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Soomi Hong

Smarter Video Games, Smarter Kids - 1 views

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    BusinessWeek reader Harry Konnor Tetteh urges parents and schools to inspire young students by embracing video and computer games .
Jennifer Jocz

Youths Spend 7+ Hours/Day Consuming Media - CBS News - 0 views

  • kids spend almost as much time on a computer, watching television, using their cell phones, playing video games or listening to music as an adult spends during a full day at work.
  • The only type of media usage that has not increased is reading
  • the children who spend their time consuming so much media seem to have a harder time in school
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    Article discussing a study showing that media use by children has increased significantly in the past 5 years.
Jennifer Jocz

BBC News - Blio bets against e-reader devices - 0 views

  • Software originally designed to help blind people read electronic books could turn the emerging e-reader industry on its head, according to its inventor.
  • His vision is to use free software to turn any device into an e-reader, from a PC to a smartphone and from netbooks to tablet computers.
  • "Our aim is to disrupt the e-reader business model and bring the best of the web and bring the best of print together in one model," said Mr Chapman.
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  • At the moment the software offers more than 1 million free books and counting and 200,000 paid books.
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    Another e-reader option
michele_rigolizzo

Learning the art of creating computer games can boot student skills - 1 views

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    Using game creation as a teaching tool
Jennifer Jocz

Spore: What happened? - Plugged In - Yahoo! Games - 2 views

  • “I don’t think the game was designed to keep the interest of a real gamer – and it was probably too hard to relate to for someone who was more casual,” says Michael Pachter of Wedbush Securities.
Jennifer Jocz

How 'Avatar' may predict the future of virtual worlds | Geek Gestalt - CNET News - 0 views

  • After Second Life took the world by storm in 2005 and 2006, introducing many to a 3D environment in which they could create nearly anything they wanted, there hasn't been a major next step forward.
  • One could argue that virtual worlds have even taken a technological step backward, as most of the energy in the space these days is being put into building 2D Flash worlds for kids, or Facebook games played by the masses. It's big business, but hardly cutting edge.
  • The biggest danger at the moment for those who want to see rich, 3D virtual worlds take off right away is the massive popularity of social networks like Facebook and Twitter.
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    What i found most interesting about this article was the idea that the popularity of Facebook games has caused a "technological step backward"
Tracy Cordner

Why we can't stop playing computer solitaire. - By Josh Levin - Slate Magazine - 0 views

  • Solitaire proved particularly useful in teaching neophytes how to use the mouse. When Microsoft first preloaded solitaire as part of 1990's Windows 3.0, clicking and pointing weren't yet second nature. By dragging and dropping cards, newbies developed the mousing fluency required to use every other Windows program.
  • In the pre-Internet era, much of solitaire's allure came because it was the only game in town. Moving a black two onto a red three may not have seemed particularly enticing on its own terms, but compared with the visual stimuli provided by an Excel spreadsheet, a post-victory card cascade was an unimaginably rousing spectacle.
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    This article is really bad, but it makes a couple good points, which I highlighted for you. You're welcome!
Uche Amaechi

Project Natal Needs 4m of Free Space - Project natal 4m - Gizmodo - 0 views

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    More about project Natal which is based on the technology that Mordechai talked about in class
Soomi Hong

http://www.wired.com/wiredscience/2010/04/copycat-avatars-prevail/ - 1 views

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    "The new study runs counter to the conventional idea that success in an unfamiliar, changing environment comes from a mixture of innovation and copying others."
Brie Rivera

Virtual Reality Field Trips -- Psychologists, Human-Factors Engineers Design Computer-G... - 0 views

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    Virtual reality field trips!
Parisa Rouhani

iPad Already Changing the Way Web Sites Are Built - Yahoo! News - 0 views

  • Several major companies have already developed iPad-ready Web sites which will run alongside their current Flash-based sites for computer users. The New York Times will have an iPad version of its site.
  • changing the layout of their content to better fit the iPad's screen
  • There has been a push to convert to HTML5 for a couple years and for several reasons, less Flash dependence being one of them
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  • HTML5 will make it possible for many other devices, most notably the iPhone and other smartphones, to view full Web pages without Flash. That would eliminate the need for many companies to maintain separate sites for mobile devices.
Anushka Fernando

Developing a computer game to prepare children for surgery | AORN Journal | Find Articl... - 0 views

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    A video game developed based on a research on children in pre operative phase. With content on the surgery and other aspects that would help children get over their fear of surgeries.
Anushka Fernando

When the playroom is the computer - 1 views

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    A robot to help in the development process of children.
Mohammad Hussain

Games and education - 2 views

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    video game and education, edutopia
amy hoffmaster

Education Week: Computer Tutors Prod Students to Ask for Help - 1 views

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    interesting thoughts about how and when students seek help
Chris Dede

What Computer Game Design can Teach us for Lesson Design | Disrupt Education | Big Think - 0 views

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    An interesting challenge... and a claim about games
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