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Kasthuri Gopalaratnam

Five-Minute Film Festival: TED Talks for Teachers | Edutopia - 3 views

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    A set of excellent TED talks on education
Leslie Lieman

Speak Up Reports - 0 views

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    The second part of Project Tomorrow's Speak Up 2011 report (based on a national survey of teachers, librarians and administrators), was just released. This part focuses on how "today's educators are personalizing the learning process for students," and how they are personalizing the classroom experience with online, socially-networked media and digital content.
Jerald Cole

EMF Wiki - 2 views

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    Hi folks: I've put up a wiki on EMF for your use. Please populate it. J. Cole
Jerald Cole

Practomimetic pedagogy - 0 views

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    The Pericles Group "saving the world one practomime at a time." Roger Travis at UConn uses a game-based approach to teaching classics.
Chris Dede

Teachers Transform Commercial Video Game for Class Use | MindShift - 2 views

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    Does this teach academic skills?
Kasthuri Gopalaratnam

ShapeUp Corporate Wellness Program - 0 views

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    A different kind of game, with worthwhile results
Chris Mosier

Fast Company: Clayton Christensen On How To Find Work That You Love - 3 views

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    As we students become graduates, Christensen's article is interesting both for perspective on career advice as well as it's broad references to extrinsic and intrinsic motivation in the workplace. As an HBS professor, he takes a very Business School approach to motivation.
Chris Dede

CooneyCenter - YouTube - 3 views

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    Three video case studies on teaching with games
Chris Dede

Oconomowoc uses video games as teaching tools - JSOnline - 1 views

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    Quest Atlantis as a learning game
Kasthuri Gopalaratnam

No Longer Just 'Adult-Onset' - NYTimes.com - 0 views

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    My thoughts on reading on this article was that if we designed interesting educational games that required physical movement (using Kinect, Move, VR etc), we can tackle engagement and exercise in one stroke.
Kasthuri Gopalaratnam

I.Q. Points for Sale, Cheap - NYTimes.com - 1 views

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    Cognitive enhancement - the next trillion dollar industry
Chris Dede

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 2 views

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    Cooney center survey digital games classroom
Allison Browne

Home - 1 views

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    The Parent Engagement Tracker (PET) is a secured information system developed to easily track, measure and link parental involvement to student achievement. The software is available via the Internet and Microsoft Access Principals are able to measure parent attendance of various parent activities, school compact parent requirement hours, and the popularity of the different types of activities on a daily, monthly, quarterly or annual basis. This is really new. I have never seen something that tries to incentivize parenting.Do you think this would be a good initiative for a school.
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    How did you stumble on this? The copyright date is still listed as 2010 and three of the 5 links, including "About Us" are not working. In addition to the fact that I do not think it would be successful or a good idea and PET is a terrible name, the company simply does not seem to be up and working. Perhaps it is the wireframe for a college project :)
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    I'm sorry that I didn't see this earlier. I definitely think this may have been a real organization. The Connecticut parents union seemed to be doing something with it and here is a link to their brochure http://ctparentsunion.org/PETBrochureFinal.pdf, IN addition, the Hartford Public Schools piloted the program in 2010. They might have disappeared but there is definitely evidence that they were an actual organization.
Chris Dede

President's Fitness Council Launches Video-Game Health Challenge - Schooled in Sports -... - 0 views

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    exergaming advocated by president's fitness council
Chris Dede

How Online Gaming Can Teach Kids About the Economy - Forbes - 0 views

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    why gaming teaches economics
Leslie Lieman

Harvard and MIT Put $60-Million Into New Platform for Free Online Courses - Wired Campu... - 0 views

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    You probably received an email from Drew Faust about edX. Here's an article written after the announcement.
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    Can we get some of the $60 M to revamp iSites? :-)
Kasthuri Gopalaratnam

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 4 views

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    Game on!
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    Definition of "digital games" probably too broad... but three video case studies of teachers using "games" referenced in article worth watching: http://www.youtube.com/playlist?list=PLA3C69D48D4FFE87E
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    Agreed about the definition. However, "Almost all the teachers surveyed who said they used games reported that they used ones specifically designed for education, and the games most often corresponded with literacy and reading (50%) and math (35%).", which is encouraging. Kurt Squire is correct in that the data may include a good number of 'trivial games', but that is probably to be expected since the biggest barriers seems to be cost (50% respondents) and technology (46%).
Chris Mosier

The Ups and Downs of Game-Based Learning - 1 views

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    This blog post describes the successes and failures of one school to integrate games into their latin language instruction. Teachers found the game compelling because it forced students to engage and prepare in a way that students do not in traditional classrooms.
Lin Pang

The Many Benefits, for Kids, of Playing Video Games | Psychology Today - 3 views

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    An article about reasons that we shouldn't limit kids' computer play, or their total daily "screen time".
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