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Vanessa M

Why Location-Based Gaming Is The Next Killer App - 0 views

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    This post reflects the opinions of the author and not necessarily those of Mashable as a publication. Greg Steen currently serves as a trendspotter for Moxie, discovering and assessing marketing implications for global trends. He has over five years experience in analyzing trends and creating strategic campaigns for brands such as Verizon Wireless, Marriott and the Alzheimer's Association.
Tracy Tan

History in Leeds, then maths in California; The internet has opened up a huge new world... - 0 views

(Restricted access article, so I'm posting it here.) I found what was said about 'engaging online learning experiences' very insightful: "It must be a well ordered, curated experience that underst...

online learning curating

started by Tracy Tan on 27 Mar 12 no follow-up yet
Soomi Hong

NIU professor brings video games to class - NewsFlash - mlive.com - 1 views

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    Brianno Coller, an associate professor of engineering at Northern Illinois University, is showing that video games have a place in the classroom.
anonymous

Mobile games, learning, and flow - 2 views

T545 technology engagement games motivation

started by anonymous on 14 Apr 13 no follow-up yet
Chris Mosier

Can You Make Yourself Smarter? - 2 views

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    story of a third grade class in Chicago using a computer-based memory game to improve their "fluid intelligence." article focuses on the work of Susanne Jaeggi and Martin Buschkuehl of the University of Maryland
Briana Pressey

New Survey: Half of Teachers Use Digital Games in Class - 1 views

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    Based on a survey by the Joan Ganz Cooney Center
Tracy Tan

School apps go to the top of the class (Chris Griffith, The Australian [AU], 13/3) - 0 views

(Restricted access, article posted here) Some food for thought: if kids are 'learning in snippets of time', does this mean that deep learning is being compromised? Australian schools are getting...

school apps ipad

started by Tracy Tan on 27 Mar 12 no follow-up yet
Leslie Lieman

"Designing Play That Matters: Community PlanIt and the Boston Public Schools" - Radclif... - 0 views

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    An interesting lecture this Tuesday, March 27, 2012 at 6:15 p.m! Malkin Penthouse, 4th floor, Littauer Building, 79 John F. Kennedy Street, Eric Gordon explores whether Community PlanIt-a web-based social network developed by Gordon's Engagement Game Lab-help improve public schools in Boston. - Eric Gordon, Associate Professor, Department of Visual and Media Arts, Emerson College and Lead Designer, Community PlanIt - Commentary by Nigel Jacob, Co-Director, Office of New Urban Mechanics, City of Boston
pradeepg

Relevant to intrinsic vs extinsic integration of learning content in games - 1 views

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    This article details how a charter school ("Rocketship education") is using computer games based on drill to improve test scores. Assessment procedures in place is obviously a very important driver for such initiatives.
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    By reading your linked article I came across this post about Carol Dweck's Brainology work and what it says about praise in schools: http://mindshift.kqed.org/2012/02/discovering-how-to-learn-smarter/#more-18821. Thanks, Pradeep!
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    Thanks for the link to the brainology article, Stephanie! So, instead of saying "You are so smart", can we point out to the students how they are getting 'smarter'? That way they will get the notion of growth.
Chris McEnroe

Senate approves $20M school technology bill | The Salt Lake Tribune - 1 views

  • o implement online testing.
  • hoping to move to computer-adaptive testing based on the new Common Core standards, which Utah has already adopted, by the 2014-15 school year. Proponents of Common Core standards say they’ll better prepare kids for college and careers. Some, however, remain wary, seeing the standards as a blow to local control,
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    Big state investment in online (old school) testing- new ways to test old models.
Chris McEnroe

LoudCloud Systems Introduces First Fully Adaptive and Configurable Learning Management ... - 1 views

  • Adaptive Reader Technology (ART) and the Behavioral Analytics Reporting System (BARS), LoudCloud's Learning Management Ecosystems
  • accelerating mastery of learning and improving student engagement and retention through data driven instruction
  • ourse engagement
  • ...2 more annotations...
  • necessary content, supplementary materials, remedial instruction, tutoring support and personalized feedback based on each learner's profile.
  • LoudCloud's Behavioral Analytics Reporting Systems (BARS) logs and audits every click activity of its users on the platform, thereby analyzing the behavioral pattern of each user.
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    Interesting promises here. My current school uses Podium which is not ugly but totally useless if you want a tool for classroom teaching.
Briana Pressey

Can playing World of Warcraft make you smarter? - 1 views

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    A study on game-based cognitive training and performance.
Leslie Lieman

CUNY Games Network | Educators coming together to explore how the principles of games p... - 1 views

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    The City University of New York connects educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching. They hope to facilitate the pedagogical uses of both digital and non-digital games, improve student success, and encourage research and scholarship in the developing field of games-based learning.
Ryan Brown

EducationUSA's "Your Five Steps to U.S. Study" Facebook app - 0 views

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    EducationUSA just released a virtual simulation on their Facebook page. They state that it is the "World's first game-based adventure for international students to learn about opportunities in the United States of America." A short YouTube video is linked below. I would love to get your thoughts on this application. Can creating an avatar effectively teach (and prepare) international students for the U.S. college experience? http://www.youtube.com/watch?v=_Fj01uSj4L4&feature=youtu.be
Shane Tutwiler

San Francisco GDC (March, 2009) Presentation (Scott Rigby): "From First Date to Committ... - 0 views

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    Description: Based upon multiple studies with over 15,000 gamers, this presentation defines and reviews three specific motivational needs that are directly related to sustained engagement and value. The Player Experience of Need Satisfaction model (PENS) focuses specifically on experiences of competence, autonomy and relatedness satisfactions. Game examples and strategies for maximizing these satisfactions are discussed.
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