Skip to main content

Home/ Gaming and Virtual Worlds in Education/ Group items tagged virtual-environments

Rss Feed Group items tagged

Gaby K. Slezák

Researchers Find New Way Of Measuring 'Reality' Of Virtual Worlds - 0 views

  • "This is an important issue," Montoya says, "because we believe that if users feel they are 'present' in the virtual world, they will collaborate better with other members of their team – and the more effective the virtual world will be as a setting for research and development or other collaborative enterprises." In addition, Montoya explains "an increased sense of presence in the virtual world leads to better comprehension and retention of information if the technology is being used for training purposes, and trainees are happier with the process." Montoya is the Zelnak Professor of Marketing and Innovation at NC State. The measurement scale developed by the researchers for the virtual world is called Perceived Virtual Presence (PVP), and factors in how users interact with the virtual environment, with their work in that environment, and with other users. "Now that we have developed the PVP scale," Montoya says, "it can be used to determine what PVP levels are most conducive to training, collaboration or other applications." Effectively, the PVP scale can be used to design a virtual environment that has the degree of reality that will best cater to a company's specific needs.
  •  
    The measurement scale developed by the researchers for the virtual world is called Perceived Virtual Presence (PVP), and factors in how users interact with the virtual environment, with their work in that environment, and with other users.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 3 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
  •  
    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Gaby K. Slezák

Innovative Virtual World Education and Training: Pearson Learning Solutions Partners wi... - 0 views

  •  
    Pearson Learning Solutions (PLS) today announced a partnership with Engineering & Computer Simulations (ECS) to create online, virtual world education and training environments for a range of academic, commercial, and government clients.
Gaby K. Slezák

Kapp Notes: Advantages of 3D for Learning - 0 views

  •  
    Some thoughts on the advantages of 3D environments (virtual worlds) for learning, take a look at this list if someone (your boss, client) asks you why they should allow you to set up the next employee-training in a 3D world
  •  
    Some thoughts on the advantages of 3D environments (virtual worlds) for learning
Gaby K. Slezák

Discovering SUN Wonderland - 0 views

  •  
    Great stepby-step introduction to Sun's Project Wonderland, the Java based shared 3D virtual environment for collaboration and education. Start right off.
  •  
    Introduction to Sun's Project Wonderland, the Java based shared 3D virtual environment for collaboration and education. Start right off
Scott Merrick

Innovate: Knowledge-Driven Design of Virtual Patient Simulations - 0 views

  •  
    Interesting and substantial new article at innovateonline.info, on virtual patient simulations
Lisa Linn

sigve - home - 5 views

  •  
    New ISTE SIG for Education in Virtual Environments
Cathy Arreguin

The Adventure of Jasper Woodbury - 0 views

  •  
    PBL math narrative series for grade 5 and up. (How could these principles be applied to a MUVE environment?)
1 - 10 of 10
Showing 20 items per page