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Blair Peterson

Innovation pessimism: Has the ideas machine broken down? | The Economist - 0 views

  • There will be more innovation—but it will not change the way the world works in the way electricity, internal-combustion engines, plumbing, petrochemicals and the telephone have. Mr Cowen is more willing to imagine big technological gains ahead, but he thinks there are no more low-hanging fruit. Turning terabytes of genomic knowledge into medical benefit is a lot harder than discovering and mass producing antibiotics.
  • But Pierre Azoulay of MIT and Benjamin Jones of Northwestern University find that, though there are more people in research, they are doing less good. T
  • One factor in this may be the “burden of knowledge”: as ideas accumulate it takes ever longer for new thinkers to catch up with the frontier of their scientific or technical speciality. Mr Jones says that, from 1985 to 1997 alone, the typical “age at first innovation” rose by about one year.
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  • We wanted flying cars, instead we got 140 characters.” A world where all can use Twitter but hardly any can commute by air is less impressive than the futures dreamed of in the past.
  • e notes that, for all its inhabitants’ Googling and Skypeing, America’s productivity performance since 2004 has been worse than that of the doldrums from the early 1970s to the early 1990s.
  • esearch by Susanto Basu of Boston College and John Fernald of the San Francisco Federal Reserve suggests that the lag between investments in information-and-communication technologies and improvements in productivity is between five and 15 years. The drop in productivity in 2004, on that reckoning, reflected a state of technology definitely pre-Google, and quite possibly pre-web.
  • nnovation is what people newly know how to do. Technology is what they are actually doing; and that is what matters to the economy.
  • n the end, the main risk to advanced economies may not be that the pace of innovation is too slow, but that institutions have become too rigid to accommodate truly revolutionary changes—which could be a lot more likely than flying cars.
Blair Peterson

Adafruit Industries - YouTube - 0 views

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    Company that makes electronic kits and products. All about making stuff.
Blair Peterson

Can Hackers Be Heroes? | Off Book | PBS - YouTube - 0 views

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    The true definition of Hackers. Good video explaining the evolution of hacking. 
Blair Peterson

Scaling - 0 views

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    Good tool to plan and assess project work. 
Blair Peterson

A Bill of Rights and Principles for Learning in the Digital Age | Digital Pedagogy | HY... - 0 views

  • Courses should encourage open participation and meaningful engagement with real audiences where possible, including peers and the broader public.
  • Students have the right to understand the intended outcomes--educational, vocational, even philosophical--of an online program or initiative.
  • n an online environment, teachers no longer need to be sole authority figures but instead should share responsibility with learners at almost every turn.
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  • Online learning should originate from everywhere on the globe, not just from the U.S. and other technologically advantaged countries.
  • The best online learning programs will not simply mirror existing forms of university teaching but offer students a range of flexible learning opportunities that take advantage of new digital tools and pedagogies to widen these traditional horizons, thereby better addressing 21st-century learner interests, styles and lifelong learning needs.
  • This can happen by building in apprenticeships, internships and real-world applications of online problem sets. Problem sets might be rooted in real-world dilemmas or comparative historical and cultural perspectives. (Examples might include: “Organizing Disaster Response and Relief for Hurricane Sandy” or “Women’s Rights, Rape, and Culture” or “Designing and Implementing Gun Control: A Global Perspective.”)
  • The artificial divisions of work, play and education cease to be relevant in the 21st century.
  • Both technical and pedagogical innovation should be hallmarks of the best learning environments. A wide variety of pedagogical approaches, learning tools, methods and practices should support students' diverse learning modes.
  • Experimentation should be an acknowledged affordance and benefit of online learning. Students should be able to try a course and drop it without incurring derogatory labels such as failure (for either the student or the institution offering the course).
  • Open online education should inspire the unexpected, experimentation, and questioning--in other words, encourage play. Play allows us to make new things familiar, to perfect new skills, to experiment with moves and crucially to embrace change--a key disposition for succeeding in the 21st century. We must cultivate the imagination and the dispositions of questing, tinkering and connecting. We must remember that the best learning, above all, imparts the gift of curiosity, the wonder of accomplishment, and the passion to know and learn even more.
Blair Peterson

Problem-Based Learning or Just Another Project? Use This Checklist to Find Out | TeachB... - 1 views

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    Checklist that is helpful.
Blair Peterson

one world one company 20 min - YouTube - 0 views

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    If you only watch the first story in the first two minutes this is worth it. I think that the rest is good as well. Fredrik wrote the Ideas Book which is excellent. He tried to get him for Innovate but he was too expensive.
Blair Peterson

Five-Minute Film Festival: Tips and Tools for PBL Planning | Edutopia - 0 views

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    Good resources on project based learning. 
Blair Peterson

VCS ISS Video - YouTube - 0 views

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    Students who put their experiments in space using CubeSat. Graded may have this same opportunity.
smenegh Meneghini

TeachUNICEF - - 0 views

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    TeachUNICEF is a portfolio of free global education resources. Resources cover grades PK-12, are interdisciplinary (social studies, science, math, English/language arts, foreign/world languages), and align with standards. The lesson plans, stories, and multimedia cover topics ranging from the Millennium Development Goals to Water and Sanitation
smenegh Meneghini

3D GameLab Teacher Camp! - 0 views

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    in August 2013!
jennifermaxpeterson

Gone Google Story Builder - 0 views

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    Great storybuilding app. Animates text. Great for teaching voice. Fosters creativity!
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