Clark Aldrich's "The Complete Guide to Simulations and Serious Games" is a good complement to Prensky's books on the subject.
We require both in our "eLearning Games" course at UB. The instructor of that course directed my to these two resources.
Thanks for sharing this Lisa. I think the last sentence in the article is where the real challenge is because the outstanding is not that easily available in MOOCs.
I tried taking a course on there, and noticed that 1) offerings are very limited and 2) you have to wait until the course officially "starts", just like an in-person class. I think there are 3 starting April 23rd and all the rest are either this summer, next fall, or "TBA"...I thought the whole idea is that you could take them anytime!
This is probably the definitive online source on learning objects. I recommend you download each chapter, as it hasn't been updated in a while (a sign that it may go away). An extremely dry read, but if you take it in small doses you'll be well grounded in the concept. Key ideas are embedded in SCORM..
"In the online world you don't need to fill buildings or lecture theatres with people and you don't need to be trapped into a lecture timetable," says Peter Scott, director of the Open University's Knowledge Media Institute.