'DU The Math' (http://www.duthemath.com/) is an educational game and this competition touts prizes and pop stars. Interestingly, the reporter asks important questions, such as : But is competition between students the best way for educational gaming to increase its penetration into formal K-12 education? Or would game makers be better served to focus gaming on competition between the student and him or herself, especially for players who are struggling to keep pace with class and feel left behind?
The American School Counselor Association has released a guide to help school counselors make sense of the Facebook platform and its on-campus impact. In thinking about technology and EMF, we have yet to discuss cyberwellness issues. Presumably, one's engagement would be decreased if one felt unsafe.
Article and video on Singapore's new 'one-stop centre' for teachers to collaborate on projects using infocomm technology. Another way to diffuse innovations?
This is a link to a forum discussion page where concerned Singaporean parents discuss whether or not to give monetary rewards to their children for A grades. It also features an article which interviews Prof Richard Ryan (or Ryan & Deci). Interesting to see parents grapple with this and try to come to terms with research evidence..
Emotion-sensing computer software that responds to students' cognitive and emotional states, including frustration and boredom. This tool seems to address all the issues we've been talking about in T545! Could this be the tool that replaces teachers?!
Scientists recorded readers' eye movements when they were reading to monitor when they were 'spacing' out. Perhaps this could be used as a diagnostic tool for teachers?
This blog was named the best educational wiki of 2011 by Wikispaces. It's a little crowded, but full of interesting links.. For example, the link to http://www.neave.com/bounce/ is a screen full of colourful balls and if the students make noise , the balls bounce (it's meant to be a classroom management too, but could also radically backfire..)
An excellent site featuring white papers and resources. The initiative is championed by Intel, Cisco, Microsoft, and involves the governments of Australia, Singapore, Finland and the States.
This paints a picture of what a whole-school approach to educational technology-use could look like. Interesting to think about what can motivate teachers to use technology consistently and effectively...