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Study of the effective use of social software to support student learning and engagemen... - 3 views

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    Scroll down on this page to download the final report and case studies from a study that "examined the use of social software in the UK further and higher education sectors to collect evidence of the effective use of social software in enhancing student learning and engagement" (p. 9 of final report). For anyone considering boosting engagement through social media, this is a gold mine.
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    Hi Stephanie - Thanks for this! I just wrote in my mid-semester assignment that I need to find research about engagement through crowd-sourcing and social media in education! I've downloaded the report and can tell that with sentences like, "The results highlight the different pedagogical roles of social software: communication, nurturing creativity and innovation, and collaborative learning," you've definitely found great resources. ~ Leslie
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Mihaly Csikszentmihalyi & the Pursuit of Happiness - 3 views

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    Nice summary of Csikszentmihalyi on flow with parallels in Asian philosophy. Contains video link to his TED conference presentation. This site is maintained by M. K. Setton, an authority on eastern philosophy and religion.
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Collaborative Learning Center » Blog Archive » Gaming in the Classroom - 3 views

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    Roger Travis, Professor of Classics uses games to teach Homeric epics. The 1:1 mapping he used for learning objectives and play objectives led him to coin the term "practomime" from "praxis and mimesis," that is, a doing and representing.
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    I really liked the building points toward a grade concept and the idea that people were more willing to compose in Latin.
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Microsoft Visual Design Guide - 3 views

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    The classic on visual design for consistent "usable" windows-based interfaces.
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Education Week: March 15, 2012 - 3 views

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    Special section of Education Week focusing on virtual schooling
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    This article brings us back to an old unanswered question...how will we assess students to truly capture what they are learning? Online platforms tend to rely heavily on multiple choice. Online course developers will need to be more creative than plain old multiple choice in order to prove the rigor of the online environment.
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Games Help Kids Learn Through Failure - 3 views

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    A blog post by Dr. David Dockterman. In learning by playing videogames, constructivism and flow are significant.
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Using Piazza to Encourage Interaction - ProfHacker - The Chronicle of Higher Education - 3 views

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    Piazza is a Web 2.0 tool that allows students to ask questions and engage in dialogue on the Internet with teacher and each other.
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Mobile learning in schools - 3 views

shared by pradeepg on 04 Apr 12 - No Cached
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    This optimistic article covers a range of topics related to mobile learning and quotes Prof.Dede as well.
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Girl Games: Adventures in Lip Gloss - 3 views

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    This article is fairly old, but I thought its topic resonated with our discussion in class last Monday--particularly the pink box of pink Legos.
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    Those "friendship adventure" games for girls don't sound like much fun - and I wonder if there's any replay value? I read through the game flow and it seems like something the kid finishes in an hour and doesn't touch again. http://en.wikipedia.org/wiki/Rockett's_New_School However, it looks like the game (and sequels) were actually quite popular. http://www.ew.com/ew/article/0,,63511,00.html
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Challenge by Choice with Tiered Instruction and Assessment - 3 views

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    Teacher David Suarez has developed a three-tiered approach to teaching math in which student choose how much of a challenge they want in class. Especially interesting because it's one of the first time I've seen a classroom teacher discussing how they support and manage a differentiated classroom.
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    I came upon this resource last December and I agree that this is a well documented effort for how to differentiate and create commitment. I have encouraged as many teachers as possible to try it out since I don't have a class right now to practice with it. It has so many elements from our readings and the video of his classes is an excellent way to help teachers understand what differentiation looks like in practice. Thanks for sharing.
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The Nature Conservancy And Discovery Education Join Forces To Launch Dynamic Environmen... - 3 views

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    The Nature Conservancy and Discovery Education today launched Nature Works Everywhere, a partnership designed to help students learn the science behind how nature helps our everyday existence and the importance of environmental conservation.
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Perceived Coaching Behaviors and College Athlete's Intrinsic Motivation - 3 views

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    This is a few years old, but it's interesting. I wonder how the coach/athlete relationship might relate to student/teacher relationships in the classroom.
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Kenya's Kids & Kindles: Mobile Technology Brings Education to Rural Africa - EContent M... - 3 views

  • has turned the world into a global village
  • Africa's version of the great industrial revolution that swept through Europe in the 19th Century and created opportunities and wealth to propel Europe into the success it is today
  • . It was Kenya's entrepreneurial and innovative spirit that gave the world the first mobile money transfer platform that has gone on to be replicated in other parts of Africa, India, and Latin America.
  • ...2 more annotations...
  • "The beauty of using the Kindles is that since they can store many books, this could be a one-off investment for parents and the child can
  • se the kindle all the w
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Serious Games Association to Launch Directory - Digital Education - Education Week - 3 views

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    I now know where the EMF Rater should live or at least get a link...
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Video Game May Help Treat Teen Depression - 3 views

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    This is an interesting example of a video game targeting mental health. The designers created a 3D fantasy world with different realms in which players learn mental behavioral techniques used to combat depression. The game was found to be effective in reducing symptoms of anxiety and depression in teens with mild to moderate depression.
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    Such a great idea. In rural areas, the lack of mental health practitioners is a serious problem so we reserve referrals for children who are in dire circumstances. Children with moderate or mild depression almost never get services. This game has great potential!
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    That's such an excellent point Allison!
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He's Not Motivated Part II | Psychology Today - 3 views

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    This article addresses how to foster motivation in a child - including being interested in the child's interests, pinpoint the source of frustrations, encourage the child at every step, focus on the child's strengths, and take time to overcome the frustrations.
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    Beautiful article Jing Jing. Thanks for sharing. Too often we push children through "our" timelines and curriculum without bothering to consider their interest or their development level. This article is a nice reminder that some kids are on their own clock and page.
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    My reaction to this article was "aren't these five principles common sense? Why doesn't everybody follow them?". And I realized that I haven't followed them either. Not all of them. Not all the time. Seems to me that either as a parent bringing up a child or as a society tasked with shaping the next generation we usually know the right things to do, but don't do them.
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The Many Benefits, for Kids, of Playing Video Games | Psychology Today - 3 views

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    An article about reasons that we shouldn't limit kids' computer play, or their total daily "screen time".
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CooneyCenter - YouTube - 3 views

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    Three video case studies on teaching with games
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Fast Company: Clayton Christensen On How To Find Work That You Love - 3 views

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    As we students become graduates, Christensen's article is interesting both for perspective on career advice as well as it's broad references to extrinsic and intrinsic motivation in the workplace. As an HBS professor, he takes a very Business School approach to motivation.
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Five-Minute Film Festival: TED Talks for Teachers | Edutopia - 3 views

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    A set of excellent TED talks on education
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