How to Read Academic Articles | William Spaniel - 2 views
Flow Theory | Education.com - 4 views
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Very good synthesis of applying Flow in Education; in time for next Monday's topic on Flow. Good takeaways in the "Implications for Teachers" section.
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Thanks for sharing Malik. I think this article provides a nice overview of flow and one main takeaway was the importance of positive affect. I agree that it is a good predictor of flow in an activity.
When Children Read Because They Want To, Not Because They Have To | Education.com - 4 views
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This article applies what we've learned about self-efficacy, interest, and engagement to literacy: "What makes a child an engaged reader?"
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Thanks for sharing this, Stephanie. Part of my job is to select books for a reading & writing academy in Seoul, and after reading this article I realized that affective elements of reading play a significant role in my book selections.
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Hi Stephanie - The author is listed as working for Reading is Fundamental, which is an organization I now follow for my work on the T545 class project. Part of their agenda is to "prepare and motivate children to read by delivering free books and literacy resources to those children and families who need them most." They focus on reaching underserved children from birth to age 8. I am hoping my website project addresses some of the issues raised in this article. Thanks.
Challenge and hindrance stress: relationships with exhaustion, motivation to learn, and... - 0 views
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This article talks about a study on the positive and negative effects of "challenge stress" and "hindrance stress" on motivation to learn and learning performance. I linked the citation here; to access the full text, I recommend using Harvard's E-Research site to search for the Journal of Applied Psychology and then getting to the article via the EBSCO link in the catalog record. (Or else find J Appl Psuchol through EBSCO and log in with Harvard LibX.)
Science Simulations Show Student Skills - 0 views
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States use simulations to assess science skills and students seemed to "enjoy playing with the computers and took quickly to the assessment." A costly option, but goals to have all students complete computer-based tasks as part of Common Core assessments by 2014. NOTE: This article just scratches the surface of actual results, but for more commentary about this year's results take a look at: "NAEP Reveals Shallow Grasp of Science" http://www.edweek.org/ew/articles/2012/06/19/36naep.h31.html?tkn=VLPFYOoO%2Fh6K0gBMoWRnkBNKB%2B3NDBvfmvWl&cmp=ENL-EU-NEWS1 It will be important to watch if/how computer simulations help students explain or justify their responses and apply concrete knowledge to real-life scientific scenarios.
My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft | digita... - 1 views
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Here is an ethnographer's in-depth look into World of Warcraft. From this site you can read the full book online, read an interview with the author, or listen to a podcast. The author "introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience."
Putting self-efficacy theory into serious games | Pamela M. Kato, EdM, PhD - 2 views
World of Warcraft Players Need Not Apply - NYTimes.com - 1 views
12 Trends That Will Rule Products in 2013 - 1 views
Student Engagement and Motivation Tips - Why You MUST Engage Students - 0 views
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One of the most powerful classroom management strategies available to teachers is the provision of learning activities which actively engage students during the lesson. When students arrive at the lesson in a motivated state, eager to take part -- and then apply themselves to a given task - there is far less likelihood that their behaviour will become a problem. Like most teachers, you have probably tried a wide range of student engagement and motivation strategies to deal with disruptive students but if you are looking for a reliable SYSTEM which has been proven to raise motivation and engagement levels among the most uninterested, dispassionate learners, you'll love this video series. In this first video, Rob Plevin from Behaviour Needs Ltd explains two reasons WHY it is important to engage your students during lessons. There are hidden benefits to ensuring your students are motivated and engaged during learning activities -- as the video shows.
At Virginia Tech, computers help solve a math class problem - The Washington Post - 2 views
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Computer-led math learning at Virginia Tech.
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Interesting article and very ambitious to address an academic need, but I wonder if the instruction/test environment addresses UDL principles to appeal to a variety of learners or if the multiple choice tests target a narrow definition of math success. I added a blog post above that highlights some of technology's short comings as a platform.
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Great point. My feeling is that a lot of higher ed institutions use technology as a way to cut costs, so not much attention is paid to accommodating diverse learners. If I may think back to my own undergrad experience, the prevalent assumption is that you're old enough to seek out additional support on your own when you're stuck or want to learn more. I definitely think though that more attention should be paid to applying UDL principles to educational software (yes, even for adults), so that learning can move beyond passing multiple-choice tests!
The Secret of Great Talks - 1 views
Welcome to Flow in Games - 0 views
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In order to design a game for broader audiences, the in-game experience can’t be linear and static. Instead, it needs to offer a wide coverage of potential experiences to fit in different players’ Flow Zones
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To expand a game's Flow Zone coverage, the design needs to offer a wide variety of gameplay experiences. From extremely simple tasks to complex problem solving, different players should always be able to find the right amount of challenges to engage during the Flow experience.
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Once a network of choices is applied, the Flow experience is very much customizable by the players. If they start feeling bored, they can choose to play harder, vice versa.
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The Whole Child Podcast « Whole Child Education - 0 views
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Podcast about the need for students to be engaged and motivated in their learning before they can apply higher-order creative thinking skills. They are most engaged when they themselves are part of constructing meaning, not when teachers do it for them. This podcast is about engagement in the real schools but I listened through the virtual learning lens.
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