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Games Support Multiple Learning Styles | Edutopia - 0 views

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    How are games aligned with visual, kinesthetic, auditory and read/write learners? Read on.
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Market for Ed. Games Remains Difficult to Crack, Report Says - Marketplace K-12 - Educa... - 0 views

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    This is a brief summary of the Games for a Digital Age report released by the Joan Ganz Cooney Center (Sesame Workshop related) on the challenges facing Digital Educational Games market. I recommend linking through to the full report. I am curious to know what the class thinks of the recommendations the report makes. One thing they emphasize is situating games as supplementary material - do you think this is a good thing/bad thing?
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The Driven Classroom: New Strategies to Motivate and Engage Students - 1 views

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    Education Week PD Webinars (yes, there is a fee to register). > Developing Intrinsic Motivation in Students with Chris Wejr and Larry Ferlazzo March 5, 2013 at 4pm ET > Intentional Teaching: Infusing Instruction With Purpose with Douglas Fisher and Nancy Frey March 20, 2013 at 2pm ET >Daniel Pink on How Teachers Can 'Sell' More to Students April 9, 2013 at 2pm ET
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The IRL Fetish - 0 views

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    An intriguing essay calling for an end to the demarcation between online (digital) and offline (face-to-face). This author argues that the two do not exist in a vacuum, but rather are enmeshed completely in our lives, such that online activity, used appropriately, should not detract from offline use, but rather give it meaning.
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New Webinar | WoW in School: Video Games as Arenas for Quest-Based Learning - 0 views

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    WoW in School: Good idea, or fad?

Looking at ourselves first. - 2 views

started by anonymous on 11 Feb 13 no follow-up yet
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6 Simple Ways To Use Video In Education - Edudemic - 3 views

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    This was a great succinct article with easy to follow principles. Thanks for sharing.
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Flow, the secret to happiness - 2 views

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    interesting TED talk inlight of our recent readings
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    In this talk, Csikzentmihalyi goes further than describing flow as an important experience for intrinsic motivation. Is happiness a state of flow too? It is an interesting perspective though I'm sure it's not the only perspective.
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Flow Theory | Education.com - 4 views

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    Very good synthesis of applying Flow in Education; in time for next Monday's topic on Flow. Good takeaways in the "Implications for Teachers" section.
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    Thanks for sharing Malik. I think this article provides a nice overview of flow and one main takeaway was the importance of positive affect. I agree that it is a good predictor of flow in an activity.
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http://www.goodgamesbydesign.com/Files/CreatingFlowMotivationFun_MurphyEtAl_2011.pdf - 1 views

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    An application-oriented paper that explores designing effective learning games through the use of Flow, Motivation and Fun.
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EdNET Insight | The Evolution of Games in Educational Publishing - 0 views

  • On a marketing level, barriers to access have largely disappeared. In the old days, games were played on CD-ROMs, and few classrooms had computers. When Internet-delivered games first came out, schools had inadequate bandwidth, they struggled with administrative permissions issues, and there were not enough computers to go around. Now, computers are ubiquitous, broadband is standard, and permissions controls have been mastered.
  • k one rea
  • is that gaming can be a powerful medium for this kind of learnin
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    This is a nice article expressing one opinion on where games in educational publishing is going!
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Amara launches a free version of its crowdsourced subtitling platform for YouTube users... - 1 views

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    Providing multiple means of access to improve engagement- here is a way to add subtitles to instructional videos posted on Youtube.  
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Grockit - 0 views

shared by Hongge Ren on 08 Feb 13 - No Cached
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    Grockit makes Test Prep products for the GMAT, SAT, ACT, LSAT, GRE and other university admissions tests.
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Game Design: The Key to Education? -- THE Journal - 2 views

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    Katy Salen's views - but what does the research say?
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