kids spend almost as much time on a computer, watching television, using their cell phones, playing video games or listening to music as an adult spends during a full day at work.
The only type of media usage that has not increased is reading
the children who spend their time consuming so much media seem to have a harder time in school
Software originally designed to help blind people read electronic books could turn the emerging e-reader industry on its head, according to its inventor.
His vision is to use free software to turn any device into an e-reader, from a PC to a smartphone and from netbooks to tablet computers.
"Our aim is to disrupt the e-reader business model and bring the best of the web and bring the best of print together in one model," said Mr Chapman.
“I don’t think the game was designed to keep the interest of a real gamer – and it was probably too hard to relate to for someone who was more casual,” says Michael Pachter of Wedbush Securities.
After Second Life took the world by storm in 2005 and 2006, introducing many to a 3D environment in which they could create nearly anything they wanted, there hasn't been a major next step forward.
One could argue that virtual worlds have even taken a technological step backward, as most of the energy in the space these days is being put into building 2D Flash worlds for kids, or Facebook games played by the masses. It's big business, but hardly cutting edge.
The biggest danger at the moment for those who want to see rich, 3D virtual worlds take off right away is the massive popularity of social networks like Facebook and Twitter.
Solitaire proved particularly useful in teaching neophytes how to use the mouse. When Microsoft first preloaded solitaire as part of 1990's Windows 3.0, clicking and pointing weren't yet second nature. By dragging and dropping cards, newbies developed the mousing fluency required to use every other Windows program.
In the pre-Internet era, much of solitaire's allure came because it was the only game in town. Moving a black two onto a red three may not have seemed particularly enticing on its own terms, but compared with the visual stimuli provided by an Excel spreadsheet, a post-victory card cascade was an unimaginably rousing spectacle.
"The new study runs counter to the conventional idea that success in an unfamiliar, changing environment comes from a mixture of innovation and copying others."
Several major companies have already developed iPad-ready Web sites
which will run alongside their current Flash-based sites for computer
users. The New York Times will have an iPad version of its site.
changing the layout of their content to better fit the iPad's
screen
There has been a push to convert to HTML5 for a couple years and for
several reasons, less Flash dependence being one of them
HTML5 will make it possible for many other
devices, most notably the iPhone and other smartphones, to view full Web
pages without Flash. That would eliminate the need for many companies
to maintain separate sites for mobile devices.
A video game developed based on a research on children in pre operative phase. With content on the surgery and other aspects that would help children get over their fear of surgeries.