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Chris McEnroe

Intel Develops Small, Sturdy Tablet for Education - Digits - WSJ - 1 views

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    A less pricey competitor for ipad.
Stephanie Fitzgerald

GAMBIT: Do It Yourself Game Design - 1 views

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    Hear MIT GAMBIT Lab experts talk about engagement in practical terms--and get some hands-on experience designing a board or video game. The three-hour workshops are part of the Cambridge Science Festival; this event takes place on April 28 and requires a $5 preregistration. Though I'm sure EMF will be touched on one way or another in all of the workshops, I thought the Serious Games for Social Change workshop might be of particular interest to you all: "In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed. Furthermore ideas and sketches for proto-types will be developed and ways of realizing them will be discussed! The workshop gives the participants hands-on experiences and insights into the potential and limits of video games designed for social change. No pre-experiences are needed!"
Kiran Patwardhan

Yale-led team developing social robots - 0 views

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    Within five years, Yale-designed robots may be helping teach children. A Yale-led team of researchers from across the country received a $10 million grant from the National Science Foundation on April 3 to pursue the creation of "socially assistive robots" to help young children learn basic skills and in some cases overcome cognitive disabilities.
Lin Pang

Violence in Videogames: It's All Part of Growing Up - 1 views

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    An article that talks about how to view violence in games from a new angle. Violence in videogames can help kids gain practical skills. The mystique of violent and scary themes draws children's natural curiosity, and dealing with it is a part of normal child development. It's not the violence itself that is attractive to kids. It's the opportunity to develop and master skills and have the freedom to make choices in the game universe. Also, the violent games happen to have the most emotional appeal to kids.
Stephanie Fitzgerald

Solve for X: Adrien Treuille on collaborative science - YouTube - 3 views

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    This ten-minute video uses the protein-folding game FoldIt and another crowdsourced science game called EteRNA as examples. Speaker Adrien Treuille (from CMU) talks about rewards in these types of crowdsourcing games starting around 5:50. He envisions scientific discovery, software development, product design, and societal change being "solved" in the future through a platform that allows for finding, engaging, and paying people at a very individual level: "Find Me, Engage Me, Pay Me."
Stephanie Fitzgerald

Designing engagement: The secret of Game Dev Story - 0 views

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    Here's another perspective on engagement: how to make games more addictive (or compulsive?) by creating "smarter game loops" with fewer exit points. The example discussed is "Game Dev Story," a management simulation for a game development studio.
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Jing Jing Tan

Learning Games Network - 1 views

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    This organization develops projects that specialize in game-based learning.
Chris Dede

iLearn II: An Analysis of the Education Category on Apple's App Store - 0 views

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    Apps illustrate emphasis of education developers
Chris McEnroe

Lenovo and NAF Team Up to Teach High School Students Mobile App Development - 1 views

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    I think programs like this provide EMF while consequently teaching all important thinking skills.
Stephanie Fitzgerald

The 'Angry Birds' Guide to Online Lesson Design | TedCurran.net - 1 views

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    This article breaks down Angry Birds to distill lessons for educators, talking about engagement, mastery, keeping users in the zone of proximal development, and of course, gamification.
Stephanie Fitzgerald

Learning to fly in persistent digital worlds: the case of Massively Multiplayer Online ... - 0 views

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    This article discusses play in virtual worlds (focusing on World of Warcraft) with an emphasis both on the learning that takes place and the engagement. You'll have to log in with your Harvard ID to get the article, FYI. "Our observation showed that players are motivated by the game's scope, rules, and scenario to create and participate in virtual communities, and share their knowledge with others, while newcomers are encouraged to engage in collective actions, and develop their skill base. We also found that although current MMORPGs have not been designed as instructional tools, they provide an excellent fantasy environment for intrinsically motivating learning, where players can experience the elements of challenge, curiosity, and control [30]." "People engage in pervasive games that use the best of two worlds, the virtual and the physical, in order to offer to its players the sense of maximum enjoyment."
Leslie Lieman

Education Week: 'Digital Badges' Would Represent Students' Skill Acquisition - 1 views

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    "Initiatives seek to give students permanent online records for developing specific skills"
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    A quick overview of digital badges (including pros/cons re intrinsic/extrinsic motivation) and introduction of "Badge Economy" ["With support from the MacArthur Foundation, Mozilla has developed an Open Badge Infrastructure, or OBI, designed to become the underlying technical scaffolding for badges," where user can collect badges earned in a digital backpack.]
Brie Rivera

Wi-Fi Turns Arizona Bus Ride Into a Rolling Study Hall - NYTimes.com - 0 views

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    Arizaona district putting wi-fi in school buses
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    Vail, Arizona is completely digitizing it's curriculum and has been developing it's own learning materials aligned to AZ state standards. This is the latest development!
Jennifer Jocz

The Tartan Online : Playpower offers video games, skills to youth internationally - 0 views

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    providing educational games for children in developing countries
Parisa Rouhani

Phones, paper 'chips' may fight disease - CNN.com - 0 views

  • George Whitesides has developed a prototype for paper "chip" technology that could be used in the developing world to cheaply diagnose deadly diseases such as HIV, malaria, tuberculosis, hepatitis and gastroenteritis.
  • Patients put a drop of blood on one side of the slip of paper, and on the other appears a colorful pattern in the shape of a tree, which tells medical professionals whether the person is infected with certain diseases.
  • hey test for multiple diseases at once. They also show how severely a person is infected rather than producing only a positive-negative reading
  • ...2 more annotations...
  • solutions to complicated problems often are found in simple, low-cost technologies.
  • he paper may mold in humid, hot climates. And it's still important for people to get access to doctors so they know what to do about their diagnoses,
Jennifer Jocz

Students to Help Teachers Better Use Tech - 2/1/2010 - School Library Journal - 0 views

  • Microsoft and the Corporation for National and Community Service has launched a new initiative that empowers middle and high school students to help teachers and staff better integrate tech into schools.
  • Called START (Service & Technology Academic Resource Team), the program will combine five existing projects such as GenerationYES!, in which students help teachers come up with compelling assignments using technology, and MOUSE, where students act as tech support in schools, and bring them together under one umbrella.
  • the program is a unique way of incorporating science and technology into service, providing students with a way to give back to their school community and giving them a taste of actual work in that field.
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    A new program will allow students to help their teachers better integrate technology in the classroom. As mentioned in the article, this will help students develop technology and critical thinking skills along with communication and service learning.
Uly Lalunio

Well-drawn, believable characters are now crucial to modern video games. - 0 views

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    "Heroes have always been the driving force behind video games, of course, with the industry producing such cultural icons as Mario and Lara Croft. However, as video game technology and storytelling have become more sophisticated, developers are embellishing their games with deeper characterisation than ever before. "
Ashley Lee

Upcoming NASA MMO Game: Astronaut: Moon, Mars, and Beyond - Roddenberry.com - Roddenber... - 0 views

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    More info on NASA MMO game. Includes information on developers.
Kellie Demmler

JOLT - Journal of Online Learning and Teaching - 1 views

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    mobile technologies, handhelds, e-learning, m-learning, professional development, PD
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