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Briana Pressey

New Survey: Half of Teachers Use Digital Games in Class - 1 views

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    Based on a survey by the Joan Ganz Cooney Center
Chris McEnroe

Students vie for spots at the Kootenai Technical Education Campus | North Idaho - KXLY.com - 0 views

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    I think vocational schools give students the means for making time spent in school relevant and useful to them. They pursue an interest and see it connected to a relevant future. In the current age where interdisciplinary work is the norm, jobs are mutable, and careers are evolutionary, vocational education is no longer preparing students for a job or career; just their first one.
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    I completely agree! I have a good friend who dropped out of high school, earned his GED the same week, and went on to a technical vocational school to study IT/systems management. Turned out that once he got to the vocational school, he became the top student in most of his classes, and well-known for staying after class to engage instructors in intellectual debate. I find it disappointing that our society tends to devalue vocational schools; it seems to me that we should instead be focusing on what fits each student best.
pradeepg

Microsoft in education featured video - 0 views

shared by pradeepg on 29 Mar 12 - No Cached
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    This ~3min video is a description of how a school integrates the use of games (eg. guitar hero) into their curriculum. It utilizes this game as a starting point for multiple explorations in music. I am very unsure of the value of incorporating the game. Any thoughts ?
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    I'm not sure how I feel about the commercial aspect of this... it feels a bit like a marketing tool for Guitar Hero. But, I do think that it sounds like they're doing interesting things with the surrounding curriculum. When I was in grade school I remember participating in a special unit on the Oregon Trail where we did related activities in every subject: managing our money and supplies in math class, learning about atmospheric conditions/obstacles in science class, and negotiating through historically-situated group decisions in social studies. I found this particular unit so much more engaging than everyday coursework, as I was able to both employ my imagination and see real-world application for skills that I was building. The Microsoft program stuck me as a 21st century adaptation of this (albeit grounded in a commercial product), where students were building various skill sets across subjects that were all tied together by a common narrative.
Chris Dede

Teachers Transform Commercial Video Game for Class Use | MindShift - 2 views

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    Does this teach academic skills?
Leslie Lieman

Globaloria - Educational Games Made By Students - 0 views

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    Students learn how to make educational web games. Globaloria is sponsoring some of the events for the Digital Learning Day (posted below) and are "opening their Globaloria game design classes to parents, friends, educators, administrators, policy makers and media. Visitors will get to experience first-hand the innovative, hands-on "game design studio" that these classes engage in daily. They will see students developing original STEM learning games, collaborating with peers and their teacher, using a digital curriculum, and receiving support through an online learning network."
Stephanie Fitzgerald

Motivation - Emerging Perspectives on Learning, Teaching and Technology - 3 views

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    Here is an overview of several theories of motivation, with some tables and simple animations and games illustrating concepts. It addresses a mix of articles and ideas that have come up in class and ones we haven't touched on yet.
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    Wow! Stephanie, what a fantastic resource! Thanks so much for sharing this with us.
Kelsey Voigt

The Moron Test (or a version of it) - 2 views

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    Comments in class sparked me to look this up...it's pretty good, though not the same as what was described. You can also get a different version of the test as an iPhone app...
Parisa Rouhani

No fair! Why your brain hates inequities - Behavior- msnbc.com - 0 views

  • people prefer a level playing field,
  • Our study shows that the brain doesn’t just reflect self-interested goals, but instead, these basic reward processing regions of the brain seem to be affected by social information
  • humans are attuned to inequality, and we just don't like it.
  • ...3 more annotations...
  • The researchers monitored signals in the striatum and prefrontal cortex , parts of the brain thought to be involved in how people evaluate rewards. They found that the brain activity in these areas was greater for the "rich" subjects when money was transferred to the other player than to themselves, whereas the "poor" subjects' brains showed the opposite pattern
  • n other words, everyone seemed to prefer a financial equality.
  • these regions were responding most when the outcome would be the most fair,
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    research shows that people prefer equity in situations. fairness affects one's emotions about a situation
Sabita Verma

Jeremy Bailenson on Transformed Social Interaction in Virtual Reality [AUDIO] - Berkman... - 2 views

shared by Sabita Verma on 01 Feb 10 - Cached
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    Avatar stuff...mentioned in class
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    Thanks so much for finding and posting this!
Parisa Rouhani

Teen Survives After Being Stabbed in Head by 10-Inch Knife - Incredible Health - FOXNew... - 0 views

  • Wei's friend said he was playing an online video game when another gamer accused him of using a cheat code to help him beat online opponents.
  • no main arteries or nerves were damaged
  • Wei is in stable condition following surgery, but doctors say he is still at risk of infections, brain damage, seizures and tetanus.
Uche Amaechi

Project Natal Needs 4m of Free Space - Project natal 4m - Gizmodo - 0 views

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    More about project Natal which is based on the technology that Mordechai talked about in class
amy hoffmaster

Colleges worry about always-plugged-in students - The Boston Globe - 0 views

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    cutting back on wireless access in Higher Ed. classes because students think they are great at multitasking, but aren't.
sandra jacobo

With $2M From Zynga Co-founder & More, Sokikom Wants To Use Social, MMO Gaming To Help ... - 0 views

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    This game does a great job of incorporating the social aspect of gaming. In addition, Sokikom uses classroom management techniques to reward postive behavior through "class cash." It would be interesting to look at what behaviors are actually transferred into the classroom.
Kim Frumin

Should we incorporate this into our schools' curricula? - 3 views

"Great coders are today's rockstars!" says Will.i.am. Great video! I do think coding is an important skill that needs to be offered in schools. The closing quote that only one in ten schools offers...

coding technology learning games

Xiaodi Chen

Coursera To Deliver Classes For K 12 Teachers | EdSurge News - 1 views

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    Coursera tapping into the K-12 space 
Chris McEnroe

Flipping the Classroom Requires More Than Video | GeekDad | Wired.com - 0 views

  • What Khan Academy is not, though, is a panacea for education. Khan’s timing — when digital media consumption is high and devices like iPads are widely popular (50 million units sold, through 2011) — helped mainstream the use of video for educational material.
  • schools line up to try to capture a cost-effective genie in a bottle
  • success with a flipped class is a combination of understanding the pedagogical goals and using the technology and method to support them.
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  • making connections with learners and differentiating your instruction
  • but centers around the negative impact Khan may have on innovation. The Khan style of teaching is the same step-by-step process that students have seen for generations:
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    Some very interesting deliberation on the meaning of the Khan phenomenon. I found some resonance with Prof. Dede's comments on the radio.
Marium Afzal

What makes things fun to learn? - 2 views

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    This is a fairly old paper (1980), but is a comprehensive look at a lot of ideas we covered in class.
Chris Mosier

Can You Make Yourself Smarter? - 2 views

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    story of a third grade class in Chicago using a computer-based memory game to improve their "fluid intelligence." article focuses on the work of Susanne Jaeggi and Martin Buschkuehl of the University of Maryland
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