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Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

  • hopefully
  • engagement
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  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
Tracy Tan

History in Leeds, then maths in California; The internet has opened up a huge new world... - 0 views

(Restricted access article, so I'm posting it here.) I found what was said about 'engaging online learning experiences' very insightful: "It must be a well ordered, curated experience that underst...

online learning curating

started by Tracy Tan on 27 Mar 12 no follow-up yet
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Kasthuri Gopalaratnam

Videogames for the Blind? - The Daily Beast - 1 views

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    Two years ago, Bijani finished designing the world's first combat flight simulator for the blind: It is called Three-D Velocity, and it is now hugely popular. Gamers say it takes entertainment for the blind to the next level. Three-D Velocity sells for $43.99 on Bijani's website, and it has been downloaded more than 11,000 times since it first launched. All for a game with no graphics, on a computer screen that is blank, except for the name at the top. It's widely regarded as one of the best "audio games" on the market.
Tracy Tan

Irish schools make switch to ebooks; Textbooks go hi-tech as students learn on iPads an... - 0 views

Access to the site is by subscription, so I am including the article here: T'S a sad day for doodlers. The dog-eared textbook is on its final chapter in Ireland as schools switch to ebooks. More t...

ipads proliferation

started by Tracy Tan on 29 Feb 12 no follow-up yet
Katerina Manoff

School leavers given 'de-text' lessons to speak the language business needs; Social med... - 2 views

I've been reading a lot about this trend - I think it's equally prevalent in the US. I wonder how much of it is caused by our move away from school as preparation for career to school as a place fo...

social media text-speak sms language poor skills

Tracy Tan

A teacher can be just one click away; Online tutoring is growing in popularity with par... - 0 views

(Restricted access only to subscribers, so I'm posting the article here. This is possibly the new face of tutoring,) When finding a local tutor to come in and help her daughter Mith with her Engli...

online tutoring

started by Tracy Tan on 27 Mar 12 no follow-up yet
Stephanie Fitzgerald

GAMBIT: Do It Yourself Game Design - 1 views

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    Hear MIT GAMBIT Lab experts talk about engagement in practical terms--and get some hands-on experience designing a board or video game. The three-hour workshops are part of the Cambridge Science Festival; this event takes place on April 28 and requires a $5 preregistration. Though I'm sure EMF will be touched on one way or another in all of the workshops, I thought the Serious Games for Social Change workshop might be of particular interest to you all: "In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed. Furthermore ideas and sketches for proto-types will be developed and ways of realizing them will be discussed! The workshop gives the participants hands-on experiences and insights into the potential and limits of video games designed for social change. No pre-experiences are needed!"
Anna Ho

Andrew Stanton: The clues to a great story | Video on TED.com - 1 views

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    Pixar director Andrew Stanton's talk on what guides him as a storyteller parallels what we strive to do as educators: to inspire our audience's sense of wonder, challenge, and relatedness. "The audience," says Stanton, "actually wants to work for their meal. They just don't want to know that they're doing that." I'm not sure if storytelling is an apt metaphor for all learning situations, but I personally am inspired to look to storytellers for tips on how to connect with my learners.
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    Andrew Stanton is also the brilliance behind "Finding Nemo" one of the better Pixar films. "Working for their meal" and the "2+2" notion relates to honoring people's intelligence and not making the story or lesson or video game too simple or the goal too obvious. Dr. Dede has said in the past that to engage students who struggle, we should give them more dificult conepts and make them accessible. Similar ideas.
Tracy Tan

School apps go to the top of the class (Chris Griffith, The Australian [AU], 13/3) - 0 views

(Restricted access, article posted here) Some food for thought: if kids are 'learning in snippets of time', does this mean that deep learning is being compromised? Australian schools are getting...

school apps ipad

started by Tracy Tan on 27 Mar 12 no follow-up yet
Xiaodi Chen

The Do's and Don'ts of Picking Technology for Schools | EdSurge News - 0 views

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    Guidance for choosing technology for schools. 
Leslie Lieman

Man vs. Computer: Who Wins the Essay-Scoring Challenge? - Curriculum Matters - Educatio... - 2 views

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    If computers can score writing, of course the first use will be for assessment. No surprise there. But how might we use this more creatively?
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    I tried to bring an scoring software program into my school. Nobody liked it except for myself. I thought the objective measure would be more motivating to students. But the other teachers thought that the students should have more practice with rubrics themselves. My school focused heavily on peer editing and scoring. Also, when teachers see such a large number of average scores they tend to disbelieve the results. For example, when I score the essays, there may be a lot of 'B's but I've sees the difference in between Betty's 'B' and Joe's 'B'. The grade is more of a reminder of my experience scoring Betty's writing. When the software scores it, I haven't necessarily seen the essay therefore the score doesn't mean as much. Of course the scoring makes much more sense for official assessments. Open Ended Responses are a much better measure of a student's understanding than multiple choice, if the software is able to distinguish the nuance of language. Some programs are scoring grammatical patterns, sentence length, and paragraph length; therefore, a student can be totally off topic and get a high score. I'm curious if this latest software corrected for this.
Chris McEnroe

Open Wonderland to be used as catalyst for African education - Hypergrid Business - 1 views

  • We need technologies that are simple to teach and learn for both teachers and students alike.
  • interactive and fun to encourage their interest
  • 3D virtual world technology as a catalyst
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  • 3D immersive education environments will offer significant improvements over the normal face-to-face, traditional teaching and learning styles
  • real-time collaboration across geographical distance,
  •  Virtual Technology for Education (VT4E) will study, implement, operate and support 3D virtual world environments for schools in Nigeria and other regions of Africa, using collaborative, state-of-the-art platforms and toolkits.
  • immersive audio
  • share live desktop application
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    Using open source Virtual World software to intentionally disrupt an education system. A bold vision and I think an opportunity for bold research.
Jerald Cole

Balsamiq - 4 views

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    This is a great tool for doing mock-ups of engaging user interfaces. The free version is more than adequate. We use it in a course on graphical user interface design at my university.
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    Jerry, Thanks for sharing this resource. Coincidentally, my partner and I used this tool for generating a wireframe for a project in another course just two days back. I was not able to find a 'free' version on the website. There is a 7 day evaluation desktop version and a subscription based web version. I have a PC laptop. Is the free version available for Mac?
Jennifer Jocz

Generation 'Text': FB me - CNN.com - 0 views

  • Older teens and Net Geners spend more than 20 hours per day using media. This is accomplished not by not sleeping but with considerable multitasking, which peaks at seven simultaneous activities for older teens.
  • preferred media choices differ dramatically across generations: For children, it's television; for tweens, it's video games; for teens, it's texting and social networking; and for Net Geners and Gen Xers, it's being online. And for Boomers, it's, of course, back to television.
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    interesting article discussing the difference in media choices across generations and the ramifications of these differences
Parisa Rouhani

iPad Already Changing the Way Web Sites Are Built - Yahoo! News - 0 views

  • Several major companies have already developed iPad-ready Web sites which will run alongside their current Flash-based sites for computer users. The New York Times will have an iPad version of its site.
  • changing the layout of their content to better fit the iPad's screen
  • There has been a push to convert to HTML5 for a couple years and for several reasons, less Flash dependence being one of them
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  • HTML5 will make it possible for many other devices, most notably the iPhone and other smartphones, to view full Web pages without Flash. That would eliminate the need for many companies to maintain separate sites for mobile devices.
Brandon Pousley

Winter Bells - 0 views

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    On a study break, I rediscovered this quite addictive, simple game that I think captures the ideas of flow quite nicely. I think the simple design, exponential scoring, soothing music, great art, and realistic physics make it quite immersive (for better or for worse!)
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    The music, the challenge of hitting the bells, the fact that the bells actually add some 'harmony' to the music, the high score at the end of the game. Simply brilliant. Thanks for sharing it!
Lisa Schnoll

Gameful - A Secret HQ for World-Changing Game Developers - 1 views

shared by Lisa Schnoll on 08 Apr 13 - No Cached
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    These the HG site created by Jane McGonigal for "the games for change collaborative" There are some really neat resources here.
Jen Dick

How to approach digital engagement for museums | MuseumNext - Europe's big conference o... - 0 views

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    I've been doing a ton of reading on visitor engagement and learning in museums for work, and I think this framework is a nice lens for beginning to think about the how, the what, and the why. It's a little shallow, but a good initial conversation starter. "Most people believe that digital media can benefit their organisations, but when it comes to using these tools, even the biggest, tech savy museums and galleries can struggle to know where to start. The Digital Engagement Framework was developed by Jasper Visser and myself as a simple to use roadmap to help the sector to approach digital media in a more strategic manner."
sandra jacobo

Music and the Spirit of Schools | Edutopia - 1 views

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    I agree that some students may be more musically inclined but will integrating music into all aspects of the curriculum, as the article suggests, really help students learn?
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    Thanks for sharing Sandra. I think it depends on how well the teacher designs the activity. It also depends on how the music is used. For example, music in a game is really important, but it's in the background. So the player doesn't really pay attention to it, until it's turned off. I think music can really help us learn, but it depends on the context in which it's used.
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    Thanks for this link, Matthew, and for the comment on it, Sandra! I think that music is a great avenue for learning. From personal experience, I seem to study better and with more focus and future recollection when music is playing in the background. It would be great to see if music truly does have a connection with the acquisition and recollection of knowledge.
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