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Essay on what college presidents need to know about technology - 0 views

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    An article for those of us interested in technology in higher education. According to the article, "The question is, what should leaders of today's colleges and universities know about technology in order to manage the inevitable change that disruptive technology will bring?"
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A Parent's Guide to 21st-Century Learning | Edutopia - 0 views

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    This guide includes world of warcraft in school and other games like The World Peace Game..
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Building An App Is The New 'Starting A Band' - 0 views

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    Rather interesting (and humorous) blog post on the "rockstar" motivation to create Apps. According to the author, "Back then peoples heroes were the likes of Jimmy Page, Robert Plant or Bob Dylan. Today it's Steve Jobs, Mark Zuckerberg, or Reid Hoffman. An entirely different breed." Maybe he's right?
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National Conversation on Games | | Center for Games and ImpactCenter for Games and Impact - 1 views

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    Please feel free to join in this dialogue, which is an attempt to shape national policy.
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The Middle School Plunge : Education Next - 0 views

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    This article examines k-8 schools vs gr6-8 middle schools. Middle schoolers possibly struggle with the relatedness aspect of motivation when they lack leadership roles for younger students. ". We do, however, find suggestive evidence that the overall climate for student learning is worse in middle schools than in schools that serve students from elementary school through the 8th grade. This suggests a final potential interpretation of our results that is directly related to the choice of grade configuration: students may benefit from being among the oldest students in a school setting that includes very young students, perhaps because they have greater opportunity to take on leadership roles."
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Kids and Video games: Why children should play more - 2 views

shared by pradeepg on 21 Mar 12 - No Cached
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    An article from the popular press that I think is worth reading. It mentions the increasing importance of virtual worlds and simulations, a topic we will be covering next week !
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    Everything in moderation, but this article helps people see how well-developed, age-appropriate video games are a positive.
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The modern parents guide to kids and video games - 1 views

shared by pradeepg on 21 Mar 12 - No Cached
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    The book is available for a free download. The author is the post of the article below. I have not read the book.
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Amazon.com: The Case for Mental Imagery (Oxford Psychology) (9780195398977): Stephen Ko... - 3 views

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    Kosslyn's definitive text on mental imagery. Shaped my views on the subject. Please "Like" this!
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Could Many Universities Follow Borders Bookstores Into Oblivion? - 1 views

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    Chronicle of Higher Education Q&A with researchers from Georgia Tech's Center for 21st Century Universities. Highlighted are many of the more recent technologies, as well as their effects on higher education's future.
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Mental Imagery (Stanford Encyclopedia of Philosophy) - 0 views

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    Good overview of mental imagery as a supplement to Gee.
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Facebook Meets College Apps with Mission Admission | MindShift - 0 views

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    A new Facebook game aims to motivate low-income high school students to apply to college and provide them with the necessary tools to gain admission.
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What are the most treasured aspects of '90s adventure game design and how might these b... - 1 views

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    I came across this great question posted in Quora. One of the responders, Anne Halsall listed structured narratives, diverse hand- drawn animation, more difficult puzzles (less hints), and a single-player experience as hallmarks of 90s adventures games. The highlights of these adventure games are a stark contrast to the conditions, at least according to Gee, that make video games useful learning tools (e.g.,open-ended, immediate feedback, opportunities for socialization). This lead me to wonder, are the trends in contemporary game design driving engagement theory, or is the research driving game design?
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Education reform, by the numbers | Harvard Gazette - 0 views

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    Close to home here at the Ed School...sounds like Moneyball for the education set.
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AT&T's $250 Million Plan to Reduce High School Dropouts - Businessweek - 0 views

  • dropout prevention programs that include counseling, technology training, mentoring, and other ways to both keep kids in school and get them ready for college.
  • data released at today’s summit showing that the nation’s high school graduation rate has improved to 75.5 percent. That’s an increase of 3.5 percentage points nationally from 2001 to 2009
  • Facebook founder Mark Zuckerberg’s $100 million donation to boost Newark schools, which has funded initiatives from Mandarin classes to iPads for autistic students
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    Where should ATT place its bets? Is engagement the key to stemming dropouts? Can VI be used to design richly affective environments that promote social efficacy (a spoon full of sugar) while succeeding at skill development and knowledge transfer (the medicine)?
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Digital Teaching Platforms Profiles New Learning Technology - MarketWatch - 0 views

  • Chris Dede and John Richards
  • disruptive technology, DTPs offer teachers the curriculum, pedagogy and assessment support they need, and thereby help them make classrooms more effective and more customized to the needs of each learner.
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    Managing engagement in the classroom;
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archived webinar on games for science learning by brainpop - 0 views

shared by pradeepg on 20 Mar 12 - No Cached
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    Is the content intrinsically integrated ? How do they use rewards ? Do share your thoughts if you watch this webinar.
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- Why the iPad for College Students is more than Angry Birds - 2 views

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    A look at how the iPad--and some specific apps--can help students with learning disabilities stay organized and focused.
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Kids and video games: Why children should play more | VentureBeat - 1 views

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    The benefits of playing video games (in moderation).
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Etherpad Foundation - Live Document Collaboration - 1 views

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    Etherpad is a hosted web service that allows really real-time document collaboration for groups of users. Etherpad is open source; you can host your own Etherpad by downloading the source code or try Etherpad for free on one of the Public Sites.
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kony 2012 - 0 views

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    Kony 2012 is an online campaign created by "invisible children" to call for a stop to the atrocities by the Ugandan warlord Joseph Kony. That so many children were engaged in this activity, wherein they used technology to create and spread a socially good message is worth reading about.....
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