college, they're shocked to find that instructors don't spoon-feed them information. Instead, teachers ask them to motivate themselves as they grapple with concepts and problems, said Zach Widbin, physics teacher and engineering course instructor at Brophy College Preparatory in Phoenix." [not a] Surprise: rigorous hands-on project-based learning (supported by University of Arizona) engages kids. I wonder how many collaborative projects there are like this, with a local School of Ed actively working with neighboring schools beyond traditional student teaching and observation?
Jen Dick

Texting With Teachers Keeps Students in Class -- THE Journal - 1 views

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    Texting With Teachers Keeps Students in Class | A look at how using mobile phones can help build relationships between students and teachers and improve student attendance.
Chris McEnroe

Kids Feel the Power of Poetry in Performance | Edutopia - 0 views

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    Back to the main course- Poetry, which often seems like an esoteric borfest in school, is given relevance when learners see it as useful and meaningful. This illustrates an important principle for me about engagement. With or without technology, usefulness and meaning are the deal makers or breakers.
Chris McEnroe

Flipping the Classroom Requires More Than Video | GeekDad | Wired.com - 0 views

  • What Khan Academy is not, though, is a panacea for education. Khan’s timing — when digital media consumption is high and devices like iPads are widely popular (50 million units sold, through 2011) — helped mainstream the use of video for educational material.
  • schools line up to try to capture a cost-effective genie in a bottle
  • success with a flipped class is a combination of understanding the pedagogical goals and using the technology and method to support them.
  • ...2 more annotations...
  • making connections with learners and differentiating your instruction
  • but centers around the negative impact Khan may have on innovation. The Khan style of teaching is the same step-by-step process that students have seen for generations:
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    Some very interesting deliberation on the meaning of the Khan phenomenon. I found some resonance with Prof. Dede's comments on the radio.
Jackie Iger

Intel Unveils New, $200 Tablet for Education - Digital Education - Education Week - 0 views

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    Intel announced the launch of its durable 7-inch tablets, called "Intel studybooks."  The tablets will cost less than $200 each, half the price of the new iPads.  Will the affordability of this device beat out the all-popular iPad?
Marium Afzal

What makes things fun to learn? - 2 views

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    This is a fairly old paper (1980), but is a comprehensive look at a lot of ideas we covered in class.
Tom Keffer

Finalist Teams | Harvard Innovation Lab - 4 views

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    Note the first listed winner in the (empowering) education category: involved with use of interactive games to enhance learning in math and science.
Stephanie Fitzgerald

Gamification Wiki | Gamification.org - 2 views

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    This wiki collects numerous resources regarding gamification: videos, books, examples of gamified websites, and explanations of specific game mechanics.
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