Interesting article on the "Maker Movement" in STEM education. Really liked this last sentence, "It is our natural inclination to create as we learn and to learn as we create that is at the heart of this movement."
Scientists recorded readers' eye movements when they were reading to monitor when they were 'spacing' out. Perhaps this could be used as a diagnostic tool for teachers?
Do 3-D interfaces cause headaches? Potential trouble for immersive visuals as 3-D interfaces require unnatural eye movements which may result in visually induced motion sickness. More popcorn please.
I didn't end up with any ill effects, but I noticed that your inability to focus on objects on different levels of the 3D plane is unnerving. Often there would be interesting flora in the foreground, and because it's in 3D, you want to look at it but you can't focus your eyes on it.
"Location data from mobile phones has indicated that 93 per cent of human movement is predictable... the researchers, from Boston, USA and China, believe that it could be useful for mobile networks' data load management, city planning and anticipating the spread of viruses."
First off, I really stopped playing the major video game titles after I beat Super Mario Bros. II. It took me like 4 months to best Bowser, but once I did and the world pretty much remained the same I lost interest. Still, I cannot say all the new games that have come out recently don't peak my interest. The problem, I have been out of the gaming loop for so long now that I am at a serious disadvantage whenever I play. The controllers have become so complkicated and sensative that I spend most of the initial induction just trying to figure out what the hell I am supposed to do, and what combonation of clicks and toggles prompts the desired effect. Nintendo's Wii however seemingly streamined the learning curve as my body was the primary controller. Sony is now prepping to launch an entirely new controller protocol that uses the functions of the handheld even less. It might even eliminate the need for a controler all together...all body, all movement are calibrated and support the players avatar.
My thoughts on reading on this article was that if we designed interesting educational games that required physical movement (using Kinect, Move, VR etc), we can tackle engagement and exercise in one stroke.
Not just Apple but the whole movement of APPS has become its own entity. I feel like Howard Gardner should get royalties on the Multiple Intelligences category.
Interesting NYTimes article - an elementary school organizes regular field trips to provide students with basic experiences that many low-income kids don't get to have (i.e. an auto repair shop so they get a chance to experience sitting in a car) and connects these to academic work.
Children who cannot use a mouse or keyboard can play computer games using their eyes Computer games which can be controlled by eye movements are being developed by researchers at a UK university.
The growing badge-based-learning movement, which provides students with digital credentials that challenge traditional measures of achievement like college degrees, got a boost yesterday. Winners of the Badges for Lifelong Learning Competition, which began in September, were announced at the Digital Media and Learning Conference, in San Francisco.
This paper makes a case for learning games grounded in principles of good fun and good learning, explores the commercial games market, gleaning lessons from this rapidly growing and diversifying place, analyzes the downfall of edutainment in the 1990s and establishes how the current movement differs. Then, this paper lays out the ecology of games with a purpose beyond play and establishes principles and best practices for moving the field forward in a positive direction.