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sandra jacobo

Music and the Spirit of Schools | Edutopia - 1 views

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    I agree that some students may be more musically inclined but will integrating music into all aspects of the curriculum, as the article suggests, really help students learn?
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    Thanks for sharing Sandra. I think it depends on how well the teacher designs the activity. It also depends on how the music is used. For example, music in a game is really important, but it's in the background. So the player doesn't really pay attention to it, until it's turned off. I think music can really help us learn, but it depends on the context in which it's used.
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    Thanks for this link, Matthew, and for the comment on it, Sandra! I think that music is a great avenue for learning. From personal experience, I seem to study better and with more focus and future recollection when music is playing in the background. It would be great to see if music truly does have a connection with the acquisition and recollection of knowledge.
Chris Dede

The growing culture of impatience, where instant gratification makes us crave more inst... - 7 views

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    What happens when everything can be made engaging, instantly?
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    I read the UMass study that it references (average time to wait for a page to load is ~2 sec) when it came out and initially found it surprising, but after paying closer attention to my internet habits, I realized that I, too, am quite impatient!!
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    I do feel media can be viewed as a reward because of the high levels of enjoyment and engagement when one consumes media. That is why it is so 'gratifying' and we end up constantly yearning for it unless we train ourselves to observe our media consumption patterns. It is important to monitor these patterns.
Kasthuri Gopalaratnam

Ideas for Using Minecraft in the Classroom | Edutopia - 0 views

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    This article explores the educational game Minecraft and provides ideas for lessons and projects.  The interdisciplinary game has the potential to enhance math skills, social studies/history learning, and reading comprehension.  
Jen Dick

Interactive eBook Apps: The Reinvention of Reading and Interactivity | UX Magazine - 1 views

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    "Interactive books are everywhere, and have revolutionized the way people consume the printed word. With the recent software available to allow easy creation of interactive books and with the race to bring these products to market, there seems to be a more and more dilution of quality and a loss for the meaning of interactivity." ...And will they engage a larger group of readers than traditional flat text does? (Would love to see a study)
Diego Vallejos

GAMEUP | BrainPOP Games - 1 views

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    Play award winning free educational online games on science, math, social studies health and watch BrainPOP animated movies.
Kasthuri Gopalaratnam

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 4 views

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    Game on!
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    Definition of "digital games" probably too broad... but three video case studies of teachers using "games" referenced in article worth watching: http://www.youtube.com/playlist?list=PLA3C69D48D4FFE87E
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    Agreed about the definition. However, "Almost all the teachers surveyed who said they used games reported that they used ones specifically designed for education, and the games most often corresponded with literacy and reading (50%) and math (35%).", which is encouraging. Kurt Squire is correct in that the data may include a good number of 'trivial games', but that is probably to be expected since the biggest barriers seems to be cost (50% respondents) and technology (46%).
Kiran Patwardhan

Why the iPad Will Not Reform Higher Education Anytime Soon - 1 views

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    An opinion piece addressing the iPad in higher education hype: Lindsay Pund is a junior studying English and Business at Whitworth University. She is completing several writing assignments for a class and was given the topic by the Tech.pinions columnists of forming an opinion on iPad and higher education from a college students perspective.
Chris McEnroe

Open Wonderland to be used as catalyst for African education - Hypergrid Business - 1 views

  • We need technologies that are simple to teach and learn for both teachers and students alike.
  • interactive and fun to encourage their interest
  • 3D virtual world technology as a catalyst
  • ...5 more annotations...
  • 3D immersive education environments will offer significant improvements over the normal face-to-face, traditional teaching and learning styles
  • real-time collaboration across geographical distance,
  •  Virtual Technology for Education (VT4E) will study, implement, operate and support 3D virtual world environments for schools in Nigeria and other regions of Africa, using collaborative, state-of-the-art platforms and toolkits.
  • immersive audio
  • share live desktop application
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    Using open source Virtual World software to intentionally disrupt an education system. A bold vision and I think an opportunity for bold research.
Chris McEnroe

Students vie for spots at the Kootenai Technical Education Campus | North Idaho - KXLY.com - 0 views

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    I think vocational schools give students the means for making time spent in school relevant and useful to them. They pursue an interest and see it connected to a relevant future. In the current age where interdisciplinary work is the norm, jobs are mutable, and careers are evolutionary, vocational education is no longer preparing students for a job or career; just their first one.
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    I completely agree! I have a good friend who dropped out of high school, earned his GED the same week, and went on to a technical vocational school to study IT/systems management. Turned out that once he got to the vocational school, he became the top student in most of his classes, and well-known for staying after class to engage instructors in intellectual debate. I find it disappointing that our society tends to devalue vocational schools; it seems to me that we should instead be focusing on what fits each student best.
Leslie Lieman

"Designing Play That Matters: Community PlanIt and the Boston Public Schools" - Radclif... - 0 views

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    An interesting lecture this Tuesday, March 27, 2012 at 6:15 p.m! Malkin Penthouse, 4th floor, Littauer Building, 79 John F. Kennedy Street, Eric Gordon explores whether Community PlanIt-a web-based social network developed by Gordon's Engagement Game Lab-help improve public schools in Boston. - Eric Gordon, Associate Professor, Department of Visual and Media Arts, Emerson College and Lead Designer, Community PlanIt - Commentary by Nigel Jacob, Co-Director, Office of New Urban Mechanics, City of Boston
Tracy Tan

History in Leeds, then maths in California; The internet has opened up a huge new world... - 0 views

(Restricted access article, so I'm posting it here.) I found what was said about 'engaging online learning experiences' very insightful: "It must be a well ordered, curated experience that underst...

online learning curating

started by Tracy Tan on 27 Mar 12 no follow-up yet
pradeepg

Microsoft in education featured video - 0 views

shared by pradeepg on 29 Mar 12 - No Cached
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    This ~3min video is a description of how a school integrates the use of games (eg. guitar hero) into their curriculum. It utilizes this game as a starting point for multiple explorations in music. I am very unsure of the value of incorporating the game. Any thoughts ?
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    I'm not sure how I feel about the commercial aspect of this... it feels a bit like a marketing tool for Guitar Hero. But, I do think that it sounds like they're doing interesting things with the surrounding curriculum. When I was in grade school I remember participating in a special unit on the Oregon Trail where we did related activities in every subject: managing our money and supplies in math class, learning about atmospheric conditions/obstacles in science class, and negotiating through historically-situated group decisions in social studies. I found this particular unit so much more engaging than everyday coursework, as I was able to both employ my imagination and see real-world application for skills that I was building. The Microsoft program stuck me as a 21st century adaptation of this (albeit grounded in a commercial product), where students were building various skill sets across subjects that were all tied together by a common narrative.
Jerald Cole

Mallet: An open source tool for topic modeling - 1 views

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    Related to the Pew Foundation Study on Tagging we read earlier in the course... Topic models provide a simple way to analyze large volumes of unlabeled text. A "topic" consists of a cluster of words that frequently occur together. Using contextual clues, topic models can connect words with similar meanings and distinguish between uses of words with multiple meanings. Coupling the use of such tools with blogging allows students (plural) to spot trends in their collective writing. The key is to "share-out" their pieces in weekly class review sessions. This "ups" the level of engagement.
Leslie Lieman

Why would-be engineers end up as English majors - 1 views

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    Can engagement and motivation in Middle School/HS STEM areas sustain itself through college? "Undergraduates across the country are choosing to leave science, technology, engineering and math programs before they graduate with those degrees according to a 2010 University of California, Los Angeles, study."
Chris Mosier

iLearn II: An Analysis of the Education Category on Apple's App Store - 3 views

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    The Joan Ganz Cooney Center at Sesame Workshop studied almost 200 education apps for Apple's app store. Good insight into what's in the market right now and what the current trends are.
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    Thanks Chris! I am looking forward to reading this thoroughly. It covers so many important topics/questions from: creating standards for apps marketed as educational (right now the developers just need to say it is "educational") to a call to academia to dive into research and help design effective, high quality material for digital age learning.
Chris Mosier

Pearson-Incubated Startup Alleyoop Launches To Gamify Adaptive Learning - 1 views

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    Students earn virtual currency by completing math "missions" with third party content. This is a start-up incubated by Pearson. To unlock premium content, students would pay real money (this portion is modeled on Zynga's facebook games)
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    Nice to see the customization revolution well underway. Makes sense to focus on the upper teen segment who might be inspired to try something new to NOT dropout of HS or college. I wonder if their preliminary studies find changes in performance in traditional classes?
Briana Pressey

Can playing World of Warcraft make you smarter? - 1 views

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    A study on game-based cognitive training and performance.
Ryan Brown

EducationUSA's "Your Five Steps to U.S. Study" Facebook app - 0 views

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    EducationUSA just released a virtual simulation on their Facebook page. They state that it is the "World's first game-based adventure for international students to learn about opportunities in the United States of America." A short YouTube video is linked below. I would love to get your thoughts on this application. Can creating an avatar effectively teach (and prepare) international students for the U.S. college experience? http://www.youtube.com/watch?v=_Fj01uSj4L4&feature=youtu.be
Shane Tutwiler

San Francisco GDC (March, 2009) Presentation (Scott Rigby): "From First Date to Committ... - 0 views

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    Description: Based upon multiple studies with over 15,000 gamers, this presentation defines and reviews three specific motivational needs that are directly related to sustained engagement and value. The Player Experience of Need Satisfaction model (PENS) focuses specifically on experiences of competence, autonomy and relatedness satisfactions. Game examples and strategies for maximizing these satisfactions are discussed.
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