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Jennifer Jocz

Spore: What happened? - Plugged In - Yahoo! Games - 2 views

  • “I don’t think the game was designed to keep the interest of a real gamer – and it was probably too hard to relate to for someone who was more casual,” says Michael Pachter of Wedbush Securities.
Hongge Ren

Will Wright: Spore, birth of a game - 1 views

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    "the reason why I make toys like this is because I think if there's one difference I could possibly make in the world, that I would choose to make, it's that I would like to somehow give people just a little bit better calibration on long-term thinking. Because I think most of the problems that our world is facing right now is the result of short-term thinking, and the fact that it is so hard for us to think 50, 100, or 1,000 years out. And I think by giving kids toys like this and letting them replay dynamics, very long-term dynamics over the short term, and getting some sense of what we're doing now, what it's going to be like in 100 years, I think probably is the most effective thing I can be doing to help the world. And so that's why I think, personally, that toys can change the world." - Will Wright
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    Thank you for sharing this! I completely agree...I think besides short-term thinking, another dangerous tendency is severe risk-aversion...
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